2
0
Эх сурвалжийг харах

port changes from AnimatedSprite to AnimatedSprite3D

Juan Linietsky 9 жил өмнө
parent
commit
beabefe432

+ 499 - 0
scene/3d/sprite_3d.cpp

@@ -600,6 +600,7 @@ Sprite3D::Sprite3D() {
 
 ////////////////////////////////////////
 
+#if 0
 
 void AnimatedSprite3D::_draw() {
 
@@ -811,3 +812,501 @@ AnimatedSprite3D::AnimatedSprite3D() {
 }
 
 
+
+#endif
+
+
+void AnimatedSprite3D::_draw() {
+
+	RID immediate = get_immediate();
+	VS::get_singleton()->immediate_clear(immediate);
+
+
+	if (frames.is_null()) {
+		return;
+	}
+
+	if (frame<0) {
+		return;
+	}
+
+	if (!frames->has_animation(animation)) {
+		return;
+	}
+
+
+	Ref<Texture> texture = frames->get_frame(animation,frame);
+	if (!texture.is_valid())
+		return; //no texuture no life
+	Vector2 tsize = texture->get_size();
+	if (tsize.x==0 || tsize.y==0)
+		return;
+
+	Size2i s=tsize;
+	Rect2i src_rect;
+
+	src_rect.size=s;
+
+	Point2i ofs=get_offset();
+	if (is_centered())
+		ofs-=s/2;
+
+	Rect2i dst_rect(ofs,s);
+
+
+	Rect2 final_rect;
+	Rect2 final_src_rect;
+	if (!texture->get_rect_region(dst_rect,src_rect,final_rect,final_src_rect))
+		return;
+
+
+	if (final_rect.size.x==0 || final_rect.size.y==0)
+		return;
+
+	Color color=_get_color_accum();
+	color.a*=get_opacity();
+
+	float pixel_size=get_pixel_size();
+
+	Vector2 vertices[4]={
+
+		(final_rect.pos+Vector2(0,final_rect.size.y)) * pixel_size,
+		(final_rect.pos+final_rect.size) * pixel_size,
+		(final_rect.pos+Vector2(final_rect.size.x,0)) * pixel_size,
+		final_rect.pos * pixel_size,
+
+
+	};
+	Vector2 uvs[4]={
+		final_src_rect.pos / tsize,
+		(final_src_rect.pos+Vector2(final_src_rect.size.x,0)) / tsize,
+		(final_src_rect.pos+final_src_rect.size) / tsize,
+		(final_src_rect.pos+Vector2(0,final_src_rect.size.y)) / tsize,
+	};
+
+	if (is_flipped_h()) {
+		SWAP(uvs[0],uvs[1]);
+		SWAP(uvs[2],uvs[3]);
+	}
+	if (is_flipped_v()) {
+
+		SWAP(uvs[0],uvs[3]);
+		SWAP(uvs[1],uvs[2]);
+	}
+
+
+	Vector3 normal;
+	int axis = get_axis();
+	normal[axis]=1.0;
+
+	RID mat = VS::get_singleton()->material_2d_get(get_draw_flag(FLAG_SHADED),get_draw_flag(FLAG_TRANSPARENT),get_alpha_cut_mode()==ALPHA_CUT_DISCARD,get_alpha_cut_mode()==ALPHA_CUT_OPAQUE_PREPASS);
+	VS::get_singleton()->immediate_set_material(immediate,mat);
+
+	VS::get_singleton()->immediate_begin(immediate,VS::PRIMITIVE_TRIANGLE_FAN,texture->get_rid());
+
+	int x_axis = ((axis + 1) % 3);
+	int y_axis = ((axis + 2) % 3);
+
+	if (axis!=Vector3::AXIS_Z) {
+		SWAP(x_axis,y_axis);
+
+		for(int i=0;i<4;i++) {
+			//uvs[i] = Vector2(1.0,1.0)-uvs[i];
+			//SWAP(vertices[i].x,vertices[i].y);
+			if (axis==Vector3::AXIS_Y) {
+				vertices[i].y = - vertices[i].y;
+			} else if (axis==Vector3::AXIS_X) {
+				vertices[i].x = - vertices[i].x;
+			}
+		}
+	}
+
+	AABB aabb;
+
+	for(int i=0;i<4;i++) {
+		VS::get_singleton()->immediate_normal(immediate,normal);
+		VS::get_singleton()->immediate_color(immediate,color);
+		VS::get_singleton()->immediate_uv(immediate,uvs[i]);
+
+		Vector3 vtx;
+		vtx[x_axis]=vertices[i][0];
+		vtx[y_axis]=vertices[i][1];
+		VS::get_singleton()->immediate_vertex(immediate,vtx);
+		if (i==0) {
+			aabb.pos=vtx;
+			aabb.size=Vector3();
+		} else {
+			aabb.expand_to(vtx);
+		}
+	}
+	set_aabb(aabb);
+	VS::get_singleton()->immediate_end(immediate);
+
+}
+
+
+
+void AnimatedSprite3D::_validate_property(PropertyInfo& property) const {
+
+	if (!frames.is_valid())
+		return;
+	if (property.name=="animation") {
+
+		property.hint=PROPERTY_HINT_ENUM;
+		List<StringName> names;
+		frames->get_animation_list(&names);
+		names.sort_custom<StringName::AlphCompare>();
+
+		bool current_found=false;
+
