The crash can be triggered for instance by trying to reparent a node and clicking on the background of the Reparent Node window.
@@ -484,7 +484,8 @@ void SceneTreeEditor::_selected_changed() {
void SceneTreeEditor::_deselect_items() {
// Clear currently elected items in scene tree dock.
- editor_selection->clear();
+ if (editor_selection)
+ editor_selection->clear();
}
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {