|
@@ -82,7 +82,7 @@ msgid ""
|
|
|
msgstr ""
|
|
|
"Project-Id-Version: Godot Engine class reference\n"
|
|
|
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
|
|
-"PO-Revision-Date: 2023-06-29 11:26+0000\n"
|
|
|
+"PO-Revision-Date: 2023-07-04 00:53+0000\n"
|
|
|
"Last-Translator: Haoyu Qiu <[email protected]>\n"
|
|
|
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
|
|
|
"godot-engine/godot-class-reference/zh_Hans/>\n"
|
|
@@ -91,7 +91,7 @@ msgstr ""
|
|
|
"Content-Type: text/plain; charset=UTF-8\n"
|
|
|
"Content-Transfer-Encoding: 8-bit\n"
|
|
|
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
|
|
-"X-Generator: Weblate 4.18.1\n"
|
|
|
+"X-Generator: Weblate 5.0-dev\n"
|
|
|
|
|
|
msgid "Description"
|
|
|
msgstr "描述"
|
|
@@ -32489,6 +32489,106 @@ msgstr ""
|
|
|
"如果为空,则回退到 [code]EditorSettings.export/android/debug_keystore[/"
|
|
|
"code]。"
|
|
|
|
|
|
+msgid ""
|
|
|
+"Allows read/write access to the \"properties\" table in the checkin "
|
|
|
+"database. See [url=https://developer.android.com/reference/android/Manifest."
|
|
|
+"permission#ACCESS_CHECKIN_PROPERTIES]ACCESS_CHECKIN_PROPERTIES[/url]."
|
|
|
+msgstr ""
|
|
|
+"允许对签到数据库的“properties”表进行读写访问。见 [url=https://developer."
|
|
|
+"android.com/reference/android/Manifest."
|
|
|
+"permission#ACCESS_CHECKIN_PROPERTIES]ACCESS_CHECKIN_PROPERTIES[/url]。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Allows access to the approximate location information. See [url=https://"
|
|
|
+"developer.android.com/reference/android/Manifest."
|
|
|
+"permission#ACCESS_COARSE_LOCATION]ACCESS_COARSE_LOCATION[/url]."
|
|
|
+msgstr ""
|
|
|
+"允许访问大致位置信息。见 [url=https://developer.android.com/reference/"
|
|
|
+"android/Manifest.permission#ACCESS_COARSE_LOCATION]ACCESS_COARSE_LOCATION[/"
|
|
|
+"url]。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Allows access to the precise location information. See [url=https://"
|
|
|
+"developer.android.com/reference/android/Manifest."
|
|
|
+"permission#ACCESS_FINE_LOCATION]ACCESS_FINE_LOCATION[/url]."
|
|
|
+msgstr ""
|
|
|
+"允许访问精确位置信息。见 [url=https://developer.android.com/reference/"
|
|
|
+"android/Manifest.permission#ACCESS_FINE_LOCATION]ACCESS_FINE_LOCATION[/url]。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Allows access to the extra location provider commands. See [url=https://"
|
|
|
+"developer.android.com/reference/android/Manifest."
|
|
|
+"permission#ACCESS_LOCATION_EXTRA_COMMANDS]ACCESS_LOCATION_EXTRA_COMMANDS[/"
|
|
|
+"url]."
|
|
|
+msgstr ""
|
|
|
+"允许对额外位置提供方命令的访问。见 [url=https://developer.android.com/"
|
|
|
+"reference/android/Manifest."
|
|
|
+"permission#ACCESS_LOCATION_EXTRA_COMMANDS]ACCESS_LOCATION_EXTRA_COMMANDS[/"
|
|
|
+"url]。"
|
|
|
+
|
|
|
+msgid "Allows an application to create mock location providers for testing."
|
|
|
+msgstr "允许应用程序为测试目的创建 Mock 位置提供方。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Allows access to the information about networks. See [url=https://developer."
|
|
|
+"android.com/reference/android/Manifest."
|
|
|
+"permission#ACCESS_NETWORK_STATE]ACCESS_NETWORK_STATE[/url]."
|
|
|
+msgstr ""
|
|
|
+"允许对网络相关信息进行访问。见 [url=https://developer.android.com/reference/"
|
|
|
+"android/Manifest.permission#ACCESS_NETWORK_STATE]ACCESS_NETWORK_STATE[/url]。"
|
|
|
+
|
|
|
+msgid "Allows an application to use SurfaceFlinger's low level features."
|
|
|
+msgstr "允许应用程序使用 SurfaceFlinger 的底层特性。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Allows access to the information about Wi-Fi networks. See [url=https://"
|
|
|
+"developer.android.com/reference/android/Manifest."
|
|
|
+"permission#ACCESS_WIFI_STATE]ACCESS_WIFI_STATE[/url]."
|
|
|
+msgstr ""
|
|
|
+"允许对 Wi-Fi 网络相关信息进行访问。见 [url=https://developer.android.com/"
|
|
|
+"reference/android/Manifest.permission#ACCESS_WIFI_STATE]ACCESS_WIFI_STATE[/"
|
|
|
+"url]。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Allows applications to call into AccountAuthenticators. See [url=https://"
|
|
|
+"developer.android.com/reference/android/Manifest."
|
|
|
+"permission#ACCOUNT_MANAGER]ACCOUNT_MANAGER[/url]."
|
|
|
+msgstr ""
|
|
|
+"允许应用程序对 AccountAuthenticator 进行调用。见 [url=https://developer."
|
|
|
+"android.com/reference/android/Manifest."
|
|
|
+"permission#ACCOUNT_MANAGER]ACCOUNT_MANAGER[/url]。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Allows an application to add voicemails into the system. See [url=https://"
|
|
|
+"developer.android.com/reference/android/Manifest."
|
|
|
+"permission#ADD_VOICEMAIL]ADD_VOICEMAIL[/url]."
|
|
|
+msgstr ""
|
|
|
+"允许应用程序向系统中添加语音邮件。见 [url=https://developer.android.com/"
|
|
|
+"reference/android/Manifest.permission#ADD_VOICEMAIL]ADD_VOICEMAIL[/url]。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Allows an application to act as an AccountAuthenticator for the "
|
|
|
+"AccountManager."
|
|
|
+msgstr "允许应用程序在 AccountManager 中扮演 AccountAuthenticator 的角色。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Allows an application to collect battery statistics. Sett [url=https://"
|
|
|
+"developer.android.com/reference/android/Manifest."
|
|
|
+"permission#BATTERY_STATS]BATTERY_STATS[/url]."
|
|
|
+msgstr ""
|
|
|
+"允许应用程序收集电池统计信息。见 [url=https://developer.android.com/"
|
|
|
+"reference/android/Manifest.permission#BATTERY_STATS]BATTERY_STATS[/url]。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Must be required by an AccessibilityService, to ensure that only the system "
|
|
|
+"can bind to it. See [url=https://developer.android.com/reference/android/"
|
|
|
+"Manifest.permission#BIND_ACCESSIBILITY_SERVICE]BIND_ACCESSIBILITY_SERVICE[/"
|
|
|
+"url]."
|
|
|
+msgstr ""
|
|
|
+"AccessibilityService 必须要求此权限,确保只能系统能够进行绑定。见 "
|
|
|
+"[url=https://developer.android.com/reference/android/Manifest."
|
|
|
+"permission#BIND_ACCESSIBILITY_SERVICE]BIND_ACCESSIBILITY_SERVICE[/url]。"
|
|
|
+
|
|
|
msgid ""
|
|
|
"Allows an application to receive the Intent.ACTION_BOOT_COMPLETED that is "
|
|
|
"broadcast after the system finishes booting. See [url=https://developer."
