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Rename remaining "*_enable" to "*_enabled"

Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
Micky il y a 2 ans
Parent
commit
c1b5b68eee

+ 3 - 3
doc/classes/Area3D.xml

@@ -110,11 +110,11 @@
 		<member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" default="0.0">
 			The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.
 		</member>
-		<member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false">
+		<member name="reverb_bus_enabled" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false">
 			If [code]true[/code], the area applies reverb to its associated audio.
 		</member>
-		<member name="reverb_bus_name" type="StringName" setter="set_reverb_bus" getter="get_reverb_bus" default="&amp;&quot;Master&quot;">
-			The reverb bus name to use for this area's associated audio.
+		<member name="reverb_bus_name" type="StringName" setter="set_reverb_bus_name" getter="get_reverb_bus_name" default="&amp;&quot;Master&quot;">
+			The name of the reverb bus to use for this area's associated audio.
 		</member>
 		<member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0">
 			The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision.

+ 1 - 1
doc/classes/BaseMaterial3D.xml

@@ -305,7 +305,7 @@
 		<member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance" default="1.0">
 			Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade.
 		</member>
-		<member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false">
+		<member name="proximity_fade_enabled" type="bool" setter="set_proximity_fade_enabled" getter="is_proximity_fade_enabled" default="false">
 			If [code]true[/code], the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object.
 		</member>
 		<member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">

+ 1 - 1
doc/classes/RDPipelineRasterizationState.xml

@@ -13,7 +13,7 @@
 		</member>
 		<member name="depth_bias_constant_factor" type="float" setter="set_depth_bias_constant_factor" getter="get_depth_bias_constant_factor" default="0.0">
 		</member>
-		<member name="depth_bias_enable" type="bool" setter="set_depth_bias_enable" getter="get_depth_bias_enable" default="false">
+		<member name="depth_bias_enabled" type="bool" setter="set_depth_bias_enabled" getter="get_depth_bias_enabled" default="false">
 		</member>
 		<member name="depth_bias_slope_factor" type="float" setter="set_depth_bias_slope_factor" getter="get_depth_bias_slope_factor" default="0.0">
 		</member>

+ 1 - 1
drivers/vulkan/rendering_device_vulkan.cpp

@@ -6561,7 +6561,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
 	ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
 	rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
 	rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
-	rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
+	rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
 	rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
 	rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
 	rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;

