|
@@ -595,7 +595,7 @@ RID RasterizerStorageGLES3::texture_create() {
|
|
|
return texture_owner.make_rid(texture);
|
|
|
}
|
|
|
|
|
|
-void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
|
|
|
+void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VisualServer::TextureType p_type, uint32_t p_flags) {
|
|
|
|
|
|
GLenum format;
|
|
|
GLenum internal_format;
|
|
@@ -612,15 +612,33 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
|
|
|
ERR_FAIL_COND(!texture);
|
|
|
texture->width = p_width;
|
|
|
texture->height = p_height;
|
|
|
+ texture->depth = p_depth_3d;
|
|
|
texture->format = p_format;
|
|
|
texture->flags = p_flags;
|
|
|
texture->stored_cube_sides = 0;
|
|
|
- texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D;
|
|
|
+
|
|
|
+ texture->type = p_type;
|
|
|
+
|
|
|
+ switch (p_type) {
|
|
|
+ case VS::TEXTURE_TYPE_2D: {
|
|
|
+ texture->target = GL_TEXTURE_2D;
|
|
|
+ } break;
|
|
|
+ case VS::TEXTURE_TYPE_CUBEMAP: {
|
|
|
+ texture->target = GL_TEXTURE_CUBE_MAP;
|
|
|
+ } break;
|
|
|
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
|
|
|
+ texture->target = GL_TEXTURE_2D_ARRAY;
|
|
|
+ } break;
|
|
|
+ case VS::TEXTURE_TYPE_3D: {
|
|
|
+ texture->target = GL_TEXTURE_3D;
|
|
|
+ } break;
|
|
|
+ }
|
|
|
|
|
|
_get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, format, internal_format, type, compressed, srgb);
|
|
|
|
|
|
texture->alloc_width = texture->width;
|
|
|
texture->alloc_height = texture->height;
|
|
|
+ texture->alloc_depth = texture->depth;
|
|
|
|
|
|
texture->gl_format_cache = format;
|
|
|
texture->gl_type_cache = type;
|
|
@@ -633,7 +651,34 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
glBindTexture(texture->target, texture->tex_id);
|
|
|
|
|
|
- if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
|
|
|
+ if (p_type == VS::TEXTURE_TYPE_3D || p_type == VS::TEXTURE_TYPE_2D_ARRAY) {
|
|
|
+
|
|
|
+ int width = p_width;
|
|
|
+ int height = p_height;
|
|
|
+ int depth = p_depth_3d;
|
|
|
+
|
|
|
+ int mipmaps = 0;
|
|
|
+
|
|
|
+ while (width != 1 && height != 1) {
|
|
|
+ glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL);
|
|
|
+
|
|
|
+ width = MAX(1, width / 2);
|
|
|
+ height = MAX(1, height / 2);
|
|
|
+
|
|
|
+ if (p_type == VS::TEXTURE_TYPE_3D) {
|
|
|
+ depth = MAX(1, depth / 2);
|
|
|
+ }
|
|
|
+
|
|
|
+ mipmaps++;
|
|
|
+
|
|
|
+ if (!(p_flags & VS::TEXTURE_FLAG_MIPMAPS))
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0);
|
|
|
+ glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1);
|
|
|
+
|
|
|
+ } else if (p_flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
|
|
|
//prealloc if video
|
|
|
glTexImage2D(texture->target, 0, internal_format, p_width, p_height, 0, format, type, NULL);
|
|
|
}
|
|
@@ -641,7 +686,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
|
|
|
texture->active = true;
|
|
|
}
|
|
|
|
|
|
-void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side) {
|
|
|
+void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
|
|
|
|
|
|
Texture *texture = texture_owner.get(p_texture);
|
|
|
|
|
@@ -658,7 +703,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
|
|
|
bool srgb;
|
|
|
|
|
|
if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
|
|
|
- texture->images[p_cube_side] = p_image;
|
|
|
+ texture->images[p_layer] = p_image;
|
|
|
}
|
|
|
|
|
|
Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, format, internal_format, type, compressed, srgb);
|
|
@@ -677,7 +722,23 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
|
|
|
}
|
|
|
};
|
|
|
|
|
|
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
|
|
|
+ GLenum blit_target;
|
|
|
+
|
|
|
+ switch (texture->type) {
