Used to print an error when it was not active, now it just returns immediately as per the documentation. (cherry picked from commit 25f33999afaa72629b4a94e0370b1fee62f6d2db)
@@ -454,8 +454,9 @@ bool NetworkedMultiplayerENet::is_server() const {
}
void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
-
- ERR_FAIL_COND_MSG(!active, "The multiplayer instance isn't currently active.");
+ if (!active) {
+ return;
+ }
_pop_current_packet();