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@@ -1348,8 +1348,8 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
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break;
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}
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- // update if the node itself moved up/down the tree hirarchy
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- if (root_path == F->get().first) {
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+ // update the node itself if it has a valid node path and has not been deleted
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+ if (root_path == F->get().first && p != NodePath() && F->get().second != NodePath()) {
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NodePath abs_path = NodePath(String(root_path).plus_file(p)).simplified();
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NodePath rel_path_new = F->get().second.rel_path_to(abs_path);
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