Add `sdf_collision` property description to LightOccluder2D
@@ -17,6 +17,7 @@
The LightOccluder2D's occluder light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
<member name="sdf_collision" type="bool" setter="set_as_sdf_collision" getter="is_set_as_sdf_collision" default="true">
+ If enabled, the occluder will be part of a real-time generated signed distance field that can be used in custom shaders.
</members>
</class>