Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde acd37f98c0 Merge pull request #83353 from Chubercik/expose_delaunay_3d преди 1 година
.github 41365c6c8b Merge pull request #70315 from RandomShaper/d3d12_mesa преди 1 година
core acd37f98c0 Merge pull request #83353 from Chubercik/expose_delaunay_3d преди 1 година
doc acd37f98c0 Merge pull request #83353 from Chubercik/expose_delaunay_3d преди 1 година
drivers c921b6587c Merge pull request #84469 from time-killer-games/patch-1 преди 1 година
editor 0010096356 Merge pull request #83109 from Calinou/script-editor-add-more-toggle-comment-shortcuts преди 1 година
main 6da4d5bd60 Suggest `--headless` CLI argument in DisplayServer not found error message преди 1 година
misc 27a9119b8a Merge pull request #86312 from bruvzg/ios_fix_screen_res преди 1 година
modules 150f2a75b2 Merge pull request #83120 from dalexeev/gds-allow-property-getter-empty-parentheses преди 1 година
platform dbd139c91c Merge pull request #86761 from Alex2782/fix_get_windows_safe_area преди 1 година
scene 8c48e99c17 Merge pull request #82894 from Quimisagi/label-align-values-discarded преди 1 година
servers 6c390b620d Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy преди 1 година
tests b88eddb682 Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform преди 1 година
thirdparty 9b2686c333 Merge pull request #84289 from bruvzg/icu741 преди 1 година
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions преди 3 години
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` преди 3 години
.editorconfig b1eb737719 GDScript: Fix some lambda bugs преди 2 години
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs преди 2 години
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` преди 3 години
.gitignore 8cd984b3cb SCons: Update mypy преди 1 година
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. преди 5 години
.mailmap 0bcd0745d6 Update AUTHORS list преди 1 година
AUTHORS.md 0bcd0745d6 Update AUTHORS list преди 1 година
CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 преди 1 година
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files преди 1 година
COPYRIGHT.txt 41365c6c8b Merge pull request #70315 from RandomShaper/d3d12_mesa преди 1 година
DONORS.md f732717d73 Update DONORS list with Dev Fund преди 1 година
LICENSE.txt d95794ec8a One Copyright Update to rule them all преди 2 години
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files преди 1 година
README.md dff6752ac8 Cleanup various repository documentation files преди 1 година
SConstruct 718598e470 Merge pull request #84979 from Calinou/scons-web-platform-alias преди 1 година
gles3_builders.py 8cd984b3cb SCons: Update mypy преди 1 година
glsl_builders.py 8cd984b3cb SCons: Update mypy преди 1 година
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
icon.svg a8412c12da Standardize and Optimize blue robot SVG преди 2 години
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 4 години
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG преди 2 години
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
logo.svg a8412c12da Standardize and Optimize blue robot SVG преди 2 години
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths преди 2 години
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG преди 2 години
methods.py 3f22c1bfb6 use venv if detected when building godot.sln преди 1 година
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder преди 2 години
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds преди 1 година
version.py d76c1d0e51 Bump version to 4.3-dev преди 1 година

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs