Fix C# epsilon compiler error on double precision build
@@ -29,7 +29,7 @@ namespace Godot
/// 1e-06 with single-precision floats, but 1e-14 if <c>REAL_T_IS_DOUBLE</c>.
/// </summary>
#if REAL_T_IS_DOUBLE
- public const real_t Epsilon = _epsilonD;
+ public const real_t Epsilon = EpsilonD;
#else
public const real_t Epsilon = EpsilonF;
#endif