+		for (List<StringName>::Element *E=names.front();E;E=E->next()) {
+			if (E->prev()) {
+				property.hint_string+=",";
+			}
+
+			property.hint_string+=String(E->get());
+			if (animation==E->get()) {
+				current_found=true;
+			}
+		}
+
+		if (!current_found) {
+			if (property.hint_string==String()) {
+				property.hint_string=String(animation);
+			} else {
+				property.hint_string=String(animation)+","+property.hint_string;
+			}
+		}
+	}
+
+
+	if (property.name=="frame") {
+
+		property.hint=PROPERTY_HINT_RANGE;
+
+		if (frames->has_animation(animation)) {
+			property.hint_string="0,"+itos(frames->get_frame_count(animation)-1)+",1";
+		} else {
+			property.hint_string="0,0,0";
+		}
+	}
+
+}
+
+void AnimatedSprite3D::_notification(int p_what) {
+
+	switch(p_what) {
+		case NOTIFICATION_PROCESS: {
+
+			if (frames.is_null())
+				return;
+			if (!frames->has_animation(animation))
+				return;
+			if (frame<0)
+				return;
+
+			float speed = frames->get_animation_speed(animation);
+			if (speed==0)
+				return; //do nothing
+
+			float remaining = get_process_delta_time();
+
+			while(remaining) {
+
+				if (timeout<=0) {
+
+					timeout=1.0/speed;
+
+					int fc = frames->get_frame_count(animation);
+					if (frame>=fc-1) {
+						if (frames->get_animation_loop(animation)) {
+							frame=0;
+						} else {
+							frame=fc-1;
+						}
+					} else {
+						frame++;
+					}
+
+					_queue_update();
+					_change_notify("frame");
+				}
+
+				float to_process = MIN(timeout,remaining);
+				remaining-=to_process;
+				timeout-=to_process;
+			}
+		} break;
+#if 0
+		case NOTIFICATION_DRAW: {
+
+			if (frames.is_null()) {
+				print_line("no draw no faemos");
+				return;
+			}
+
+			if (frame<0) {
+				print_line("no draw frame <0");
+				return;
+			}
+
+			if (!frames->has_animation(animation)) {
+				print_line("no draw no anim: "+String(animation));
+				return;
+			}
+
+
+
+			Ref<Texture> texture = frames->get_frame(animation,frame);
+			if (texture.is_null()) {
+				print_line("no draw texture is null");
+				return;
+			}
+
+			//print_line("DECIDED TO DRAW");
+
+			RID ci = get_canvas_item();
+
+			/*
+			texture->draw(ci,Point2());
+			break;
+			*/
+
+			Size2i s;
+			s = texture->get_size();
+			Point2 ofs=offset;
+			if (centered)
+				ofs-=s/2;
+
+			if (OS::get_singleton()->get_use_pixel_snap()) {
+				ofs=ofs.floor();
+			}
+			Rect2 dst_rect(ofs,s);
+
+			if (hflip)
+				dst_rect.size.x=-dst_rect.size.x;
+			if (vflip)
+				dst_rect.size.y=-dst_rect.size.y;
+
+			//texture->draw_rect(ci,dst_rect,false,modulate);
+			texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
+//			VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
+
+		} break;
+#endif
+	}
+
+}
+
+void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
+
+	if (frames.is_valid())
+		frames->disconnect("changed",this,"_res_changed");
+	frames=p_frames;
+	if (frames.is_valid())
+		frames->connect("changed",this,"_res_changed");
+
+	if (!frames.is_valid()) {
+		frame=0;
+	} else {
+		set_frame(frame);
+	}
+
+
+
+	_change_notify();
+	_reset_timeout();
+	_queue_update();
+	update_configuration_warning();
+
+}
+
+Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const {
+
+	return frames;
+}
+
+void AnimatedSprite3D::set_frame(int p_frame) {
+
+	if (!frames.is_valid()) {
+		return;
+	}
+
+	if (frames->has_animation(animation)) {
+		int limit = frames->get_frame_count(animation);
+		if (p_frame>=limit)
+			p_frame=limit-1;
+
+	}
+
+	if (p_frame<0)
+		p_frame=0;
+
+
+	if (frame==p_frame)
+		return;
+
+	frame=p_frame;
+	_reset_timeout();
+	_queue_update();;
+	_change_notify("frame");
+	emit_signal(SceneStringNames::get_singleton()->frame_changed);
+
+
+
+}
+int AnimatedSprite3D::get_frame() const {
+
+	return frame;
+}
+
+
+
+Rect2 AnimatedSprite3D::get_item_rect() const {
+
+	if (!frames.is_valid() || !frames->has_animation(animation) || frame<0 || frame>=frames->get_frame_count(animation)) {
+		 return Rect2(0,0,1,1);
+	}
+
+	Ref<Texture> t;
+	if (animation)
+		t = frames->get_frame(animation,frame);
+	if (t.is_null())
+		return Rect2(0,0,1,1);
+	Size2i s = t->get_size();
+
+	Point2 ofs=offset;
+	if (centered)
+		ofs-=s/2;
+
+	if (s==Size2(0,0))
+		s=Size2(1,1);
+
+	return Rect2(ofs,s);
+}
+
+void AnimatedSprite3D::_res_changed() {
+
+	set_frame(frame);
+	_change_notify("frame");
+	_change_notify("animation");
+	_queue_update();
+}
+
+void AnimatedSprite3D::_set_playing(bool p_playing) {
+
+	if (playing==p_playing)
+		return;
+	playing=p_playing;
+	_reset_timeout();
+	set_process(playing);
+}
+
+bool AnimatedSprite3D::_is_playing() const {
+
+	return playing;
+}
+
+void AnimatedSprite3D::play(const StringName& p_animation) {
+
+	if (p_animation)
+		set_animation(p_animation);
+	_set_playing(true);
+}
+
+void AnimatedSprite3D::stop(){
+
+	_set_playing(false);
+}
+
+bool AnimatedSprite3D::is_playing() const {
+
+	return is_processing();
+}
+
+void AnimatedSprite3D::_reset_timeout() {
+
+	if (!playing)
+		return;
+
+	if (frames.is_valid() && frames->has_animation(animation)) {
+		float speed = frames->get_animation_speed(animation);
+		if (speed>0) {
+			timeout=1.0/speed;
+		} else {
+			timeout=0;
+		}
+	} else {
+		timeout=0;
+	}
+
+}
+
+void AnimatedSprite3D::set_animation(const StringName& p_animation){
+
+	if (animation==p_animation)
+		return;
+
+	animation=p_animation;
+	_reset_timeout();
+	set_frame(0);
+	_change_notify();
+	_queue_update();;
+}
+StringName AnimatedSprite3D::get_animation() const{
+
+	return animation;
+}
+
+String AnimatedSprite3D::get_configuration_warning() const {
+
+	if (frames.is_null()) {
+		return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite3D to display frames.");
+	}
+
+	return String();
+}
+
+void AnimatedSprite3D::_bind_methods() {
+
+
+	ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite3D::set_sprite_frames);
+	ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite3D::get_sprite_frames);
+
+	ObjectTypeDB::bind_method(_MD("set_animation","animation"),&AnimatedSprite3D::set_animation);
+	ObjectTypeDB::bind_method(_MD("get_animation"),&AnimatedSprite3D::get_animation);
+
+	ObjectTypeDB::bind_method(_MD("_set_playing","playing"),&AnimatedSprite3D::_set_playing);
+	ObjectTypeDB::bind_method(_MD("_is_playing"),&AnimatedSprite3D::_is_playing);
+
+	ObjectTypeDB::bind_method(_MD("play","anim"),&AnimatedSprite3D::play,DEFVAL(StringName()));
+	ObjectTypeDB::bind_method(_MD("stop"),&AnimatedSprite3D::stop);
+	ObjectTypeDB::bind_method(_MD("is_playing"),&AnimatedSprite3D::is_playing);
+
+
+	ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite3D::set_frame);
+	ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite3D::get_frame);
+
+	ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite3D::_res_changed);
+
+	ADD_SIGNAL(MethodInfo("frame_changed"));
+
+	ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames"));
+	ADD_PROPERTY( PropertyInfo( Variant::STRING, "animation"), _SCS("set_animation"),_SCS("get_animation"));
+	ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame",PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"),_SCS("get_frame"));
+	ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "playing"), _SCS("_set_playing"),_SCS("_is_playing"));
+
+
+}
+
+AnimatedSprite3D::AnimatedSprite3D() {
+
+	frame=0;
+	playing=false;
+	animation="default";
+	timeout=0;
+
+
+}
+
+

