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Эх сурвалжийг харах

Enable depth writes during shadow pass and depth pass. Disable during color pass

This fixes an unreported performance bug. Basically, without this change, the depth prepass did nothing
clayjohn 2 жил өмнө
parent
commit
b986afed46

+ 3 - 1
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -2170,7 +2170,9 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
 		if (scene_state.current_depth_draw != shader->depth_draw) {
 			switch (shader->depth_draw) {
 				case GLES3::SceneShaderData::DEPTH_DRAW_OPAQUE: {
-					glDepthMask(p_pass_mode == PASS_MODE_COLOR);
+					glDepthMask((p_pass_mode == PASS_MODE_COLOR && !GLES3::Config::get_singleton()->use_depth_prepass) ||
+							p_pass_mode == PASS_MODE_DEPTH ||
+							p_pass_mode == PASS_MODE_SHADOW);
 				} break;
 				case GLES3::SceneShaderData::DEPTH_DRAW_ALWAYS: {
 					glDepthMask(GL_TRUE);