|
|
@@ -46854,12 +46954,6 @@ msgstr "设置渐变色在索引 [param point] 处的颜色。"
|
|
|
msgid "Sets the offset for the gradient color at index [param point]."
|
|
|
msgstr "设置渐变色在索引 [param point] 处的偏移。"
|
|
|
|
|
|
-msgid "Gradient's colors returned as a [PackedColorArray]."
|
|
|
-msgstr "将渐变色中的颜色以 [PackedColorArray] 的形式返回。"
|
|
|
-
|
|
|
-msgid "Gradient's offsets returned as a [PackedFloat32Array]."
|
|
|
-msgstr "将渐变色中的偏移以 [PackedFloat32Array] 的形式返回。"
|
|
|
-
|
|
|
msgid ""
|
|
|
"Constant interpolation, color changes abruptly at each point and stays "
|
|
|
"uniform between. This might cause visible aliasing when used for a gradient "
|
|
@@ -59349,6 +59443,20 @@ msgstr ""
|
|
|
"侵蚀/缩小远离障碍物的高度场的可行走区域距离。\n"
|
|
|
"[b]注意:[/b]烘焙时,这个值会向上取整到最接近的 [member cell_size] 的倍数。"
|
|
|
|
|
|
+msgid ""
|
|
|
+"The cell height used to rasterize the navigation mesh vertices on the Y "
|
|
|
+"axis. Must match with the cell height on the navigation map."
|
|
|
+msgstr ""
|
|
|
+"单元格高度,用于将导航网格的顶点在 Y 轴上进行栅格化。必须与导航地图的单元格高"
|
|
|
+"度匹配。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"The cell size used to rasterize the navigation mesh vertices on the XZ "
|
|
|
+"plane. Must match with the cell size on the navigation map."
|
|
|
+msgstr ""
|
|
|
+"单元格大小,用于将导航网格的顶点在 XZ 平面上进行栅格化。必须与导航地图的单元"
|
|
|
+"格大小匹配。"
|
|
|
+
|
|
|
msgid ""
|
|
|
"The sampling distance to use when generating the detail mesh, in cell unit."
|
|
|
msgstr "生成细分网格时使用的采样距离,以单元格为单位。"
|
|
@@ -59590,11 +59698,54 @@ msgstr ""
|
|
|
"念,这是有意为之的。根据当前的烘焙参数,一旦障碍网格足够大,大到足以在内部容"
|
|
|
"纳一个导航网格区域,则烘焙时将生成位于障碍源几何体网格内部的导航网格区域。"
|
|
|
|
|
|
+msgid ""
|
|
|
+"The bake function is deprecated due to core threading changes. To upgrade "
|
|
|
+"existing code, first create a [NavigationMeshSourceGeometryData3D] resource. "
|
|
|
+"Use this resource with [method parse_source_geometry_data] to parse the "
|
|
|
+"SceneTree for nodes that should contribute to the navigation mesh baking. "
|
|
|
+"The SceneTree parsing needs to happen on the main thread. After the parsing "
|
|
|
+"is finished use the resource with [method bake_from_source_geometry_data] to "
|
|
|
+"bake a navigation mesh."
|
|
|
+msgstr ""
|
|
|
+"由于核心多线程方面的更改,烘焙功能已废弃。更新现有代码时,请先创建一个 "
|
|
|
+"[NavigationMeshSourceGeometryData3D] 资源。调用 [method "
|
|
|
+"parse_source_geometry_data] 来解析 SceneTree 中影响导航网格烘焙的节点时请使用"
|
|
|
+"该资源。对 SceneTree 的解析需要在主线程进行。解析完成后,请在调用 [method "
|
|
|
+"bake_from_source_geometry_data] 时使用该资源对导航网格进行烘焙。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Bakes the provided [param navigation_mesh] with the data from the provided "
|
|
|
+"[param source_geometry_data]. After the process is finished the optional "
|
|
|
+"[param callback] will be called."
|
|
|
+msgstr ""
|
|
|
+"使用 [param source_geometry_data] 中提供的数据对 [param navigation_mesh] 进行"
|
|
|
+"烘焙。烘焙过程结束后,会调用可选的 [param callback]。"
|
|
|
+
|
|
|
msgid ""
|
|
|
"Removes all polygons and vertices from the provided [param navigation_mesh] "
|
|
|
"resource."
|
|
|
msgstr "从提供的 [param navigation_mesh] 资源中移除所有多边形和顶点。"
|
|
|
|
|
|
+msgid ""
|
|
|
+"Parses the [SceneTree] for source geometry according to the properties of "
|
|
|
+"[param navigation_mesh]. Updates the provided [param source_geometry_data] "
|
|
|
+"resource with the resulting data. The resource can then be used to bake a "
|
|
|
+"navigation mesh with [method bake_from_source_geometry_data]. After the "
|
|
|
+"process is finished the optional [param callback] will be called.\n"
|
|
|
+"[b]Note:[/b] This function needs to run on the main thread or with a "
|
|
|
+"deferred call as the SceneTree is not thread-safe."
|
|
|
+msgstr ""
|
|
|
+"根据 [param navigation_mesh] 的属性解析 [SceneTree] 中的源几何体。会使用解析"
|
|
|
+"的结果对提供的 [param source_geometry_data] 资源进行更新。后续可以在使用 "
|
|
|
+"[method bake_from_source_geometry_data] 烘焙导航网格时使用该资源。解析过程完"
|
|
|
+"成后,会调用可选的 [param callback]。\n"
|
|
|
+"[b]注意:[/b]因为 SceneTree 并不是线程安全的,所以这个函数需要在主线程执行或"
|
|
|
+"使用延迟调用。"
|
|
|
+
|
|
|
+msgid ""
|
|
|
+"Container for parsed source geometry data used in navigation mesh baking."
|
|
|
+msgstr "存放解析所得的源几何体数据的容器,用于导航网格的烘焙。"
|
|
|
+
|
|
|
msgid ""
|
|
|
"2D Obstacle used in navigation to constrain avoidance controlled agents "
|
|
|
"outside or inside an area."
|
|
@@ -68501,6 +68652,27 @@ msgstr "应用于该 [PanoramaSkyMaterial] 的 [Texture2D]。"
|
|
|
msgid "A node used to create a parallax scrolling background."
|
|
|
msgstr "用于创建视差滚动背景的节点。"
|
|
|
|
|
|
+msgid ""
|
|
|
+"A ParallaxBackground uses one or more [ParallaxLayer] child nodes to create "
|
|
|
+"a parallax effect. Each [ParallaxLayer] can move at a different speed using "
|
|
|
+"[member ParallaxLayer.motion_offset]. This creates an illusion of depth in a "
|
|
|
+"2D game. If not used with a [Camera2D], you must manually calculate the "
|
|
|
+"[member scroll_offset].\n"
|
|
|
+"[b]Note:[/b] Each [ParallaxBackground] is drawn on one specific [Viewport] "
|
|
|
+"and cannot be shared between multiple [Viewport]s, see [member CanvasLayer."
|
|
|
+"custom_viewport]. When using multiple [Viewport]s, for example in a split-"
|
|
|
+"screen game, you need create an individual [ParallaxBackground] for each "
|
|
|
+"[Viewport] you want it to be drawn on."
|
|
|
+msgstr ""
|
|
|
+"ParallaxBackground 使用一个或多个 [ParallaxLayer] 子节点来创建视差效果。每个 "
|
|
|
+"[ParallaxLayer] 可以使用 [member ParallaxLayer.motion_offset] 以不同的速度移"
|
|
|
+"动。这在 2D 游戏中可以创造一种深度错觉。如果没有与 [Camera2D] 一起使用,你必"
|
|
|
+"须手动计算 [member scroll_offset]。\n"
|
|
|
+"[b]注意:[/b]每个 [ParallaxBackground] 都是在各自的 [Viewport] 中绘制的,无法"
|
|
|
+"在不同 [Viewport] 之间共享,见 [member CanvasLayer.custom_viewport]。在分屏游"
|
|
|
+"戏等使用多个 [Viewport] 的场景下,你需要每个需要绘制的 [Viewport] 创建单独的 "
|
|
|
+"[ParallaxBackground]。"
|
|
|
+
|
|
|
msgid "The base position offset for all [ParallaxLayer] children."
|
|
|
msgstr "所有 [ParallaxLayer] 子元素的基本位置偏移。"
|
|
|
|
|
@@ -68553,6 +68725,23 @@ msgstr ""
|
|
|
"该节点的子节点将受其滚动偏移量的影响。\n"
|
|
|
"[b]注意:[/b]当该节点进入场景后,对其位置和比例的任何改变都将被忽略。"
|
|
|
|
|
|
+msgid ""
|
|
|
+"The ParallaxLayer's [Texture2D] repeating. Useful for creating an infinite "
|
|
|
+"scrolling background. If an axis is set to [code]0[/code], the [Texture2D] "
|
|
|
+"will not be repeated.\n"
|
|
|
+"If the length of the viewport axis is bigger than twice the repeated axis "
|
|
|
+"size, it will not repeat infinitely, as the parallax layer only draws 2 "
|
|
|
+"instances of the texture at any given time.\n"
|
|
|
+"[b]Note:[/b] Despite its name, the texture will not be mirrored, it will "
|
|
|
+"simply be repeated."
|
|
|
+msgstr ""
|
|
|
+"ParallaxLayer 的 [Texture2D] 镜像。用于创建无限滚动的背景。如果轴被设置为 "
|
|
|
+"[code]0[/code],则该 [Texture2D] 将不会被镜像。\n"
|
|
|
+"如果视口轴的长度大于镜像轴的两倍大小,并不会无限重复,因为视差层在任何时候只"
|
|
|
+"会绘制 2 个纹理实例。\n"
|
|
|
+"[b]注意:[/b]虽然属性的名称如此,但实际不会对纹理进行镜像操作,而是简单地重"
|
|
|
+"复。"
|
|
|
+
|
|
|
msgid ""
|
|
|
"The ParallaxLayer's offset relative to the parent ParallaxBackground's "
|
|
|
"[member ParallaxBackground.scroll_offset]."
|
|
@@ -68786,6 +68975,16 @@ msgstr "沿 Y 轴的 [member spread] 量。"
|
|
|
msgid "Each particle's hue will vary along this [CurveTexture]."
|
|
|
msgstr "每个粒子的色调将沿着这个 [CurveTexture] 变化。"
|
|
|
|
|
|
+msgid ""
|
|
|
+"Particle lifetime randomness ratio. The equation for the lifetime of a "
|
|
|
+"particle is [code]lifetime * (1.0 - randf() * lifetime_randomness)[/code]. "
|
|
|
+"For example, a [member lifetime_randomness] of [code]0.4[/code] scales the "
|
|
|
+"lifetime between [code]0.6[/code] to [code]1.0[/code] of its original value."
|
|
|
+msgstr ""
|
|
|
+"粒子寿命随机比率。粒子寿命的公式为 [code]lifetime * (1.0 - randf() * "
|
|
|
+"lifetime_randomness)[/code]。例如 [member lifetime_randomness] 为 [code]0.4[/"
|
|
|
+"code] 时,寿命会被缩放为原本的 [code]0.6[/code] 到 [code]1.0[/code] 倍。"
|
|
|
+
|
|
|
msgid ""
|
|
|
"Each particle's linear acceleration will vary along this [CurveTexture]."
|
|
|
msgstr "每个粒子的线性加速度将沿着这个 [CurveTexture] 变化。"
|