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TileSet: Prevent crash in conversion of invalid tiles from Godot 3.x

Fixes #80898.
Rémi Verschelde 3 months ago
parent
commit
b323212e0e
1 changed files with 1 additions and 0 deletions
  1. 1 0
      scene/resources/2d/tile_set.cpp

+ 1 - 0
scene/resources/2d/tile_set.cpp

@@ -3509,6 +3509,7 @@ void TileSet::_compatibility_conversion() {
 							compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
 
 							TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile);
+							ERR_CONTINUE(!tile_data);
 
 							tile_data->set_flip_h(flip_h);
 							tile_data->set_flip_v(flip_v);