فهرست منبع

Enable depth writes during shadow pass and depth pass. Disable during color pass

This fixes an unreported performance bug. Basically, without this change, the depth prepass did nothing
clayjohn 2 سال پیش
والد
کامیت
b986afed46
1فایلهای تغییر یافته به همراه3 افزوده شده و 1 حذف شده
  1. 3 1
      drivers/gles3/rasterizer_scene_gles3.cpp

+ 3 - 1
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -2170,7 +2170,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
 		if (scene_state.current_depth_draw != shader->depth_draw) {
 			switch (shader->depth_draw) {
 				case GLES3::SceneShaderData::DEPTH_DRAW_OPAQUE: {
-					glDepthMask(p_pass_mode == PASS_MODE_COLOR);
+					glDepthMask((p_pass_mode == PASS_MODE_COLOR && !GLES3::Config::get_singleton()->use_depth_prepass) ||
+							p_pass_mode == PASS_MODE_DEPTH ||
+							p_pass_mode == PASS_MODE_SHADOW);
 				} break;
 				case GLES3::SceneShaderData::DEPTH_DRAW_ALWAYS: {
 					glDepthMask(GL_TRUE);