@@ -2057,7 +2057,6 @@ FRAGMENT_SHADER_CODE
gl_FragColor.rgb *= (1.0 - fog_interp.a);
#endif // BASE_PASS
-
#else //pixel based fog
float fog_amount = 0.0;
@@ -1422,7 +1422,6 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
} else {
_find_resources(v);
}
I = I->next();