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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

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.github 07cf8983bf Use the Dummy audio driver in CI to prevent spurious error messages 4 жил өмнө
core 98774000e2 Add append_array() method to Array class 4 жил өмнө
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drivers 3ec62c82a3 Implement no-window mode for X11 and MacOS 4 жил өмнө
editor f39c71e32d Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut 4 жил өмнө
main b7a3df473d Allow using SVG images as project icon 4 жил өмнө
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modules a57b6eb211 doc: Sync classref with current source 4 жил өмнө
platform 31cdf8d9b4 Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants. 4 жил өмнө
scene 9b64646bc3 Expose LineEdit scroll offset to scripts 4 жил өмнө
servers 5dafeb94e3 Disallow setting the AudioServer's 'global_rate_scale' to a value equal or inferior to 0 4 жил өмнө
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.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 жил өмнө
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 жил өмнө
.gitignore 835d4535b7 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 жил өмнө
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CHANGELOG.md c8859f0463 Fix typos with codespell 5 жил өмнө
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 жил өмнө
COPYRIGHT.txt 8197a611fa Rewrite FBX Importer to convert directly to Godot scene format 4 жил өмнө
DONORS.md 914b0f700e Update AUTHORS and DONORS list 4 жил өмнө
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 жил өмнө
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 жил өмнө
README.md 0429779835 Improve the project README 5 жил өмнө
SConstruct f33ca5444a SCons: Refactor and cleanup warnings definition 4 жил өмнө
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gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 жил өмнө
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 жил өмнө
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 жил өмнө
logo.svg eda03831d6 Style: Add missing newlines to SVGs 5 жил өмнө
methods.py b338ba1b27 [3.2] Do not raise exception if iOS SDK is not installed. 4 жил өмнө
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 жил өмнө
version.py 2d52da7b8f Bump version to 3.2.4-beta 5 жил өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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