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Added custom editor splash (including sponsor logo).

Juan Linietsky 7 年 前
コミット
cf84ee22a9
5 ファイル変更35 行追加1 行削除
  1. 4 0
      SConstruct
  2. 24 0
      main/SCsub
  3. 6 0
      main/main.cpp
  4. 0 0
      main/splash_editor.png
  5. 1 1
      scene/resources/packed_scene.cpp

+ 4 - 0
SConstruct

@@ -188,6 +188,7 @@ opts.Add(BoolVariable('builtin_squish', "Use the builtin squish library", True))
 opts.Add(BoolVariable('builtin_thekla_atlas', "Use the builtin thekla_altas library", True))
 opts.Add(BoolVariable('builtin_zlib', "Use the builtin zlib library", True))
 opts.Add(BoolVariable('builtin_zstd', "Use the builtin zstd library", True))
+opts.Add(BoolVariable('no_editor_splash', "Don't use the custom splash screen for the editor", False))
 
 # Environment setup
 opts.Add("CXX", "C++ compiler")
@@ -239,6 +240,9 @@ if (env_base['target'] == 'debug'):
     env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
     env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
 
+if (env_base['no_editor_splash']):
+    env_base.Append(CPPFLAGS=['-DNO_EDITOR_SPLASH'])
+
 if not env_base['deprecated']:
     env_base.Append(CPPFLAGS=['-DDISABLE_DEPRECATED'])
 

+ 24 - 0
main/SCsub

@@ -24,6 +24,27 @@ def make_splash(target, source, env):
     g.write("#endif")
 
 
+def make_splash_editor(target, source, env):
+
+    src = source[0].srcnode().abspath
+    dst = target[0].srcnode().abspath
+    f = open(src, "rb")
+    g = open(dst, "w")
+
+    buf = f.read()
+
+    g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
+    g.write("#ifndef BOOT_SPLASH_EDITOR_H\n")
+    g.write("#define BOOT_SPLASH_EDITOR_H\n")
+    g.write('static const Color boot_splash_editor_bg_color = Color::html("#232323");\n')
+    g.write("static const unsigned char boot_splash_editor_png[] = {\n")
+    for i in range(len(buf)):
+        g.write(byte_to_str(buf[i]) + ",\n")
+    g.write("};\n")
+    g.write("#endif")
+
+
+
 def make_app_icon(target, source, env):
 
     src = source[0].srcnode().abspath
@@ -51,6 +72,9 @@ Export('env')
 env.Depends("#main/splash.gen.h", "#main/splash.png")
 env.Command("#main/splash.gen.h", "#main/splash.png", make_splash)
 
+env.Depends("#main/splash_editor.gen.h", "#main/splash.png")
+env.Command("#main/splash_editor.gen.h", "#main/splash_editor.png", make_splash_editor)
+
 env.Depends("#main/app_icon.gen.h", "#main/app_icon.png")
 env.Command("#main/app_icon.gen.h", "#main/app_icon.png", make_app_icon)
 

+ 6 - 0
main/main.cpp

@@ -42,6 +42,7 @@
 #include "script_debugger_remote.h"
 #include "servers/register_server_types.h"
 #include "splash.gen.h"
+#include "splash_editor.gen.h"
 
 #include "input_map.h"
 #include "io/resource_loader.h"
@@ -1051,7 +1052,12 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
 #ifndef NO_DEFAULT_BOOT_LOGO
 
 			MAIN_PRINT("Main: Create bootsplash");
+#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
+
+			Ref<Image> splash = editor ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
+#else
 			Ref<Image> splash = memnew(Image(boot_splash_png));
+#endif
 
 			MAIN_PRINT("Main: ClearColor");
 			VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color);

+ 0 - 0
main/splash_sponsors.png → main/splash_editor.png


+ 1 - 1
scene/resources/packed_scene.cpp

@@ -1213,7 +1213,7 @@ Dictionary SceneState::get_bundled_scene() const {
 		rnodes.push_back(nd.owner);
 		rnodes.push_back(nd.type);
 		uint32_t name_index = nd.name;
-		if (nd.index < (1 << (32 - NAME_INDEX_BITS))) { //save if less than 16k childs
+		if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k childs
 			name_index |= uint32_t(nd.index + 1) << NAME_INDEX_BITS; //for backwards compatibility, index 0 is no index
 		}
 		rnodes.push_back(name_index);