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Optimize SceneTreeEditor filtering

kobewi 3 лет назад
Родитель
Сommit
b923cc8f13
2 измененных файлов с 45 добавлено и 34 удалено
  1. 43 33
      editor/scene_tree_editor.cpp
  2. 2 1
      editor/scene_tree_editor.h

+ 43 - 33
editor/scene_tree_editor.cpp

@@ -170,9 +170,9 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) {
 	}
 }
 
-bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
+void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
 	if (!p_node) {
-		return false;
+		return;
 	}
 
 	// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
@@ -185,7 +185,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
 			part_of_subscene = true;
 			//allow
 		} else {
-			return false;
+			return;
 		}
 	} else {
 		part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
@@ -431,29 +431,21 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
 		}
 	}
 
-	bool scroll = false;
-
 	if (editor_selection) {
 		if (editor_selection->is_selected(p_node)) {
 			item->select(0);
-			scroll = p_scroll_to_selected;
 		}
 	}
 
 	if (selected == p_node) {
 		if (!editor_selection) {
 			item->select(0);
-			scroll = p_scroll_to_selected;
 		}
 		item->set_as_cursor(0);
 	}
 
-	bool keep = (filter.is_subsequence_ofn(String(p_node->get_name())));
-
 	for (int i = 0; i < p_node->get_child_count(); i++) {
-		bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
-
-		keep = keep || child_keep;
+		_add_nodes(p_node->get_child(i), item);
 	}
 
 	if (valid_types.size()) {
@@ -466,27 +458,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
 		}
 
 		if (!valid) {
-			//item->set_selectable(0,marked_selectable);
 			item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
 			item->set_selectable(0, false);
 		}
 	}
-
-	if (!keep) {
-		if (editor_selection) {
-			Node *n = get_node(item->get_metadata(0));
-			if (n) {
-				editor_selection->remove_node(n);
-			}
-		}
-		memdelete(item);
-		return false;
-	} else {
-		if (scroll) {
-			tree->scroll_to_item(item);
-		}
-		return true;
-	}
 }
 
 void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
@@ -592,13 +567,48 @@ void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
 	updating_tree = true;
 	tree->clear();
 	if (get_scene_node()) {
-		_add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
+		_add_nodes(get_scene_node(), nullptr);
 		last_hash = hash_djb2_one_64(0);
 		_compute_hash(get_scene_node(), last_hash);
 	}
 	updating_tree = false;
-
 	tree_dirty = false;
+
+	if (!filter.is_empty()) {
+		_update_filter(nullptr, p_scroll_to_selected);
+	}
+}
+
+bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
+	if (!p_parent) {
+		p_parent = tree->get_root();
+	}
+
+	bool keep = false;
+	for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
+		keep = _update_filter(child, p_scroll_to_selected) || keep;
+	}
+
+	if (!keep) {
+		keep = filter.is_subsequence_ofn(p_parent->get_text(0));
+	}
+
+	p_parent->set_visible(keep);
+	if (editor_selection) {
+		Node *n = get_node(p_parent->get_metadata(0));
+		if (keep) {
+			if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
+				tree->scroll_to_item(p_parent);
+			}
+		} else {
+			if (n && p_parent->is_selected(0)) {
+				editor_selection->remove_node(n);
+				p_parent->deselect(0);
+			}
+		}
+	}
+
+	return keep;
 }
 
 void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
@@ -898,7 +908,7 @@ void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_child
 
 void SceneTreeEditor::set_filter(const String &p_filter) {
 	filter = p_filter;
-	_update_tree(true);
+	_update_filter(nullptr, true);
 }
 
 String SceneTreeEditor::get_filter() const {
@@ -1211,7 +1221,7 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
 }
 
 void SceneTreeEditor::_bind_methods() {
-	ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
+	ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
 	ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
 	ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
 

+ 2 - 1
editor/scene_tree_editor.h

@@ -73,9 +73,10 @@ class SceneTreeEditor : public Control {
 
 	void _compute_hash(Node *p_node, uint64_t &hash);
 
-	bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
+	void _add_nodes(Node *p_node, TreeItem *p_parent);
 	void _test_update_tree();
 	void _update_tree(bool p_scroll_to_selected = false);
+	bool _update_filter(TreeItem *p_parent = nullptr, bool p_scroll_to_selected = false);
 	void _tree_changed();
 	void _tree_process_mode_changed();
 	void _node_removed(Node *p_node);