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@@ -378,7 +378,7 @@ namespace Godot
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return c;
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}
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- public string ToHtml(bool include_alpha = true)
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+ public string ToHtml(bool includeAlpha = true)
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{
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var txt = string.Empty;
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@@ -386,7 +386,7 @@ namespace Godot
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txt += ToHex32(g);
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txt += ToHex32(b);
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- if (include_alpha)
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+ if (includeAlpha)
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txt = ToHex32(a) + txt;
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return txt;
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@@ -468,13 +468,13 @@ namespace Godot
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for (int i = 0; i < 2; i++)
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{
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- char[] c = { (char)0, (char)0 };
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+ char c;
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int lv = v & 0xF;
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if (lv < 10)
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- c[0] = (char)('0' + lv);
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+ c = (char)('0' + lv);
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else
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- c[0] = (char)('a' + lv - 10);
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+ c = (char)('a' + lv - 10);
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v >>= 4;
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ret = c + ret;
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@@ -493,12 +493,17 @@ namespace Godot
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bool alpha;
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- if (color.Length == 8)
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- alpha = true;
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- else if (color.Length == 6)
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- alpha = false;
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- else
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- return false;
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+ switch (color.Length)
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+ {
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+ case 8:
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+ alpha = true;
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+ break;
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+ case 6:
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+ alpha = false;
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+ break;
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+ default:
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+ return false;
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+ }
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if (alpha)
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{
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