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Update transforms after timers update to make sure changes are made before render

Fixes #29952
PouleyKetchoupp 6 年之前
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c6b82f108a
共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2 0
      scene/main/scene_tree.cpp

+ 2 - 0
scene/main/scene_tree.cpp

@@ -567,6 +567,8 @@ bool SceneTree::idle(float p_time) {
 		E = N;
 	}
 
+	flush_transform_notifications(); //additional transforms after timers update
+
 	_call_idle_callbacks();
 
 #ifdef TOOLS_ENABLED