Fix issues with Android controller input handling
@@ -446,9 +446,11 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
button = 16;
break;
case KeyEvent.KEYCODE_BUTTON_SELECT:
+ case KeyEvent.KEYCODE_BACK:
button = 4;
case KeyEvent.KEYCODE_BUTTON_START:
+ case KeyEvent.KEYCODE_MENU:
button = 6;
case KeyEvent.KEYCODE_BUTTON_THUMBL: