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Rename Math::stepify to snapped

Marcel Admiraal 4 years ago
parent
commit
b743a2ef3c

+ 1 - 1
core/math/math_funcs.cpp

@@ -123,7 +123,7 @@ double Math::ease(double p_x, double p_c) {
 	}
 	}
 }
 }
 
 
-double Math::stepify(double p_value, double p_step) {
+double Math::snapped(double p_value, double p_step) {
 	if (p_step != 0) {
 	if (p_step != 0) {
 		p_value = Math::floor(p_value / p_step + 0.5) * p_step;
 		p_value = Math::floor(p_value / p_step + 0.5) * p_step;
 	}
 	}

+ 3 - 3
core/math/math_funcs.h

@@ -292,7 +292,7 @@ public:
 	static double ease(double p_x, double p_c);
 	static double ease(double p_x, double p_c);
 	static int step_decimals(double p_step);
 	static int step_decimals(double p_step);
 	static int range_step_decimals(double p_step);
 	static int range_step_decimals(double p_step);
-	static double stepify(double p_value, double p_step);
+	static double snapped(double p_value, double p_step);
 	static double dectime(double p_value, double p_amount, double p_step);
 	static double dectime(double p_value, double p_amount, double p_step);
 
 
 	static uint32_t larger_prime(uint32_t p_val);
 	static uint32_t larger_prime(uint32_t p_val);
@@ -472,12 +472,12 @@ public:
 	}
 	}
 
 
 	static _ALWAYS_INLINE_ float snap_scalar(float p_offset, float p_step, float p_target) {
 	static _ALWAYS_INLINE_ float snap_scalar(float p_offset, float p_step, float p_target) {
-		return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
+		return p_step != 0 ? Math::snapped(p_target - p_offset, p_step) + p_offset : p_target;
 	}
 	}
 
 
 	static _ALWAYS_INLINE_ float snap_scalar_separation(float p_offset, float p_step, float p_target, float p_separation) {
 	static _ALWAYS_INLINE_ float snap_scalar_separation(float p_offset, float p_step, float p_target, float p_separation) {
 		if (p_step != 0) {
 		if (p_step != 0) {
-			float a = Math::stepify(p_target - p_offset, p_step + p_separation) + p_offset;
+			float a = Math::snapped(p_target - p_offset, p_step + p_separation) + p_offset;
 			float b = a;
 			float b = a;
 			if (p_target >= 0) {
 			if (p_target >= 0) {
 				b -= p_separation;
 				b -= p_separation;

+ 3 - 3
core/math/vector2.cpp

@@ -122,10 +122,10 @@ Vector2 Vector2::project(const Vector2 &p_to) const {
 	return p_to * (dot(p_to) / p_to.length_squared());
 	return p_to * (dot(p_to) / p_to.length_squared());
 }
 }
 
 
-Vector2 Vector2::snapped(const Vector2 &p_by) const {
+Vector2 Vector2::snapped(const Vector2 &p_step) const {
 	return Vector2(
 	return Vector2(
-			Math::stepify(x, p_by.x),
-			Math::stepify(y, p_by.y));
+			Math::snapped(x, p_step.x),
+			Math::snapped(y, p_step.y));
 }
 }
 
 
 Vector2 Vector2::clamped(real_t p_len) const {
 Vector2 Vector2::clamped(real_t p_len) const {

+ 6 - 6
core/math/vector3.cpp

@@ -60,15 +60,15 @@ int Vector3::max_axis() const {
 	return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
 	return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
 }
 }
 
 
-void Vector3::snap(Vector3 p_val) {
-	x = Math::stepify(x, p_val.x);
-	y = Math::stepify(y, p_val.y);
-	z = Math::stepify(z, p_val.z);
+void Vector3::snap(Vector3 p_step) {
+	x = Math::snapped(x, p_step.x);
+	y = Math::snapped(y, p_step.y);
+	z = Math::snapped(z, p_step.z);
 }
 }
 
 
-Vector3 Vector3::snapped(Vector3 p_val) const {
+Vector3 Vector3::snapped(Vector3 p_step) const {
 	Vector3 v = *this;
 	Vector3 v = *this;
-	v.snap(p_val);
+	v.snap(p_step);
 	return v;
 	return v;
 }
 }
 
 

+ 2 - 2
core/variant/variant_call.cpp

@@ -1016,7 +1016,7 @@ static void _register_variant_builtin_methods() {
 	bind_method(Vector2, cross, sarray("with"), varray());
 	bind_method(Vector2, cross, sarray("with"), varray());
 	bind_method(Vector2, abs, sarray(), varray());
 	bind_method(Vector2, abs, sarray(), varray());
 	bind_method(Vector2, sign, sarray(), varray());
 	bind_method(Vector2, sign, sarray(), varray());
-	bind_method(Vector2, snapped, sarray("by"), varray());
+	bind_method(Vector2, snapped, sarray("step"), varray());
 	bind_method(Vector2, clamped, sarray("length"), varray());
 	bind_method(Vector2, clamped, sarray("length"), varray());
 
 
 	/* Vector2i */
 	/* Vector2i */
@@ -1070,7 +1070,7 @@ static void _register_variant_builtin_methods() {
 	bind_method(Vector3, is_normalized, sarray(), varray());
 	bind_method(Vector3, is_normalized, sarray(), varray());
 	bind_method(Vector3, is_equal_approx, sarray("to"), varray());
 	bind_method(Vector3, is_equal_approx, sarray("to"), varray());
 	bind_method(Vector3, inverse, sarray(), varray());
 	bind_method(Vector3, inverse, sarray(), varray());
-	bind_method(Vector3, snapped, sarray("by"), varray());
+	bind_method(Vector3, snapped, sarray("step"), varray());
 	bind_method(Vector3, rotated, sarray("by_axis", "phi"), varray());
 	bind_method(Vector3, rotated, sarray("by_axis", "phi"), varray());
 	bind_method(Vector3, lerp, sarray("to", "weight"), varray());
 	bind_method(Vector3, lerp, sarray("to", "weight"), varray());
 	bind_method(Vector3, slerp, sarray("to", "weight"), varray());
 	bind_method(Vector3, slerp, sarray("to", "weight"), varray());

+ 3 - 3
core/variant/variant_utility.cpp

@@ -217,8 +217,8 @@ struct VariantUtilityFunctions {
 		return Math::range_step_decimals(step);
 		return Math::range_step_decimals(step);
 	}
 	}
 
