|
@@ -1,8 +1,10 @@
|
|
|
<?xml version="1.0" encoding="UTF-8" ?>
|
|
|
<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.0-beta">
|
|
|
<brief_description>
|
|
|
+ A high-level network interface to simplify multiplayer interactions.
|
|
|
</brief_description>
|
|
|
<description>
|
|
|
+ Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
|
|
|
</description>
|
|
|
<tutorials>
|
|
|
</tutorials>
|
|
@@ -13,31 +15,35 @@
|
|
|
<return type="int" enum="NetworkedMultiplayerPeer.ConnectionStatus">
|
|
|
</return>
|
|
|
<description>
|
|
|
+ Returns the current state of the connection. See [enum ConnectionStatus].
|
|
|
</description>
|
|
|
</method>
|
|
|
<method name="get_packet_peer" qualifiers="const">
|
|
|
<return type="int">
|
|
|
</return>
|
|
|
<description>
|
|
|
+ Returns the ID of the [code]NetworkedMultiplayerPeer[/code] who sent the most recent packet.
|
|
|
</description>
|
|
|
</method>
|
|
|
<method name="get_unique_id" qualifiers="const">
|
|
|
<return type="int">
|
|
|
</return>
|
|
|
<description>
|
|
|
+ Returns the ID of this [code]NetworkedMultiplayerPeer[/code].
|
|
|
</description>
|
|
|
</method>
|
|
|
<method name="is_refusing_new_connections" qualifiers="const">
|
|
|
<return type="bool">
|
|
|
</return>
|
|
|
<description>
|
|
|
- Return whether this [code]NetworkedMultiplayerPeer[/code] is refusing new connections.
|
|
|
+ Returns [code]true[/code] if this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
|
|
|
</description>
|
|
|
</method>
|
|
|
<method name="poll">
|
|
|
<return type="void">
|
|
|
</return>
|
|
|
<description>
|
|
|
+ Waits up to 1 second to receive a new network event.
|
|
|
</description>
|
|
|
</method>
|
|
|
<method name="set_refuse_new_connections">
|
|
@@ -46,7 +52,7 @@
|
|
|
<argument index="0" name="enable" type="bool">
|
|
|
</argument>
|
|
|
<description>
|
|
|
- If [code]endable[/code] is true, this [code]NetworkedMultiplayerPeer[/code] will refuse new connections.
|
|
|
+ If [code]true[/code] this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
|
|
|
</description>
|
|
|
</method>
|
|
|
<method name="set_target_peer">
|
|
@@ -55,6 +61,7 @@
|
|
|
<argument index="0" name="id" type="int">
|
|
|
</argument>
|
|
|
<description>
|
|
|
+ The peer to which packets will be sent. Default value: [code]0[/code].
|
|
|
</description>
|
|
|
</method>
|
|
|
<method name="set_transfer_mode">
|
|
@@ -63,56 +70,65 @@
|
|
|
<argument index="0" name="mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode">
|
|
|
</argument>
|
|
|
<description>
|
|
|
+ The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
|
|
|
</description>
|
|
|
</method>
|
|
|
</methods>
|
|
|
<signals>
|
|
|
<signal name="connection_failed">
|
|
|
<description>
|
|
|
- Emitted when failed to connect to server.
|
|
|
+ Emitted when a connection attempt fails.
|
|
|
</description>
|
|
|
</signal>
|
|
|
<signal name="connection_succeeded">
|
|
|
<description>
|
|
|
- Emitted when successfully connected to server.
|
|
|
+ Emitted when a connection attempt succeeds.
|
|
|
</description>
|
|
|
</signal>
|
|
|
<signal name="peer_connected">
|
|
|
<argument index="0" name="id" type="int">
|
|
|
</argument>
|
|
|
<description>
|
|
|
- Emitted by the server when a client is connected.
|
|
|
+ Emitted by the server when a client connects.
|
|
|
</description>
|
|
|
</signal>
|
|
|
<signal name="peer_disconnected">
|
|
|
<argument index="0" name="id" type="int">
|
|
|
</argument>
|
|
|
<description>
|
|
|
- Emitted by the server when a client is disconnected.
|
|
|
+ Emitted by the server when a client disconnects.
|
|
|
</description>
|
|
|
</signal>
|
|
|
<signal name="server_disconnected">
|
|
|
<description>
|
|
|
- Emitted by clients when server is disconnected.
|
|
|
+ Emitted by clients when the server disconnects.
|
|
|
</description>
|
|
|
</signal>
|
|
|
</signals>
|
|
|
<constants>
|
|
|
<constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode">
|
|
|
+ Packets are sent via unordered UDP packets.
|
|
|
</constant>
|
|
|
<constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode">
|
|
|
+ Packets are sent via ordered UDP packets.
|
|
|
</constant>
|
|
|
<constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode">
|
|
|
+ Packets are sent via TCP packets.
|
|
|
</constant>
|
|
|
<constant name="CONNECTION_DISCONNECTED" value="0" enum="ConnectionStatus">
|
|
|
+ The ongoing connection disconnected.
|
|
|
</constant>
|
|
|
<constant name="CONNECTION_CONNECTING" value="1" enum="ConnectionStatus">
|
|
|
+ A connection attempt is ongoing.
|
|
|
</constant>
|
|
|
<constant name="CONNECTION_CONNECTED" value="2" enum="ConnectionStatus">
|
|
|
+ The connection attempt succeeded.
|
|
|
</constant>
|
|
|
<constant name="TARGET_PEER_BROADCAST" value="0">
|
|
|
+ Packets are sent to the server and then redistributed to other peers.
|
|
|
</constant>
|
|
|
<constant name="TARGET_PEER_SERVER" value="1">
|
|
|
+ Packets are sent to the server alone.
|
|
|
</constant>
|
|
|
</constants>
|
|
|
</class>
|