+ 62 - 1
scene/3d/sprite_3d.h

@@ -158,7 +158,7 @@ public:
 //	~Sprite3D();
 };
 
-
+#if 0
 class AnimatedSprite3D : public SpriteBase3D {
 
 	OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
@@ -187,6 +187,67 @@ public:
 	AnimatedSprite3D();
 //	~AnimatedSprite3D();
 };
+#endif
+
+
+
+
+class AnimatedSprite3D : public SpriteBase3D {
+
+	OBJ_TYPE(AnimatedSprite3D,SpriteBase3D);
+
+	Ref<SpriteFrames> frames;
+	bool playing;
+	StringName animation;
+	int frame;
+
+	bool centered;
+	Point2 offset;
+
+	float timeout;
+
+	bool hflip;
+	bool vflip;
+
+	Color modulate;
+
+	void _res_changed();
+
+	void _reset_timeout();
+	void _set_playing(bool p_playing);
+	bool _is_playing() const;
+
+
+protected:
+
+	virtual void _draw();
+	static void _bind_methods();
+	void _notification(int p_what);
+	virtual void _validate_property(PropertyInfo& property) const;
+
+public:
+
+
+
+	void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
+	Ref<SpriteFrames> get_sprite_frames() const;
+
+	void play(const StringName& p_animation=StringName());
+	void stop();
+	bool is_playing() const;
+
+	void set_animation(const StringName& p_animation);
+	StringName get_animation() const;
+
+	void set_frame(int p_frame);
+	int get_frame() const;
+
+
+	virtual Rect2 get_item_rect() const;
+
+	virtual String get_configuration_warning() const;
+	AnimatedSprite3D();
+};
 
 
 VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);