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Merge pull request #83353 from Chubercik/expose_delaunay_3d

Expose 3D Delaunay tetrahedralization in `Geometry3D`
Rémi Verschelde 1 year ago
parent
commit
acd37f98c0
4 changed files with 29 additions and 0 deletions
  1. 5 0
      core/core_bind.cpp
  2. 1 0
      core/core_bind.h
  3. 16 0
      core/math/geometry_3d.h
  4. 7 0
      doc/classes/Geometry3D.xml

+ 5 - 0
core/core_bind.cpp

@@ -1040,6 +1040,10 @@ Vector<Vector3> Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const
 	return ::Geometry3D::clip_polygon(p_points, p_plane);
 }
 
+Vector<int32_t> Geometry3D::tetrahedralize_delaunay(const Vector<Vector3> &p_points) {
+	return ::Geometry3D::tetrahedralize_delaunay(p_points);
+}
+
 void Geometry3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("compute_convex_mesh_points", "planes"), &Geometry3D::compute_convex_mesh_points);
 	ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &Geometry3D::build_box_planes);
@@ -1061,6 +1065,7 @@ void Geometry3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &Geometry3D::segment_intersects_convex);
 
 	ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &Geometry3D::clip_polygon);
+	ClassDB::bind_method(D_METHOD("tetrahedralize_delaunay", "points"), &Geometry3D::tetrahedralize_delaunay);
 }
 
 ////// Marshalls //////

+ 1 - 0
core/core_bind.h

@@ -337,6 +337,7 @@ public:
 	Vector<Vector3> segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const TypedArray<Plane> &p_planes);
 
 	Vector<Vector3> clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane);
+	Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points);
 
 	Geometry3D() { singleton = this; }
 };

+ 16 - 0
core/math/geometry_3d.h

@@ -31,6 +31,7 @@
 #ifndef GEOMETRY_3D_H
 #define GEOMETRY_3D_H
 
+#include "core/math/delaunay_3d.h"
 #include "core/math/face3.h"
 #include "core/object/object.h"
 #include "core/templates/local_vector.h"
@@ -532,6 +533,21 @@ public:
 		return clipped;
 	}
 
+	static Vector<int32_t> tetrahedralize_delaunay(const Vector<Vector3> &p_points) {
+		Vector<Delaunay3D::OutputSimplex> tetr = Delaunay3D::tetrahedralize(p_points);
+		Vector<int32_t> tetrahedrons;
+
+		tetrahedrons.resize(4 * tetr.size());
+		int32_t *ptr = tetrahedrons.ptrw();
+		for (int i = 0; i < tetr.size(); i++) {
+			*ptr++ = tetr[i].points[0];
+			*ptr++ = tetr[i].points[1];
+			*ptr++ = tetr[i].points[2];
+			*ptr++ = tetr[i].points[3];
+		}
+		return tetrahedrons;
+	}
+
 	// Create a "wrap" that encloses the given geometry.
 	static Vector<Face3> wrap_geometry(Vector<Face3> p_array, real_t *p_error = nullptr);
 

+ 7 - 0
doc/classes/Geometry3D.xml

@@ -142,5 +142,12 @@
 				Tests if the segment ([param from], [param to]) intersects the triangle [param a], [param b], [param c]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, returns [code]null[/code].
 			</description>
 		</method>
+		<method name="tetrahedralize_delaunay">
+			<return type="PackedInt32Array" />
+			<param index="0" name="points" type="PackedVector3Array" />
+			<description>
+				Tetrahedralizes the volume specified by a discrete set of [param points] in 3D space, ensuring that no point lies within the circumsphere of any resulting tetrahedron. The method returns a [PackedInt32Array] where each tetrahedron consists of four consecutive point indices into the [param points] array (resulting in an array with [code]n * 4[/code] elements, where [code]n[/code] is the number of tetrahedra found). If the tetrahedralization is unsuccessful, an empty [PackedInt32Array] is returned.
+			</description>
+		</method>
 	</methods>
 </class>