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Merge pull request #48019 from akien-mga/3.x-ci-BASE_BRANCH

CI: Bump BASE_BRANCH from 3.2 to 3.x
Rémi Verschelde 4 éve
szülő
commit
bb10729c6e

+ 1 - 1
.github/workflows/android_builds.yml

@@ -3,7 +3,7 @@ on: [push, pull_request]
 
 # Global Settings
 env:
-  GODOT_BASE_BRANCH: 3.2
+  GODOT_BASE_BRANCH: 3.x
   SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
   SCONS_CACHE_LIMIT: 4096
   ANDROID_NDK_VERSION: 21.1.6352462

+ 1 - 1
.github/workflows/ios_builds.yml

@@ -3,7 +3,7 @@ on: [push, pull_request]
 
 # Global Settings
 env:
-  GODOT_BASE_BRANCH: 3.2
+  GODOT_BASE_BRANCH: 3.x
   SCONSFLAGS: platform=iphone verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
   SCONS_CACHE_LIMIT: 4096
 

+ 1 - 1
.github/workflows/javascript_builds.yml

@@ -3,7 +3,7 @@ on: [push, pull_request]
 
 # Global Settings
 env:
-  GODOT_BASE_BRANCH: 3.2
+  GODOT_BASE_BRANCH: 3.x
   SCONSFLAGS: platform=javascript verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
   SCONS_CACHE_LIMIT: 4096
   EM_VERSION: 1.39.20

+ 1 - 1
.github/workflows/linux_builds.yml

@@ -3,7 +3,7 @@ on: [push, pull_request]
 
 # Global Settings
 env:
-  GODOT_BASE_BRANCH: 3.2
+  GODOT_BASE_BRANCH: 3.x
   SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
   SCONS_CACHE_LIMIT: 4096
 

+ 1 - 1
.github/workflows/macos_builds.yml

@@ -3,7 +3,7 @@ on: [push, pull_request]
 
 # Global Settings
 env:
-  GODOT_BASE_BRANCH: 3.2
+  GODOT_BASE_BRANCH: 3.x
   SCONSFLAGS: platform=osx verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
   SCONS_CACHE_LIMIT: 4096
 

+ 1 - 1
.github/workflows/server_builds.yml

@@ -3,7 +3,7 @@ on: [push, pull_request]
 
 # Global Cache Settings
 env:
-  GODOT_BASE_BRANCH: 3.2
+  GODOT_BASE_BRANCH: 3.x
   SCONSFLAGS: platform=server verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
   SCONS_CACHE_LIMIT: 4096
 

+ 1 - 1
.github/workflows/windows_builds.yml

@@ -4,7 +4,7 @@ on: [push, pull_request]
 # Global Settings
 # SCONS_CACHE for windows must be set in the build environment
 env:
-  GODOT_BASE_BRANCH: 3.2
+  GODOT_BASE_BRANCH: 3.x
   SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
   SCONS_CACHE_MSVC_CONFIG: true
   SCONS_CACHE_LIMIT: 4096