|
|
|
+ case VS::TEXTURE_TYPE_2D: {
|
|
|
+ blit_target = GL_TEXTURE_2D;
|
|
|
+ } break;
|
|
|
+ case VS::TEXTURE_TYPE_CUBEMAP: {
|
|
|
+ ERR_FAIL_INDEX(p_layer, 6);
|
|
|
+ blit_target = _cube_side_enum[p_layer];
|
|
|
+ } break;
|
|
|
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
|
|
|
+ blit_target = GL_TEXTURE_2D_ARRAY;
|
|
|
+ } break;
|
|
|
+ case VS::TEXTURE_TYPE_3D: {
|
|
|
+ blit_target = GL_TEXTURE_3D;
|
|
|
+ } break;
|
|
|
+ }
|
|
|
|
|
|
texture->data_size = img->get_data().size();
|
|
|
PoolVector<uint8_t>::Read read = img->get_data().read();
|
|
@@ -785,20 +846,36 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
|
|
|
|
|
|
//print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h));
|
|
|
|
|
|
- if (texture->compressed) {
|
|
|
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
+ if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) {
|
|
|
+
|
|
|
+ if (texture->compressed) {
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
|
|
- int bw = w;
|
|
|
- int bh = h;
|
|
|
+ int bw = w;
|
|
|
+ int bh = h;
|
|
|
|
|
|
- glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
|
|
|
+ glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
|
|
|
|
|
|
+ } else {
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
+ if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
|
|
|
+ glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
|
|
|
+ } else {
|
|
|
+ glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
|
|
|
+ }
|
|
|
+ }
|
|
|
} else {
|
|
|
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
- if (texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING) {
|
|
|
- glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
|
|
|
+ if (texture->compressed) {
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
+
|
|
|
+ int bw = w;
|
|
|
+ int bh = h;
|
|
|
+
|
|
|
+ glCompressedTexSubImage3D(blit_target, i, 0, 0, p_layer, bw, bh, 1, internal_format, size, &read[ofs]);
|
|
|
} else {
|
|
|
- glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
+
|
|
|
+ glTexSubImage3D(blit_target, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]);
|
|
|
}
|
|
|
}
|
|
|
tsize += size;
|
|
@@ -813,14 +890,17 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
|
|
|
|
|
|
//printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem);
|
|
|
|
|
|
- texture->stored_cube_sides |= (1 << p_cube_side);
|
|
|
+ texture->stored_cube_sides |= (1 << p_layer);
|
|
|
|
|
|
- if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
|
|
|
+ if ((texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) && (texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != VS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) {
|
|
|
//generate mipmaps if they were requested and the image does not contain them
|
|
|
glGenerateMipmap(texture->target);
|
|
|
} else if (mipmaps > 1) {
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0);
|
|
|
glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, mipmaps - 1);
|
|
|
+ } else {
|
|
|
+ glTexParameteri(texture->target, GL_TEXTURE_BASE_LEVEL, 0);
|
|
|
+ glTexParameteri(texture->target, GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
}
|
|
|
|
|
|
texture->mipmaps = mipmaps;
|
|
@@ -831,7 +911,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
|
|
|
// Uploads pixel data to a sub-region of a texture, for the specified mipmap.
|
|
|
// The texture pixels must have been allocated before, because most features seen in texture_set_data() make no sense in a partial update.
|
|
|
// TODO If we want this to be usable without pre-filling pixels with a full image, we have to call glTexImage2D() with null data.
|
|
|
-void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side) {
|
|
|
+void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
|
|
|
|
|
|
Texture *texture = texture_owner.get(p_texture);
|
|
|
|
|
@@ -859,7 +939,23 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I
|
|
|
|
|
|
Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, format, internal_format, type, compressed, srgb);
|
|
|
|
|
|
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_cube_side] : GL_TEXTURE_2D;
|
|
|
+ GLenum blit_target;
|
|
|
+
|
|
|
+ switch (texture->type) {
|
|
|
+ case VS::TEXTURE_TYPE_2D: {
|
|
|
+ blit_target = GL_TEXTURE_2D;
|
|
|
+ } break;
|
|
|
+ case VS::TEXTURE_TYPE_CUBEMAP: {
|
|
|
+ ERR_FAIL_INDEX(p_layer, 6);
|
|
|
+ blit_target = _cube_side_enum[p_layer];
|
|
|
+ } break;
|
|
|
+ case VS::TEXTURE_TYPE_2D_ARRAY: {
|
|
|
+ blit_target = GL_TEXTURE_2D_ARRAY;
|
|
|
+ } break;
|
|
|
+ case VS::TEXTURE_TYPE_3D: {
|
|
|
+ blit_target = GL_TEXTURE_3D;
|
|
|
+ } break;
|
|
|
+ }
|
|
|
|
|
|
PoolVector<uint8_t>::Read read = img->get_data().read();
|
|
|
|
|
@@ -869,18 +965,38 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I
|
|
|
int src_data_size = img->get_data().size();
|
|
|
int src_ofs = 0;
|
|
|
|
|
|
- if (texture->compressed) {
|
|
|
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
- glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]);
|
|
|
+ if (texture->type == VS::TEXTURE_TYPE_2D || texture->type == VS::TEXTURE_TYPE_CUBEMAP) {
|
|
|
+ if (texture->compressed) {
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
+ glCompressedTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, internal_format, src_data_size, &read[src_ofs]);
|
|
|
|
|
|
+ } else {
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
+ // `format` has to match the internal_format used when the texture was created
|
|
|
+ glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]);
|
|
|
+ }
|
|
|
} else {
|
|
|
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
- // `format` has to match the internal_format used when the texture was created
|
|
|
- glTexSubImage2D(blit_target, p_dst_mip, dst_x, dst_y, src_w, src_h, format, type, &read[src_ofs]);
|
|
|
+ if (texture->compressed) {
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
+ glCompressedTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, src_data_size, &read[src_ofs]);
|
|
|
+ } else {
|
|
|
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
+ // `format` has to match the internal_format used when the texture was created
|
|
|
+ glTexSubImage3D(blit_target, p_dst_mip, dst_x, dst_y, p_layer, src_w, src_h, 1, format, type, &read[src_ofs]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
|
|
|
+
|
|
|
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const {
|
|
|
+Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const {
|
|
|
|
|
|
Texture *texture = texture_owner.get(p_texture);
|
|
|
|
|
@@ -888,8 +1004,8 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, VS::CubeMapSi
|
|
|
ERR_FAIL_COND_V(!texture->active, Ref<Image>());
|
|
|
ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
|
|
|
|
|
|
- if (!texture->images[p_cube_side].is_null()) {
|
|
|
- return texture->images[p_cube_side];
|
|
|
+ if (texture->type == VS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && !texture->images[p_layer].is_null()) {
|
|
|
+ return texture->images[p_layer];
|
|
|
}
|
|
|
|
|
|
#ifdef GLES_OVER_GL
|
|
@@ -977,10 +1093,10 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
|
|
|
|
|
|
bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
|
|
|
|
|
|
+ texture->flags = p_flags;
|
|
|
+
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
glBindTexture(texture->target, texture->tex_id);
|
|
|
- uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
|
|
|
- texture->flags = p_flags | cube; // can't remove a cube from being a cube
|
|
|
|
|
|
if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
|
|
|
|
|
@@ -1058,6 +1174,14 @@ Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const {
|
|
|
|
|
|
return texture->format;
|
|
|
}
|
|
|
+
|
|
|
+VisualServer::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const {
|
|
|
+ Texture *texture = texture_owner.get(p_texture);
|
|
|
+
|
|
|
+ ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D);
|
|
|
+
|
|
|
+ return texture->type;
|
|
|
+}
|
|
|
uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const {
|
|
|
|
|
|
Texture *texture = texture_owner.get(p_texture);
|
|
@@ -1083,7 +1207,16 @@ uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const {
|
|
|
return texture->height;
|
|
|
}
|
|
|
|
|
|
-void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) {
|
|
|
+uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const {
|
|
|
+
|
|
|
+ Texture *texture = texture_owner.get(p_texture);