 
-	static inline double stepify(double value, double step) {
-		return Math::stepify(value, step);
+	static inline double snapped(double value, double step) {
+		return Math::snapped(value, step);
 	}
 	}
 
 
 	static inline double lerp(double from, double to, double weight) {
 	static inline double lerp(double from, double to, double weight) {
@@ -1181,7 +1181,7 @@ void Variant::_register_variant_utility_functions() {
 	FUNCBINDR(ease, sarray("x", "curve"), Variant::UTILITY_FUNC_TYPE_MATH);
 	FUNCBINDR(ease, sarray("x", "curve"), Variant::UTILITY_FUNC_TYPE_MATH);
 	FUNCBINDR(step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
 	FUNCBINDR(step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
 	FUNCBINDR(range_step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
 	FUNCBINDR(range_step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
-	FUNCBINDR(stepify, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
+	FUNCBINDR(snapped, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
 
 
 	FUNCBINDR(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
 	FUNCBINDR(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
 	FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
 	FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);

+ 6 - 6
doc/classes/@GlobalScope.xml

@@ -140,7 +140,7 @@
 				i = ceil(1.45)  # i is 2
 				i = ceil(1.45)  # i is 2
 				i = ceil(1.001) # i is 2
 				i = ceil(1.001) # i is 2
 				[/codeblock]
 				[/codeblock]
-				See also [method floor], [method round], and [method stepify].
+				See also [method floor], [method round], and [method snapped].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="clamp">
 		<method name="clamp">
@@ -303,7 +303,7 @@
 				# a is -3.0
 				# a is -3.0
 				a = floor(-2.99)
 				a = floor(-2.99)
 				[/codeblock]
 				[/codeblock]
-				See also [method ceil], [method round], and [method stepify].
+				See also [method ceil], [method round], and [method snapped].
 				[b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(x)[/code] directly.
 				[b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(x)[/code] directly.
 			</description>
 			</description>
 		</method>
 		</method>
@@ -848,7 +848,7 @@
 				[codeblock]
 				[codeblock]
 				round(2.6) # Returns 3
 				round(2.6) # Returns 3
 				[/codeblock]
 				[/codeblock]
-				See also [method floor], [method ceil], and [method stepify].
+				See also [method floor], [method ceil], and [method snapped].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="seed">
 		<method name="seed">
@@ -974,7 +974,7 @@
 				[/codeblock]
 				[/codeblock]
 			</description>
 			</description>
 		</method>
 		</method>
-		<method name="stepify">
+		<method name="snapped">
 			<return type="float">
 			<return type="float">
 			</return>
 			</return>
 			<argument index="0" name="x" type="float">
 			<argument index="0" name="x" type="float">
@@ -984,8 +984,8 @@
 			<description>
 			<description>
 				Snaps float value [code]x[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
 				Snaps float value [code]x[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
 				[codeblock]
 				[codeblock]
-				stepify(100, 32) # Returns 96
-				stepify(3.14159, 0.01) # Returns 3.14
+				snapped(100, 32) # Returns 96
+				snapped(3.14159, 0.01) # Returns 3.14
 				[/codeblock]
 				[/codeblock]
 				See also [method ceil], [method floor], and [method round].
 				See also [method ceil], [method floor], and [method round].
 			</description>
 			</description>

+ 1 - 1
doc/classes/Vector2.xml

@@ -473,7 +473,7 @@
 		<method name="snapped">
 		<method name="snapped">
 			<return type="Vector2">
 			<return type="Vector2">
 			</return>
 			</return>
-			<argument index="0" name="by" type="Vector2">
+			<argument index="0" name="step" type="Vector2">
 			</argument>
 			</argument>
 			<description>
 			<description>
 				Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals.
 				Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals.

+ 1 - 1
doc/classes/Vector3.xml

@@ -489,7 +489,7 @@
 		<method name="snapped">
 		<method name="snapped">
 			<return type="Vector3">
 			<return type="Vector3">
 			</return>
 			</return>
-			<argument index="0" name="by" type="Vector3">
+			<argument index="0" name="step" type="Vector3">
 			</argument>
 			</argument>
 			<description>
 			<description>
 				Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals.
 				Returns this vector with each component snapped to the nearest multiple of [code]step[/code]. This can also be used to round to an arbitrary number of decimals.

+ 4 - 4
editor/animation_bezier_editor.cpp

@@ -367,7 +367,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
 
 
 			float scale = (min_left_scale * 2) * v_zoom;
 			float scale = (min_left_scale * 2) * v_zoom;
 			float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
 			float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
-			scale = Math::stepify(scale, step);
+			scale = Math::snapped(scale, step);
 
 
 			while (scale / v_zoom < min_left_scale * 2) {
 			while (scale / v_zoom < min_left_scale * 2) {
 				scale += step;
 				scale += step;
@@ -390,7 +390,7 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
 					draw_line(Point2(limit, i), Point2(right_limit, i), lc);
 					draw_line(Point2(limit, i), Point2(right_limit, i), lc);
 					Color c = color;
 					Color c = color;
 					c.a *= 0.5;
 					c.a *= 0.5;
-					draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::stepify((iv + 1) * scale, step))), HALIGN_LEFT, -1, font_size, c);
+					draw_string(font, Point2(limit + 8, i - 2), TS->format_number(rtos(Math::snapped((iv + 1) * scale, step))), HALIGN_LEFT, -1, font_size, c);
 				}
 				}
 
 
 				first = false;
 				first = false;
@@ -461,8 +461,8 @@ void AnimationBezierTrackEdit::_notification(int p_what) {
 					ep.point_rect.size = bezier_icon->get_size();
 					ep.point_rect.size = bezier_icon->get_size();
 					if (selection.has(i)) {
 					if (selection.has(i)) {
 						draw_texture(selected_icon, ep.point_rect.position);
 						draw_texture(selected_icon, ep.point_rect.position);
-						draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 4), TTR("Time:") + " " + TS->format_number(rtos(Math::stepify(offset, 0.001))), HALIGN_LEFT, -1, font_size, accent);
-						draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::stepify(value, 0.001))), HALIGN_LEFT, -1, font_size, accent);
+						draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height(font_size) - 4), TTR("Time:") + " " + TS->format_number(rtos(Math::snapped(offset, 0.001))), HALIGN_LEFT, -1, font_size, accent);
+						draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + TS->format_number(rtos(Math::snapped(value, 0.001))), HALIGN_LEFT, -1, font_size, accent);
 					} else {
 					} else {
 						draw_texture(bezier_icon, ep.point_rect.position);
 						draw_texture(bezier_icon, ep.point_rect.position);
 					}
 					}

