allow undefined GODOT_DEBUG_MSBUILD environment variable
@@ -234,7 +234,7 @@ namespace GodotSharpTools.Build
private static bool IsDebugMSBuildRequested()
{
- return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD").Trim() == "1";
+ return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD")?.Trim() == "1";
}
public void Dispose()