+ 16 - 0
editor/project_converter_3_to_4.cpp

@@ -299,6 +299,7 @@ static const char *gdscript_function_renames[][2] = {
 	{ "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D
 	{ "get_cursor_position", "get_caret_column" }, // LineEdit
 	{ "get_d", "get_distance" }, // LineShape2D
+	{ "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState
 	{ "get_drag_data", "_get_drag_data" }, // Control
 	{ "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor
 	{ "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin
@@ -354,6 +355,7 @@ static const char *gdscript_function_renames[][2] = {
 	{ "get_render_targetsize", "get_render_target_size" }, // XRInterface
 	{ "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader
 	{ "get_result", "get_data" }, //JSON
+	{ "get_reverb_bus", "set_reverb_bus_name" }, // Area3D
 	{ "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API
 	{ "get_save_extension", "_get_save_extension" }, // EditorImportPlugin
 	{ "get_scancode", "get_keycode" }, // InputEventKey
@@ -488,6 +490,7 @@ static const char *gdscript_function_renames[][2] = {
 	{ "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D
 	{ "set_cursor_position", "set_caret_column" }, // LineEdit
 	{ "set_d", "set_distance" }, // WorldMarginShape2D
+	{ "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState
 	{ "set_doubleclick", "set_double_click" }, // InputEventMouseButton
 	{ "set_draw_red", "set_draw_warning" }, // EditorProperty
 	{ "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
@@ -517,9 +520,11 @@ static const char *gdscript_function_renames[][2] = {
 	{ "set_oneshot", "set_one_shot" }, // AnimatedTexture
 	{ "set_pause_mode", "set_process_mode" }, // Node
 	{ "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
+	{ "set_proximity_fade", "set_proximity_fade_enabled" }, // Material
 	{ "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
 	{ "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture
 	{ "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D
+	{ "set_reverb_bus", "set_reverb_bus_name" }, // Area3D
 	{ "set_rotate", "set_rotates" }, // PathFollow2D
 	{ "set_scancode", "set_keycode" }, // InputEventKey
 	{ "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
@@ -728,6 +733,7 @@ static const char *csharp_function_renames[][2] = {
 	{ "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D
 	{ "GetCursorPosition", "GetCaretColumn" }, // LineEdit
 	{ "GetD", "GetDistance" }, // LineShape2D
+	{ "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState
 	{ "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor
 	{ "GetEditorViewport", "GetViewport" }, // EditorPlugin
 	{ "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton
@@ -780,6 +786,7 @@ static const char *csharp_function_renames[][2] = {
 	{ "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface
 	{ "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader
 	{ "GetResult", "GetData" }, //JSON
+	{ "GetReverbBus", "GetReverbBusName" }, // Area3D
 	{ "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API
 	{ "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin
 	{ "GetScancode", "GetKeycode" }, // InputEventKey
@@ -908,6 +915,7 @@ static const char *csharp_function_renames[][2] = {
 	{ "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D
 	{ "SetCursorPosition", "SetCaretColumn" }, // LineEdit
 	{ "SetD", "SetDistance" }, // WorldMarginShape2D
+	{ "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState
 	{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
 	{ "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
 	{ "SetEndianSwap", "SetBigEndian" }, // File
@@ -933,9 +941,11 @@ static const char *csharp_function_renames[][2] = {
 	{ "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
 	{ "SetOneshot", "SetOneShot" }, // AnimatedTexture
 	{ "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
+	{ "SetProximityFade", "SetProximityFadeEnabled" }, // Material
 	{ "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
 	{ "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
 	{ "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D
+	{ "SetReverbBus", "SetReverbBusName" }, // Area3D
 	{ "SetRotate", "SetRotates" }, // PathFollow2D
 	{ "SetScancode", "SetKeycode" }, // InputEventKey
 	{ "SetShift", "SetShiftPressed" }, // InputEventWithModifiers
@@ -1051,6 +1061,7 @@ static const char *gdscript_properties_renames[][2] = {
 	{ "close_v_ofs", "close_v_offset" }, // Theme
 	{ "commentfocus", "comment_focus" }, // Theme
 	{ "contacts_reported", "max_contacts_reported" }, // RigidBody
+	{ "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState
 	{ "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
 	{ "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
 	{ "drag_margin_left", "drag_left_margin" }, // Camera2D
@@ -1091,6 +1102,7 @@ static const char *gdscript_properties_renames[][2] = {
 	{ "pause_mode", "process_mode" }, // Node
 	{ "physical_scancode", "physical_keycode" }, // InputEventKey
 	{ "popup_exclusive", "exclusive" }, // Window
+	{ "proximity_fade_enable", "proximity_fade_enabled" }, // Material
 	{ "rect_position", "position" }, // Control
 	{ "rect_global_position", "global_position" }, // Control
 	{ "rect_size", "size" }, // Control
@@ -1101,6 +1113,7 @@ static const char *gdscript_properties_renames[][2] = {
 	{ "rect_clip_content", "clip_contents" }, // Control
 	{ "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI
 	{ "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D
+	{ "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D
 	{ "selectedframe", "selected_frame" }, // Theme
 	{ "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
 	{ "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
@@ -1154,6 +1167,7 @@ static const char *csharp_properties_renames[][2] = {
 	{ "CloseHOfs", "CloseHOffset" }, // Theme
 	{ "CloseVOfs", "CloseVOffset" }, // Theme
 	{ "Commentfocus", "CommentFocus" }, // Theme
+	{ "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState
 	{ "DragMarginBottom", "DragBottomMargin" }, // Camera2D
 	{ "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D
 	{ "DragMarginLeft", "DragLeftMargin" }, // Camera2D
@@ -1187,8 +1201,10 @@ static const char *csharp_properties_renames[][2] = {
 	{ "PauseMode", "ProcessMode" }, // Node
 	{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
 	{ "PopupExclusive", "Exclusive" }, // Window
+	{ "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material
 	{ "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
 	{ "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
+	{ "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D
 	{ "Selectedframe", "SelectedFrame" }, // Theme
 	{ "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
 	{ "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D

+ 6 - 6
scene/3d/area_3d.cpp

@@ -578,11 +578,11 @@ bool Area3D::is_using_reverb_bus() const {
 	return use_reverb_bus;
 }
 
-void Area3D::set_reverb_bus(const StringName &p_audio_bus) {
+void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) {
 	reverb_bus = p_audio_bus;
 }
 
-StringName Area3D::get_reverb_bus() const {
+StringName Area3D::get_reverb_bus_name() const {
 	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 		if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) {
 			return reverb_bus;
@@ -711,8 +711,8 @@ void Area3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
 	ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
 
-	ClassDB::bind_method(D_METHOD("set_reverb_bus", "name"), &Area3D::set_reverb_bus);
-	ClassDB::bind_method(D_METHOD("get_reverb_bus"), &Area3D::get_reverb_bus);
+	ClassDB::bind_method(D_METHOD("set_reverb_bus_name", "name"), &Area3D::set_reverb_bus_name);
+	ClassDB::bind_method(D_METHOD("get_reverb_bus_name"), &Area3D::get_reverb_bus_name);
 
 	ClassDB::bind_method(D_METHOD("set_reverb_amount", "amount"), &Area3D::set_reverb_amount);
 	ClassDB::bind_method(D_METHOD("get_reverb_amount"), &Area3D::get_reverb_amount);
@@ -760,8 +760,8 @@ void Area3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
 
 	ADD_GROUP("Reverb Bus", "reverb_bus_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
-	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled"), "set_use_reverb_bus", "is_using_reverb_bus");
+	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus_name", "get_reverb_bus_name");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
 

+ 2 - 2
scene/3d/area_3d.h

@@ -216,8 +216,8 @@ public:
 	void set_use_reverb_bus(bool p_enable);
 	bool is_using_reverb_bus() const;
 
-	void set_reverb_bus(const StringName &p_audio_bus);
-	StringName get_reverb_bus() const;
+	void set_reverb_bus_name(const StringName &p_audio_bus);
+	StringName get_reverb_bus_name() const;
 
 	void set_reverb_amount(float p_amount);
 	float get_reverb_amount() const;

+ 1 - 1
scene/3d/audio_stream_player_3d.cpp

@@ -485,7 +485,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
 			}
 
 			if (area->is_using_reverb_bus()) {
-				StringName reverb_bus_name = area->get_reverb_bus();
+				StringName reverb_bus_name = area->get_reverb_bus_name();
 				Vector<AudioFrame> reverb_vol;
 				_calc_reverb_vol(area, listener_area_pos, output_volume_vector, reverb_vol);
 				bus_volumes[reverb_bus_name] = reverb_vol;

+ 3 - 3
scene/resources/material.cpp

@@ -2348,7 +2348,7 @@ void BaseMaterial3D::set_on_top_of_alpha() {
 	set_flag(FLAG_DISABLE_DEPTH_TEST, true);
 }
 
-void BaseMaterial3D::set_proximity_fade(bool p_enable) {
+void BaseMaterial3D::set_proximity_fade_enabled(bool p_enable) {
 	proximity_fade_enabled = p_enable;
 	_queue_shader_change();
 	notify_property_list_changed();
@@ -2624,7 +2624,7 @@ void BaseMaterial3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_refraction_texture_channel", "channel"), &BaseMaterial3D::set_refraction_texture_channel);
 	ClassDB::bind_method(D_METHOD("get_refraction_texture_channel"), &BaseMaterial3D::get_refraction_texture_channel);
 
-	ClassDB::bind_method(D_METHOD("set_proximity_fade", "enabled"), &BaseMaterial3D::set_proximity_fade);
+	ClassDB::bind_method(D_METHOD("set_proximity_fade_enabled", "enabled"), &BaseMaterial3D::set_proximity_fade_enabled);
 	ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled"), &BaseMaterial3D::is_proximity_fade_enabled);
 
 	ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance);
@@ -2808,7 +2808,7 @@ void BaseMaterial3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size");
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
 	ADD_GROUP("Proximity Fade", "proximity_fade_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enabled"), "set_proximity_fade_enabled", "is_proximity_fade_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance");
 	ADD_GROUP("MSDF", "msdf_");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range");

+ 1 - 1
scene/resources/material.h

@@ -719,7 +719,7 @@ public:
 
 	void set_on_top_of_alpha();
 
-	void set_proximity_fade(bool p_enable);
+	void set_proximity_fade_enabled(bool p_enable);
 	bool is_proximity_fade_enabled() const;
 
 	void set_proximity_fade_distance(float p_distance);

+ 2 - 2
servers/rendering/rendering_device.h

@@ -958,7 +958,7 @@ public:
 		bool wireframe;
 		PolygonCullMode cull_mode;
 		PolygonFrontFace front_face;
-		bool depth_bias_enable;
+		bool depth_bias_enabled;
 		float depth_bias_constant_factor;
 		float depth_bias_clamp;
 		float depth_bias_slope_factor;
@@ -970,7 +970,7 @@ public:
 			wireframe = false;
 			cull_mode = POLYGON_CULL_DISABLED;
 			front_face = POLYGON_FRONT_FACE_CLOCKWISE;
-			depth_bias_enable = false;
+			depth_bias_enabled = false;
 			depth_bias_constant_factor = 0;
 			depth_bias_clamp = 0;
 			depth_bias_slope_factor = 0;

+ 2 - 2
servers/rendering/rendering_device_binds.h

@@ -517,7 +517,7 @@ public:
 	RD_SETGET(bool, wireframe)
 	RD_SETGET(RD::PolygonCullMode, cull_mode)
 	RD_SETGET(RD::PolygonFrontFace, front_face)
-	RD_SETGET(bool, depth_bias_enable)
+	RD_SETGET(bool, depth_bias_enabled)
 	RD_SETGET(float, depth_bias_constant_factor)
 	RD_SETGET(float, depth_bias_clamp)
 	RD_SETGET(float, depth_bias_slope_factor)
@@ -531,7 +531,7 @@ protected:
 		RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe);
 		RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode);
 		RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face);
-		RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enable);
+		RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enabled);
 		RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor);
 		RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp);
 		RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor);