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@@ -835,6 +835,8 @@
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<member name="logging/file_logging/max_log_files" type="int" setter="" getter="" default="5">
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<member name="logging/file_logging/max_log_files" type="int" setter="" getter="" default="5">
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Specifies the maximum amount of log files allowed (used for rotation).
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Specifies the maximum amount of log files allowed (used for rotation).
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</member>
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</member>
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+ <member name="memory/limits/command_queue/multithreading_queue_size_kb" type="int" setter="" getter="" default="256">
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+ </member>
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<member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096">
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<member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="4096">
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Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
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Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
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</member>
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</member>
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@@ -1074,6 +1076,14 @@
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<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
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<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
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Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
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Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
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</member>
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</member>
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+ <member name="rendering/options/api_usage_batching/flag_stream" type="bool" setter="" getter="" default="false">
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+ </member>
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+ <member name="rendering/options/api_usage_batching/send_null" type="bool" setter="" getter="" default="true">
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+ </member>
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+ <member name="rendering/options/api_usage_legacy/flag_stream" type="bool" setter="" getter="" default="false">
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+ </member>
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+ <member name="rendering/options/api_usage_legacy/orphan_buffers" type="bool" setter="" getter="" default="true">
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+ </member>
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<member name="rendering/quality/2d/ninepatch_mode" type="int" setter="" getter="" default="0">
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<member name="rendering/quality/2d/ninepatch_mode" type="int" setter="" getter="" default="0">
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Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode.
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Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode.
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Not available in GLES3 when [member rendering/batching/options/use_batching] is off.
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Not available in GLES3 when [member rendering/batching/options/use_batching] is off.
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