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Merge pull request #47923 from smix8/issue_47850_4.x

Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
Rémi Verschelde 4 年之前
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共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      scene/3d/skeleton_3d.cpp

+ 1 - 0
scene/3d/skeleton_3d.cpp

@@ -387,6 +387,7 @@ void Skeleton3D::_notification(int p_what) {
 void Skeleton3D::clear_bones_global_pose_override() {
 	for (int i = 0; i < bones.size(); i += 1) {
 		bones.write[i].global_pose_override_amount = 0;
+		bones.write[i].global_pose_override_reset = true;
 	}
 	_make_dirty();
 }