Clamp `PathFollow3D` progress when not looping
@@ -361,6 +361,8 @@ void PathFollow3D::set_progress(real_t p_progress) {
if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) {
progress = path_length;
}
+ } else {
+ progress = CLAMP(progress, 0, path_length);