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Merge pull request #52667 from butkeim/master

Fix 3D Onion skinning missing
Rémi Verschelde 3 years ago
parent
commit
cd5a8f8dd4

+ 1 - 1
editor/plugins/animation_player_editor_plugin.cpp

@@ -904,7 +904,7 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
 	}
 }
 
-void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
+void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
 	if (!onion.can_overlay) {
 		return;
 	}

+ 3 - 2
editor/plugins/animation_player_editor_plugin.h

@@ -238,7 +238,7 @@ public:
 
 	void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
 	void edit(AnimationPlayer *p_player);
-	void forward_canvas_force_draw_over_viewport(Control *p_overlay);
+	void forward_force_draw_over_viewport(Control *p_overlay);
 
 	AnimationPlayerEditor(EditorNode *p_editor, AnimationPlayerEditorPlugin *p_plugin);
 };
@@ -262,7 +262,8 @@ public:
 	virtual bool handles(Object *p_object) const override;
 	virtual void make_visible(bool p_visible) override;
 
-	virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_canvas_force_draw_over_viewport(p_overlay); }
+	virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
+	virtual void forward_spatial_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_force_draw_over_viewport(p_overlay); }
 
 	AnimationPlayerEditorPlugin(EditorNode *p_node);
 	~AnimationPlayerEditorPlugin();