+ 5 - 5
editor/animation_track_editor.cpp

@@ -3445,7 +3445,7 @@ void AnimationTrackEditor::_insert_delay(bool p_create_reset, bool p_create_bezi
 
 
 		float pos = timeline->get_play_position();
 		float pos = timeline->get_play_position();
 
 
-		pos = Math::stepify(pos + step, step);
+		pos = Math::snapped(pos + step, step);
 		if (pos > animation->get_length()) {
 		if (pos > animation->get_length()) {
 			pos = animation->get_length();
 			pos = animation->get_length();
 		}
 		}
@@ -5433,7 +5433,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
 
 
 			float pos = timeline->get_play_position();
 			float pos = timeline->get_play_position();
 
 
-			pos = Math::stepify(pos + step, step);
+			pos = Math::snapped(pos + step, step);
 			if (pos > animation->get_length()) {
 			if (pos > animation->get_length()) {
 				pos = animation->get_length();
 				pos = animation->get_length();
 			}
 			}
@@ -5452,7 +5452,7 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
 			}
 			}
 
 
 			float pos = timeline->get_play_position();
 			float pos = timeline->get_play_position();
-			pos = Math::stepify(pos - step, step);
+			pos = Math::snapped(pos - step, step);
 			if (pos < 0) {
 			if (pos < 0) {
 				pos = 0;
 				pos = 0;
 			}
 			}
@@ -5581,9 +5581,9 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
 
 
 		if (p_relative) {
 		if (p_relative) {
 			double rel = Math::fmod(timeline->get_value(), snap_increment);
 			double rel = Math::fmod(timeline->get_value(), snap_increment);
-			p_value = Math::stepify(p_value + rel, snap_increment) - rel;
+			p_value = Math::snapped(p_value + rel, snap_increment) - rel;
 		} else {
 		} else {
-			p_value = Math::stepify(p_value, snap_increment);
+			p_value = Math::snapped(p_value, snap_increment);
 		}
 		}
 	}
 	}
 
 

+ 18 - 18
editor/node_3d_editor_gizmos.cpp

@@ -863,7 +863,7 @@ void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer
 
 
 			float d = -ra.z;
 			float d = -ra.z;
 			if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 			if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-				d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+				d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 			}
 			}
 
 
 			if (d <= 0) { // Equal is here for negative zero.
 			if (d <= 0) { // Equal is here for negative zero.
@@ -878,7 +878,7 @@ void Light3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer
 			if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
 			if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
 				float r = inters.distance_to(gt.origin);
 				float r = inters.distance_to(gt.origin);
 				if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 				if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-					r = Math::stepify(r, Node3DEditor::get_singleton()->get_translate_snap());
+					r = Math::snapped(r, Node3DEditor::get_singleton()->get_translate_snap());
 				}
 				}
 
 
 				light->set_param(Light3D::PARAM_RANGE, r);
 				light->set_param(Light3D::PARAM_RANGE, r);
@@ -1243,7 +1243,7 @@ void Camera3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Came
 		Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb);
 		float d = ra.x * 2.0;
 		float d = ra.x * 2.0;
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		d = CLAMP(d, 0.1, 16384);
 		d = CLAMP(d, 0.1, 16384);
@@ -2173,7 +2173,7 @@ void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int
 
 
 		float d = ra[p_idx];
 		float d = ra[p_idx];
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5;
 		aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5;
@@ -2185,7 +2185,7 @@ void VisibilityNotifier3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int
 
 
 		float d = ra[p_idx] - ofs[p_idx];
 		float d = ra[p_idx] - ofs[p_idx];
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -2364,7 +2364,7 @@ void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx
 
 
 		float d = ra[p_idx];
 		float d = ra[p_idx];
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5;
 		aabb.position[p_idx] = d - 1.0 - aabb.size[p_idx] * 0.5;
@@ -2376,7 +2376,7 @@ void GPUParticles3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx
 
 
 		float d = ra[p_idx] - ofs[p_idx];
 		float d = ra[p_idx] - ofs[p_idx];
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -2521,7 +2521,7 @@ void GPUParticlesCollision3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo,
 		Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
 		float d = ra.x;
 		float d = ra.x;
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -2538,7 +2538,7 @@ void GPUParticlesCollision3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo,
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		float d = ra[p_idx];
 		float d = ra[p_idx];
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -2786,7 +2786,7 @@ void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_id
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
 		float d = ra[p_idx];
 		float d = ra[p_idx];
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -2814,7 +2814,7 @@ void ReflectionProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_id
 		// Adjust the actual position to account for the gizmo handle position
 		// Adjust the actual position to account for the gizmo handle position
 		float d = ra[p_idx] + 0.25;
 		float d = ra[p_idx] + 0.25;
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		origin[p_idx] = d;
 		origin[p_idx] = d;
@@ -2964,7 +2964,7 @@ void DecalGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3
 	Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
 	Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
 	float d = ra[p_idx];
 	float d = ra[p_idx];
 	if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 	if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-		d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+		d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 	}
 	}
 
 
 	if (d < 0.001) {
 	if (d < 0.001) {
@@ -3105,7 +3105,7 @@ void GIProbeGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camer
 	Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
 	Geometry3D::get_closest_points_between_segments(Vector3(), axis * 16384, sg[0], sg[1], ra, rb);
 	float d = ra[p_idx];
 	float d = ra[p_idx];
 	if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 	if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-		d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+		d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 	}
 	}
 
 
 	if (d < 0.001) {
 	if (d < 0.001) {
@@ -3617,7 +3617,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
 		Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
 		float d = ra.x;
 		float d = ra.x;
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -3633,7 +3633,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
 		Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(0, 0, 4096), sg[0], sg[1], ra, rb);
 		float d = ra.z;
 		float d = ra.z;
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -3651,7 +3651,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		float d = ra[p_idx];
 		float d = ra[p_idx];
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -3675,7 +3675,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
 		}
 		}
 
 
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -3697,7 +3697,7 @@ void CollisionShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_i
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		float d = axis.dot(ra);
 		float d = axis.dot(ra);
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {

+ 4 - 4
editor/plugins/animation_blend_space_1d_editor.cpp

@@ -106,7 +106,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
 		add_point_pos += blend_space->get_min_space();
 		add_point_pos += blend_space->get_min_space();
 
 
 		if (snap->is_pressed()) {
 		if (snap->is_pressed()) {
-			add_point_pos = Math::stepify(add_point_pos, blend_space->get_snap());
+			add_point_pos = Math::snapped(add_point_pos, blend_space->get_snap());
 		}
 		}
 	}
 	}
 
 
@@ -139,7 +139,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
 			point += drag_ofs.x;
 			point += drag_ofs.x;
 
 
 			if (snap->is_pressed()) {
 			if (snap->is_pressed()) {
-				point = Math::stepify(point, blend_space->get_snap());
+				point = Math::snapped(point, blend_space->get_snap());
 			}
 			}
 
 
 			updating = true;
 			updating = true;
@@ -253,7 +253,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
 		if (dragging_selected && selected_point == i) {
 		if (dragging_selected && selected_point == i) {
 			point += drag_ofs.x;
 			point += drag_ofs.x;
 			if (snap->is_pressed()) {
 			if (snap->is_pressed()) {
-				point = Math::stepify(point, blend_space->get_snap());
+				point = Math::snapped(point, blend_space->get_snap());
 			}
 			}
 		}
 		}
 
 
@@ -454,7 +454,7 @@ void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {
 			pos += drag_ofs.x;
 			pos += drag_ofs.x;
 
 
 			if (snap->is_pressed()) {
 			if (snap->is_pressed()) {
-				pos = Math::stepify(pos, blend_space->get_snap());
+				pos = Math::snapped(pos, blend_space->get_snap());
 			}
 			}
 		}
 		}
 
 

+ 10 - 10
editor/plugins/animation_blend_space_2d_editor.cpp

@@ -129,8 +129,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
 		add_point_pos += blend_space->get_min_space();
 		add_point_pos += blend_space->get_min_space();
 
 
 		if (snap->is_pressed()) {
 		if (snap->is_pressed()) {
-			add_point_pos.x = Math::stepify(add_point_pos.x, blend_space->get_snap().x);
-			add_point_pos.y = Math::stepify(add_point_pos.y, blend_space->get_snap().y);
+			add_point_pos.x = Math::snapped(add_point_pos.x, blend_space->get_snap().x);
+			add_point_pos.y = Math::snapped(add_point_pos.y, blend_space->get_snap().y);
 		}
 		}
 	}
 	}
 
 
@@ -215,8 +215,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
 			Vector2 point = blend_space->get_blend_point_position(selected_point);
 			Vector2 point = blend_space->get_blend_point_position(selected_point);
 			point += drag_ofs;
 			point += drag_ofs;
 			if (snap->is_pressed()) {
 			if (snap->is_pressed()) {
-				point.x = Math::stepify(point.x, blend_space->get_snap().x);
-				point.y = Math::stepify(point.y, blend_space->get_snap().y);
+				point.x = Math::snapped(point.x, blend_space->get_snap().x);
+				point.y = Math::snapped(point.y, blend_space->get_snap().y);
 			}
 			}
 
 
 			updating = true;
 			updating = true;
@@ -467,8 +467,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
 			if (dragging_selected && selected_point == point_idx) {
 			if (dragging_selected && selected_point == point_idx) {
 				point += drag_ofs;
 				point += drag_ofs;
 				if (snap->is_pressed()) {
 				if (snap->is_pressed()) {
-					point.x = Math::stepify(point.x, blend_space->get_snap().x);
-					point.y = Math::stepify(point.y, blend_space->get_snap().y);
+					point.x = Math::snapped(point.x, blend_space->get_snap().x);
+					point.y = Math::snapped(point.y, blend_space->get_snap().y);
 				}
 				}
 			}
 			}
 			point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
 			point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
@@ -503,8 +503,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
 		if (dragging_selected && selected_point == i) {
 		if (dragging_selected && selected_point == i) {
 			point += drag_ofs;
 			point += drag_ofs;
 			if (snap->is_pressed()) {
 			if (snap->is_pressed()) {
-				point.x = Math::stepify(point.x, blend_space->get_snap().x);
-				point.y = Math::stepify(point.y, blend_space->get_snap().y);
+				point.x = Math::snapped(point.x, blend_space->get_snap().x);
+				point.y = Math::snapped(point.y, blend_space->get_snap().y);
 			}
 			}
 		}
 		}
 		point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
 		point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
@@ -702,8 +702,8 @@ void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
 		if (dragging_selected) {
 		if (dragging_selected) {
 			pos += drag_ofs;
 			pos += drag_ofs;
 			if (snap->is_pressed()) {
 			if (snap->is_pressed()) {
-				pos.x = Math::stepify(pos.x, blend_space->get_snap().x);
-				pos.y = Math::stepify(pos.y, blend_space->get_snap().y);
+				pos.x = Math::snapped(pos.x, blend_space->get_snap().x);
+				pos.y = Math::snapped(pos.y, blend_space->get_snap().y);
 			}
 			}
 		}
 		}
 		updating = true;
 		updating = true;

+ 2 - 2
editor/plugins/animation_player_editor_plugin.cpp

@@ -1013,7 +1013,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
 
 
 	float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
 	float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
 	if (track_editor->is_snap_enabled()) {
 	if (track_editor->is_snap_enabled()) {
-		pos = Math::stepify(pos, _get_editor_step());
+		pos = Math::snapped(pos, _get_editor_step());
 	}
 	}
 
 
 	if (player->is_valid() && !p_set) {
 	if (player->is_valid() && !p_set) {
@@ -1069,7 +1069,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
 	}
 	}
 
 
 	updating = true;
 	updating = true;
-	frame->set_value(Math::stepify(p_pos, _get_editor_step()));
+	frame->set_value(Math::snapped(p_pos, _get_editor_step()));
 	updating = false;
 	updating = false;
 	_seek_value_changed(p_pos, !p_drag);
 	_seek_value_changed(p_pos, !p_drag);
 
 

+ 9 - 9
editor/plugins/canvas_item_editor_plugin.cpp

@@ -444,8 +444,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
 			}
 			}
 		}
 		}
 		Point2 grid_output;
 		Point2 grid_output;
-		grid_output.x = Math::stepify(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x;
-		grid_output.y = Math::stepify(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y;
+		grid_output.x = Math::snapped(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x;
+		grid_output.y = Math::snapped(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y;
 		_snap_if_closer_point(p_target, output, snap_target, grid_output, SNAP_TARGET_GRID, 0.0, -1.0);
 		_snap_if_closer_point(p_target, output, snap_target, grid_output, SNAP_TARGET_GRID, 0.0, -1.0);
 	}
 	}
 
 
@@ -462,9 +462,9 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
 float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
 float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
 	if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
 	if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
 		if (snap_relative) {
 		if (snap_relative) {
-			return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
+			return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
 		} else {
 		} else {
-			return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
+			return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
 		}
 		}
 	} else {
 	} else {
 		return p_target;
 		return p_target;
@@ -1931,8 +1931,8 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
 						vformat(
 						vformat(
 								TTR("Scale Node2D \"%s\" to (%s, %s)"),
 								TTR("Scale Node2D \"%s\" to (%s, %s)"),
 								drag_selection[0]->get_name(),
 								drag_selection[0]->get_name(),
-								Math::stepify(drag_selection[0]->_edit_get_scale().x, 0.01),
-								Math::stepify(drag_selection[0]->_edit_get_scale().y, 0.01)),
+								Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01),
+								Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)),
 						true);
 						true);
 			} else {
 			} else {
 				// Extends from Control.
 				// Extends from Control.
@@ -2083,8 +2083,8 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
 						drag_selection,
 						drag_selection,
 						vformat(TTR("Scale CanvasItem \"%s\" to (%s, %s)"),
 						vformat(TTR("Scale CanvasItem \"%s\" to (%s, %s)"),
 								drag_selection[0]->get_name(),
 								drag_selection[0]->get_name(),
-								Math::stepify(drag_selection[0]->_edit_get_scale().x, 0.01),
-								Math::stepify(drag_selection[0]->_edit_get_scale().y, 0.01)),
+								Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01),
+								Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)),
 						true);
 						true);
 			}
 			}
 			if (key_auto_insert_button->is_pressed()) {
 			if (key_auto_insert_button->is_pressed()) {
@@ -4576,7 +4576,7 @@ void CanvasItemEditor::_update_zoom_label() {
 		// Don't show a decimal when the zoom level is higher than 1000 %.
 		// Don't show a decimal when the zoom level is higher than 1000 %.
 		zoom_text = TS->format_number(rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100))) + " " + TS->percent_sign();
 		zoom_text = TS->format_number(rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100))) + " " + TS->percent_sign();
 	} else {
 	} else {
-		zoom_text = TS->format_number(rtos(Math::stepify((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign();
+		zoom_text = TS->format_number(rtos(Math::snapped((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign();
 	}
 	}
 
 
 	zoom_reset->set_text(zoom_text);
 	zoom_reset->set_text(zoom_text);

+ 4 - 4
modules/csg/csg_gizmos.cpp

@@ -123,7 +123,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
 		Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), Vector3(4096, 0, 0), sg[0], sg[1], ra, rb);
 		float d = ra.x;
 		float d = ra.x;
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -142,7 +142,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		float d = ra[p_idx];
 		float d = ra[p_idx];
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -171,7 +171,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		float d = axis.dot(ra);
 		float d = axis.dot(ra);
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {
@@ -194,7 +194,7 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		Geometry3D::get_closest_points_between_segments(Vector3(), axis * 4096, sg[0], sg[1], ra, rb);
 		float d = axis.dot(ra);
 		float d = axis.dot(ra);
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
 		if (Node3DEditor::get_singleton()->is_snap_enabled()) {
-			d = Math::stepify(d, Node3DEditor::get_singleton()->get_translate_snap());
+			d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap());
 		}
 		}
 
 
 		if (d < 0.001) {
 		if (d < 0.001) {

+ 6 - 6
modules/gdscript/doc_classes/@GDScript.xml

@@ -168,7 +168,7 @@
 				a = ceil(1.45)  # a is 2.0
 				a = ceil(1.45)  # a is 2.0
 				a = ceil(1.001) # a is 2.0
 				a = ceil(1.001) # a is 2.0
 				[/codeblock]
 				[/codeblock]
-				See also [method floor], [method round], [method stepify], and [int].
+				See also [method floor], [method round], [method snapped], and [int].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="char">
 		<method name="char">
@@ -331,7 +331,7 @@
 				a = floor(2.99)  # a is 2.0
 				a = floor(2.99)  # a is 2.0
 				a = floor(-2.99) # a is -3.0
 				a = floor(-2.99) # a is -3.0
 				[/codeblock]
 				[/codeblock]
-				See also [method ceil], [method round], [method stepify], and [int].
+				See also [method ceil], [method round], [method snapped], and [int].
 				[b]Note:[/b] This method returns a float. If you need an integer and [code]s[/code] is a non-negative number, you can use [code]int(s)[/code] directly.
 				[b]Note:[/b] This method returns a float. If you need an integer and [code]s[/code] is a non-negative number, you can use [code]int(s)[/code] directly.
 			</description>
 			</description>
 		</method>
 		</method>
@@ -1015,7 +1015,7 @@
 				a = round(2.5)  # a is 3.0
 				a = round(2.5)  # a is 3.0
 				a = round(2.51) # a is 3.0
 				a = round(2.51) # a is 3.0
 				[/codeblock]
 				[/codeblock]
-				See also [method floor], [method ceil], [method stepify], and [int].
+				See also [method floor], [method ceil], [method snapped], and [int].
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="seed">
 		<method name="seed">
@@ -1118,7 +1118,7 @@
 				[/codeblock]
 				[/codeblock]
 			</description>
 			</description>
 		</method>
 		</method>
-		<method name="stepify">
+		<method name="snapped">
 			<return type="float">
 			<return type="float">
 			</return>
 			</return>
 			<argument index="0" name="s" type="float">
 			<argument index="0" name="s" type="float">
@@ -1128,8 +1128,8 @@
 			<description>
 			<description>
 				Snaps float value [code]s[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
 				Snaps float value [code]s[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
 				[codeblock]
 				[codeblock]
-				stepify(100, 32) # Returns 96.0
-				stepify(3.14159, 0.01) # Returns 3.14
+				snapped(100, 32) # Returns 96.0
+				snapped(3.14159, 0.01) # Returns 3.14
 				[/codeblock]
 				[/codeblock]
 				See also [method ceil], [method floor], [method round], and [int].
 				See also [method ceil], [method floor], [method round], and [int].
 			</description>
 			</description>

+ 36 - 36
modules/gltf/gltf_document.cpp

@@ -178,7 +178,7 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &
 	}
 	}
 	uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time;
 	uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time;
 	float elapsed_sec = double(elapsed) / 1000000.0;
 	float elapsed_sec = double(elapsed) / 1000000.0;
-	elapsed_sec = Math::stepify(elapsed_sec, 0.01f);
+	elapsed_sec = Math::snapped(elapsed_sec, 0.01f);
 	print_line("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2));
 	print_line("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2));
 
 
 	return OK;
 	return OK;
@@ -1460,7 +1460,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> state, c
 	Vector<double> type_min;
 	Vector<double> type_min;
 	type_min.resize(element_count);
 	type_min.resize(element_count);
 	for (int i = 0; i < p_attribs.size(); i++) {
 	for (int i = 0; i < p_attribs.size(); i++) {
-		attribs.write[i] = Math::stepify(p_attribs[i], 1.0);
+		attribs.write[i] = Math::snapped(p_attribs[i], 1.0);
 		if (i == 0) {
 		if (i == 0) {
 			for (int32_t type_i = 0; type_i < element_count; type_i++) {
 			for (int32_t type_i = 0; type_i < element_count; type_i++) {
 				type_max.write[type_i] = attribs[(i * element_count) + type_i];
 				type_max.write[type_i] = attribs[(i * element_count) + type_i];
@@ -1552,8 +1552,8 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> state, c
 
 
 	for (int i = 0; i < p_attribs.size(); i++) {
 	for (int i = 0; i < p_attribs.size(); i++) {
 		Vector2 attrib = p_attribs[i];
 		Vector2 attrib = p_attribs[i];
-		attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 	}
 	}
 
 
@@ -1598,10 +1598,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> state,
 	type_min.resize(element_count);
 	type_min.resize(element_count);
 	for (int i = 0; i < p_attribs.size(); i++) {
 	for (int i = 0; i < p_attribs.size(); i++) {
 		Color attrib = p_attribs[i];
 		Color attrib = p_attribs[i];
-		attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
 
 
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 	}
 	}
@@ -1663,10 +1663,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> state
 	type_min.resize(element_count);
 	type_min.resize(element_count);
 	for (int i = 0; i < p_attribs.size(); i++) {
 	for (int i = 0; i < p_attribs.size(); i++) {
 		Color attrib = p_attribs[i];
 		Color attrib = p_attribs[i];
-		attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
 
 
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 	}
 	}
@@ -1712,10 +1712,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state,
 	type_min.resize(element_count);
 	type_min.resize(element_count);
 	for (int i = 0; i < p_attribs.size(); i++) {
 	for (int i = 0; i < p_attribs.size(); i++) {
 		Color attrib = p_attribs[i];
 		Color attrib = p_attribs[i];
-		attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 0] = Math::snapped(attrib.r, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 1] = Math::snapped(attrib.g, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 2] = Math::snapped(attrib.b, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 3] = Math::snapped(attrib.a, CMP_NORMALIZE_TOLERANCE);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 	}
 	}
 	ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
 	ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1);
@@ -1759,10 +1759,10 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state,
 	type_min.resize(element_count);
 	type_min.resize(element_count);
 	for (int i = 0; i < p_attribs.size(); i++) {
 	for (int i = 0; i < p_attribs.size(); i++) {
 		Quat quat = p_attribs[i];
 		Quat quat = p_attribs[i];
-		attribs.write[(i * element_count) + 0] = Math::stepify(quat.x, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 1] = Math::stepify(quat.y, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 2] = Math::stepify(quat.z, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 3] = Math::stepify(quat.w, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 0] = Math::snapped(quat.x, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 1] = Math::snapped(quat.y, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 2] = Math::snapped(quat.z, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 3] = Math::snapped(quat.w, CMP_NORMALIZE_TOLERANCE);
 
 
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 	}
 	}
@@ -1826,7 +1826,7 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> state,
 	type_min.resize(element_count);
 	type_min.resize(element_count);
 
 
 	for (int i = 0; i < p_attribs.size(); i++) {
 	for (int i = 0; i < p_attribs.size(); i++) {
-		attribs.write[i] = Math::stepify(p_attribs[i], CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i] = Math::snapped(p_attribs[i], CMP_NORMALIZE_TOLERANCE);
 
 
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 	}
 	}
@@ -1871,9 +1871,9 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, c
 	type_min.resize(element_count);
 	type_min.resize(element_count);
 	for (int i = 0; i < p_attribs.size(); i++) {
 	for (int i = 0; i < p_attribs.size(); i++) {
 		Vector3 attrib = p_attribs[i];
 		Vector3 attrib = p_attribs[i];
-		attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[(i * element_count) + 2] = Math::stepify(attrib.z, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 0] = Math::snapped(attrib.x, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 1] = Math::snapped(attrib.y, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[(i * element_count) + 2] = Math::snapped(attrib.z, CMP_NORMALIZE_TOLERANCE);
 
 
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 	}
 	}
@@ -1920,27 +1920,27 @@ GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state,
 		Basis basis = attrib.get_basis();
 		Basis basis = attrib.get_basis();
 		Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X);
 		Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X);
 
 
-		attribs.write[i * element_count + 0] = Math::stepify(axis_0.x, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[i * element_count + 1] = Math::stepify(axis_0.y, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[i * element_count + 2] = Math::stepify(axis_0.z, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 0] = Math::snapped(axis_0.x, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 1] = Math::snapped(axis_0.y, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 2] = Math::snapped(axis_0.z, CMP_NORMALIZE_TOLERANCE);
 		attribs.write[i * element_count + 3] = 0.0;
 		attribs.write[i * element_count + 3] = 0.0;
 
 
 		Vector3 axis_1 = basis.get_axis(Vector3::AXIS_Y);
 		Vector3 axis_1 = basis.get_axis(Vector3::AXIS_Y);
-		attribs.write[i * element_count + 4] = Math::stepify(axis_1.x, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[i * element_count + 5] = Math::stepify(axis_1.y, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[i * element_count + 6] = Math::stepify(axis_1.z, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 4] = Math::snapped(axis_1.x, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 5] = Math::snapped(axis_1.y, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 6] = Math::snapped(axis_1.z, CMP_NORMALIZE_TOLERANCE);
 		attribs.write[i * element_count + 7] = 0.0;
 		attribs.write[i * element_count + 7] = 0.0;
 
 
 		Vector3 axis_2 = basis.get_axis(Vector3::AXIS_Z);
 		Vector3 axis_2 = basis.get_axis(Vector3::AXIS_Z);
-		attribs.write[i * element_count + 8] = Math::stepify(axis_2.x, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[i * element_count + 9] = Math::stepify(axis_2.y, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[i * element_count + 10] = Math::stepify(axis_2.z, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 8] = Math::snapped(axis_2.x, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 9] = Math::snapped(axis_2.y, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 10] = Math::snapped(axis_2.z, CMP_NORMALIZE_TOLERANCE);
 		attribs.write[i * element_count + 11] = 0.0;
 		attribs.write[i * element_count + 11] = 0.0;
 
 
 		Vector3 origin = attrib.get_origin();
 		Vector3 origin = attrib.get_origin();
-		attribs.write[i * element_count + 12] = Math::stepify(origin.x, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[i * element_count + 13] = Math::stepify(origin.y, CMP_NORMALIZE_TOLERANCE);
-		attribs.write[i * element_count + 14] = Math::stepify(origin.z, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 12] = Math::snapped(origin.x, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 13] = Math::snapped(origin.y, CMP_NORMALIZE_TOLERANCE);
+		attribs.write[i * element_count + 14] = Math::snapped(origin.z, CMP_NORMALIZE_TOLERANCE);
 		attribs.write[i * element_count + 15] = 1.0;
 		attribs.write[i * element_count + 15] = 1.0;
 
 
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);
 		_calc_accessor_min_max(i, element_count, type_max, attribs, type_min);

+ 2 - 2
modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs

@@ -618,10 +618,10 @@ namespace Godot
         /// This can also be used to round a floating point
         /// This can also be used to round a floating point
         /// number to an arbitrary number of decimals.
         /// number to an arbitrary number of decimals.
         /// </summary>
         /// </summary>
-        /// <param name="s">The value to stepify.</param>
+        /// <param name="s">The value to snap.</param>
         /// <param name="step">The step size to snap to.</param>
         /// <param name="step">The step size to snap to.</param>
         /// <returns></returns>
         /// <returns></returns>
-        public static real_t Stepify(real_t s, real_t step)
+        public static real_t Snapped(real_t s, real_t step)
         {
         {
             if (step != 0f)
             if (step != 0f)
             {
             {

+ 1 - 1
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs

@@ -511,7 +511,7 @@ namespace Godot
         /// <returns>The snapped vector.</returns>
         /// <returns>The snapped vector.</returns>
         public Vector2 Snapped(Vector2 step)
         public Vector2 Snapped(Vector2 step)
         {
         {
-            return new Vector2(Mathf.Stepify(x, step.x), Mathf.Stepify(y, step.y));
+            return new Vector2(Mathf.Snapped(x, step.x), Mathf.Snapped(y, step.y));
         }
         }
 
 
         /// <summary>
         /// <summary>

+ 3 - 3
modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs

@@ -513,9 +513,9 @@ namespace Godot
         {
         {
             return new Vector3
             return new Vector3
             (
             (
-                Mathf.Stepify(x, step.x),
-                Mathf.Stepify(y, step.y),
-                Mathf.Stepify(z, step.z)
+                Mathf.Snapped(x, step.x),
+                Mathf.Snapped(y, step.y),
+                Mathf.Snapped(z, step.z)
             );
             );
         }
         }
 
 

+ 8 - 8
modules/visual_script/visual_script_builtin_funcs.cpp

@@ -63,7 +63,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
 	"is_inf",
 	"is_inf",
 	"ease",
 	"ease",
 	"step_decimals",
 	"step_decimals",
-	"stepify",
+	"snapped",
 	"lerp",
 	"lerp",
 	"inverse_lerp",
 	"inverse_lerp",
 	"range_lerp",
 	"range_lerp",
@@ -192,7 +192,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
 		case MATH_POSMOD:
 		case MATH_POSMOD:
 		case MATH_POW:
 		case MATH_POW:
 		case MATH_EASE:
 		case MATH_EASE:
-		case MATH_STEPIFY:
+		case MATH_SNAPPED:
 		case MATH_RANDF_RANGE:
 		case MATH_RANDF_RANGE:
 		case MATH_RANDI_RANGE:
 		case MATH_RANDI_RANGE:
 		case MATH_POLAR2CARTESIAN:
 		case MATH_POLAR2CARTESIAN:
@@ -309,7 +309,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
 		case MATH_STEP_DECIMALS: {
 		case MATH_STEP_DECIMALS: {
 			return PropertyInfo(Variant::FLOAT, "step");
 			return PropertyInfo(Variant::FLOAT, "step");
 		} break;
 		} break;
-		case MATH_STEPIFY: {
+		case MATH_SNAPPED: {
 			if (p_idx == 0) {
 			if (p_idx == 0) {
 				return PropertyInfo(Variant::FLOAT, "s");
 				return PropertyInfo(Variant::FLOAT, "s");
 			} else {
 			} else {
@@ -537,7 +537,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
 		case MATH_STEP_DECIMALS: {
 		case MATH_STEP_DECIMALS: {
 			t = Variant::INT;
 			t = Variant::INT;
 		} break;
 		} break;
-		case MATH_STEPIFY:
+		case MATH_SNAPPED:
 		case MATH_LERP:
 		case MATH_LERP:
 		case MATH_LERP_ANGLE:
 		case MATH_LERP_ANGLE:
 		case MATH_INVERSE_LERP:
 		case MATH_INVERSE_LERP:
@@ -805,10 +805,10 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
 			VALIDATE_ARG_NUM(0);
 			VALIDATE_ARG_NUM(0);
 			*r_return = Math::step_decimals((double)*p_inputs[0]);
 			*r_return = Math::step_decimals((double)*p_inputs[0]);
 		} break;
 		} break;
-		case VisualScriptBuiltinFunc::MATH_STEPIFY: {
+		case VisualScriptBuiltinFunc::MATH_SNAPPED: {
 			VALIDATE_ARG_NUM(0);
 			VALIDATE_ARG_NUM(0);
 			VALIDATE_ARG_NUM(1);
 			VALIDATE_ARG_NUM(1);
-			*r_return = Math::stepify((double)*p_inputs[0], (double)*p_inputs[1]);
+			*r_return = Math::snapped((double)*p_inputs[0], (double)*p_inputs[1]);
 		} break;
 		} break;
 		case VisualScriptBuiltinFunc::MATH_LERP: {
 		case VisualScriptBuiltinFunc::MATH_LERP: {
 			VALIDATE_ARG_NUM(0);
 			VALIDATE_ARG_NUM(0);
@@ -1254,7 +1254,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
 	BIND_ENUM_CONSTANT(MATH_ISINF);
 	BIND_ENUM_CONSTANT(MATH_ISINF);
 	BIND_ENUM_CONSTANT(MATH_EASE);
 	BIND_ENUM_CONSTANT(MATH_EASE);
 	BIND_ENUM_CONSTANT(MATH_STEP_DECIMALS);
 	BIND_ENUM_CONSTANT(MATH_STEP_DECIMALS);
-	BIND_ENUM_CONSTANT(MATH_STEPIFY);
+	BIND_ENUM_CONSTANT(MATH_SNAPPED);
 	BIND_ENUM_CONSTANT(MATH_LERP);
 	BIND_ENUM_CONSTANT(MATH_LERP);
 	BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
 	BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
 	BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
 	BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
@@ -1344,7 +1344,7 @@ void register_visual_script_builtin_func_node() {
 
 
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/ease", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_EASE>);
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/ease", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_EASE>);
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/step_decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEP_DECIMALS>);
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/step_decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEP_DECIMALS>);
-	VisualScriptLanguage::singleton->add_register_func("functions/built_in/stepify", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>);
+	VisualScriptLanguage::singleton->add_register_func("functions/built_in/snapped", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SNAPPED>);
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp_angle", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP_ANGLE>);
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp_angle", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP_ANGLE>);
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
 	VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);

+ 1 - 1
modules/visual_script/visual_script_builtin_funcs.h

@@ -63,7 +63,7 @@ public:
 		MATH_ISINF,
 		MATH_ISINF,
 		MATH_EASE,
 		MATH_EASE,
 		MATH_STEP_DECIMALS,
 		MATH_STEP_DECIMALS,
-		MATH_STEPIFY,
+		MATH_SNAPPED,
 		MATH_LERP,
 		MATH_LERP,
 		MATH_INVERSE_LERP,
 		MATH_INVERSE_LERP,
 		MATH_RANGE_LERP,
 		MATH_RANGE_LERP,

+ 1 - 1
scene/gui/gradient_edit.cpp

@@ -237,7 +237,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
 		// Snap to "round" coordinates if holding Ctrl.
 		// Snap to "round" coordinates if holding Ctrl.
 		// Be more precise if holding Shift as well
 		// Be more precise if holding Shift as well
 		if (mm->get_control()) {
 		if (mm->get_control()) {
-			newofs = Math::stepify(newofs, mm->get_shift() ? 0.025 : 0.1);
+			newofs = Math::snapped(newofs, mm->get_shift() ? 0.025 : 0.1);
 		} else if (mm->get_shift()) {
 		} else if (mm->get_shift()) {
 			// Snap to nearest point if holding just Shift
 			// Snap to nearest point if holding just Shift
 			const float snap_threshold = 0.03;
 			const float snap_threshold = 0.03;

+ 2 - 2
scene/gui/tree.cpp

@@ -320,7 +320,7 @@ int TreeItem::get_icon_max_width(int p_column) const {
 void TreeItem::set_range(int p_column, double p_value) {
 void TreeItem::set_range(int p_column, double p_value) {
 	ERR_FAIL_INDEX(p_column, cells.size());
 	ERR_FAIL_INDEX(p_column, cells.size());
 	if (cells[p_column].step > 0) {
 	if (cells[p_column].step > 0) {
-		p_value = Math::stepify(p_value, cells[p_column].step);
+		p_value = Math::snapped(p_value, cells[p_column].step);
 	}
 	}
 	if (p_value < cells[p_column].min) {
 	if (p_value < cells[p_column].min) {
 		p_value = cells[p_column].min;
 		p_value = cells[p_column].min;
@@ -2191,7 +2191,7 @@ void Tree::_text_editor_enter(String p_text) {
 		case TreeItem::CELL_MODE_RANGE: {
 		case TreeItem::CELL_MODE_RANGE: {
 			c.val = p_text.to_float();
 			c.val = p_text.to_float();
 			if (c.step > 0) {
 			if (c.step > 0) {
-				c.val = Math::stepify(c.val, c.step);
+				c.val = Math::snapped(c.val, c.step);
 			}
 			}
 			if (c.val < c.min) {
 			if (c.val < c.min) {
 				c.val = c.min;
 				c.val = c.min;

+ 4 - 4
servers/rendering/renderer_scene_cull.cpp

@@ -1674,10 +1674,10 @@ void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_in
 
 
 				real_t unit = radius * 2.0 / texture_size;
 				real_t unit = radius * 2.0 / texture_size;
 
 
-				x_max_cam = Math::stepify(x_max_cam, unit);
-				x_min_cam = Math::stepify(x_min_cam, unit);
-				y_max_cam = Math::stepify(y_max_cam, unit);
-				y_min_cam = Math::stepify(y_min_cam, unit);
+				x_max_cam = Math::snapped(x_max_cam, unit);
+				x_min_cam = Math::snapped(x_min_cam, unit);
+				y_max_cam = Math::snapped(y_max_cam, unit);
+				y_min_cam = Math::snapped(y_min_cam, unit);
 			}
 			}
 		}
 		}
 
 

+ 2 - 2
tests/test_expression.h

@@ -173,11 +173,11 @@ TEST_CASE("[Expression] Built-in functions") {
 			"`sqrt(pow(3, 2) + pow(4, 2))` should return the expected result.");
 			"`sqrt(pow(3, 2) + pow(4, 2))` should return the expected result.");
 
 
 	CHECK_MESSAGE(
 	CHECK_MESSAGE(
-			expression.parse("stepify(sin(0.5), 0.01)") == OK,
+			expression.parse("snapped(sin(0.5), 0.01)") == OK,
 			"The expression should parse successfully.");
 			"The expression should parse successfully.");
 	CHECK_MESSAGE(
 	CHECK_MESSAGE(
 			Math::is_equal_approx(float(expression.execute()), 0.48),
 			Math::is_equal_approx(float(expression.execute()), 0.48),
-			"`stepify(sin(0.5), 0.01)` should return the expected result.");
+			"`snapped(sin(0.5), 0.01)` should return the expected result.");
 
 
 	CHECK_MESSAGE(
 	CHECK_MESSAGE(
 			expression.parse("pow(2.0, -2500)") == OK,
 			expression.parse("pow(2.0, -2500)") == OK,