|
|
|
+
|
|
|
+ ERR_FAIL_COND_V(!texture, 0);
|
|
|
+
|
|
|
+ return texture->depth;
|
|
|
+}
|
|
|
+
|
|
|
+void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) {
|
|
|
|
|
|
Texture *texture = texture_owner.get(p_texture);
|
|
|
|
|
@@ -1123,8 +1256,9 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info)
|
|
|
VS::TextureInfo tinfo;
|
|
|
tinfo.path = t->path;
|
|
|
tinfo.format = t->format;
|
|
|
- tinfo.size.x = t->alloc_width;
|
|
|
- tinfo.size.y = t->alloc_height;
|
|
|
+ tinfo.width = t->alloc_width;
|
|
|
+ tinfo.height = t->alloc_height;
|
|
|
+ tinfo.depth = 0;
|
|
|
tinfo.bytes = t->total_data_size;
|
|
|
r_info->push_back(tinfo);
|
|
|
}
|
|
@@ -1169,7 +1303,7 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
|
|
|
|
|
|
Texture *texture = texture_owner.get(p_source);
|
|
|
ERR_FAIL_COND_V(!texture, RID());
|
|
|
- ERR_FAIL_COND_V(!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP), RID());
|
|
|
+ ERR_FAIL_COND_V(texture->type != VS::TEXTURE_TYPE_CUBEMAP, RID());
|
|
|
|
|
|
bool use_float = config.hdr_supported;
|
|
|
|
|
@@ -1285,7 +1419,8 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
|
|
|
|
|
|
Texture *ctex = memnew(Texture);
|
|
|
|
|
|
- ctex->flags = VS::TEXTURE_FLAG_CUBEMAP | VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER;
|
|
|
+ ctex->type = VS::TEXTURE_TYPE_CUBEMAP;
|
|
|
+ ctex->flags = VS::TEXTURE_FLAG_MIPMAPS | VS::TEXTURE_FLAG_FILTER;
|
|
|
ctex->width = p_resolution;
|
|
|
ctex->height = p_resolution;
|
|
|
ctex->alloc_width = p_resolution;
|
|
@@ -1765,6 +1900,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const {
|
|
|
p_shader->ubo_offsets = gen_code.uniform_offsets;
|
|
|
p_shader->texture_count = gen_code.texture_uniforms.size();
|
|
|
p_shader->texture_hints = gen_code.texture_hints;
|
|
|
+ p_shader->texture_types = gen_code.texture_types;
|
|
|
|
|
|
p_shader->uses_vertex_time = gen_code.uses_vertex_time;
|
|
|
p_shader->uses_fragment_time = gen_code.uses_fragment_time;
|
|
@@ -1875,6 +2011,13 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
|
|
|
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
|
|
|
pi.hint_string = "Texture";
|
|
|
} break;
|
|
|
+ case ShaderLanguage::TYPE_SAMPLER3D:
|
|
|
+ case ShaderLanguage::TYPE_ISAMPLER3D:
|
|
|
+ case ShaderLanguage::TYPE_USAMPLER3D: {
|
|
|
+ pi.type = Variant::OBJECT;
|
|
|
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
|
|
|
+ pi.hint_string = "Texture3D";
|
|
|
+ } break;
|
|
|
case ShaderLanguage::TYPE_SAMPLERCUBE: {
|
|
|
|
|
|
pi.type = Variant::OBJECT;
|
|
@@ -2649,6 +2792,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
|
|
|
//set up the texture array, for easy access when it needs to be drawn
|
|
|
if (material->shader && material->shader->texture_count) {
|
|
|
|
|
|
+ material->texture_is_3d.resize(material->shader->texture_count);
|
|
|
material->textures.resize(material->shader->texture_count);
|
|
|
|
|
|
for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = material->shader->uniforms.front(); E; E = E->next()) {
|
|
@@ -2658,6 +2802,16 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
|
|
|
|
|
|
RID texture;
|
|
|
|
|
|
+ switch (E->get().type) {
|
|
|
+ case ShaderLanguage::TYPE_SAMPLER3D:
|
|
|
+ case ShaderLanguage::TYPE_SAMPLER2DARRAY: {
|
|
|
+ material->texture_is_3d.write[E->get().texture_order] = true;
|
|
|
+ } break;
|
|
|
+ default: {
|
|
|
+ material->texture_is_3d.write[E->get().texture_order] = false;
|
|
|
+ } break;
|
|
|
+ }
|
|
|
+
|
|
|
Map<StringName, Variant>::Element *V = material->params.find(E->key());
|
|
|
if (V) {
|
|
|
texture = V->get();
|
|
@@ -2675,6 +2829,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
|
|
|
|
|
|
} else {
|
|
|
material->textures.clear();
|
|
|
+ material->texture_is_3d.clear();
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -6999,6 +7154,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
|
|
|
info.texture_mem -= texture->total_data_size;
|
|
|
texture_owner.free(p_rid);
|
|
|
memdelete(texture);
|
|
|
+
|
|
|
} else if (sky_owner.owns(p_rid)) {
|
|
|
// delete the sky
|
|
|
Sky *sky = sky_owner.get(p_rid);
|
|
@@ -7408,6 +7564,15 @@ void RasterizerStorageGLES3::initialize() {
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, anisotexdata);
|
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
+
|
|
|
+ glGenTextures(1, &resources.white_tex_3d);
|
|
|
+
|
|
|
+ glActiveTexture(GL_TEXTURE0);
|
|
|
+ glBindTexture(GL_TEXTURE_3D, resources.white_tex_3d);
|
|
|
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 2, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, whitetexdata);
|
|
|
+
|
|
|
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
|
|
|
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
|
}
|
|
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
|