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Style: Fix formatting in GLES2 shaders

Rémi Verschelde 6 年之前
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b3f6e54cc6
共有 2 个文件被更改,包括 0 次插入3 次删除
  1. 0 2
      drivers/gles2/shaders/canvas.glsl
  2. 0 1
      drivers/gles2/shaders/scene.glsl

+ 0 - 2
drivers/gles2/shaders/canvas.glsl

@@ -73,8 +73,6 @@ void main() {
 	vec4 outvec = vec4(vertex.xy, 0.0, 1.0);
 
 	uv_interp = uv_attrib;
-
-
 #endif
 
 	{

+ 0 - 1
drivers/gles2/shaders/scene.glsl

@@ -1091,7 +1091,6 @@ void light_compute(
 		inout vec3 diffuse_light,
 		inout vec3 specular_light) {
 
-
 //this makes lights behave closer to linear, but then addition of lights looks bad
 //better left disabled