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@@ -412,7 +412,7 @@ void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene
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void ShaderEditorPlugin::_resource_saved(Object *obj) {
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// May have been renamed on save.
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for (EditedShader &edited_shader : edited_shaders) {
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- if (edited_shader.shader.ptr() == obj) {
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+ if (edited_shader.shader.ptr() == obj || edited_shader.shader_inc.ptr() == obj) {
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_update_shader_list();
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return;
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}
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