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Update Node::get_configuration_warnings signature

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Modificáronse 100 ficheiros con 161 adicións e 157 borrados
  1. 2 2
      modules/multiplayer/multiplayer_spawner.cpp
  2. 1 1
      modules/multiplayer/multiplayer_spawner.h
  3. 2 2
      modules/multiplayer/multiplayer_synchronizer.cpp
  4. 1 1
      modules/multiplayer/multiplayer_synchronizer.h
  5. 2 2
      scene/2d/animated_sprite_2d.cpp
  6. 1 1
      scene/2d/animated_sprite_2d.h
  7. 2 2
      scene/2d/canvas_modulate.cpp
  8. 1 1
      scene/2d/canvas_modulate.h
  9. 2 2
      scene/2d/collision_object_2d.cpp
  10. 1 1
      scene/2d/collision_object_2d.h
  11. 2 2
      scene/2d/collision_polygon_2d.cpp
  12. 1 1
      scene/2d/collision_polygon_2d.h
  13. 2 2
      scene/2d/collision_shape_2d.cpp
  14. 1 1
      scene/2d/collision_shape_2d.h
  15. 2 2
      scene/2d/cpu_particles_2d.cpp
  16. 1 1
      scene/2d/cpu_particles_2d.h
  17. 2 2
      scene/2d/gpu_particles_2d.cpp
  18. 1 1
      scene/2d/gpu_particles_2d.h
  19. 2 2
      scene/2d/joint_2d.cpp
  20. 1 1
      scene/2d/joint_2d.h
  21. 6 3
      scene/2d/light_2d.cpp
  22. 1 1
      scene/2d/light_2d.h
  23. 2 2
      scene/2d/light_occluder_2d.cpp
  24. 1 1
      scene/2d/light_occluder_2d.h
  25. 2 2
      scene/2d/navigation_agent_2d.cpp
  26. 1 1
      scene/2d/navigation_agent_2d.h
  27. 2 2
      scene/2d/navigation_link_2d.cpp
  28. 1 1
      scene/2d/navigation_link_2d.h
  29. 2 2
      scene/2d/navigation_region_2d.cpp
  30. 1 1
      scene/2d/navigation_region_2d.h
  31. 2 2
      scene/2d/parallax_layer.cpp
  32. 1 1
      scene/2d/parallax_layer.h
  33. 2 2
      scene/2d/path_2d.cpp
  34. 1 1
      scene/2d/path_2d.h
  35. 2 2
      scene/2d/physical_bone_2d.cpp
  36. 1 1
      scene/2d/physical_bone_2d.h
  37. 2 2
      scene/2d/physics_body_2d.cpp
  38. 1 1
      scene/2d/physics_body_2d.h
  39. 2 2
      scene/2d/remote_transform_2d.cpp
  40. 1 1
      scene/2d/remote_transform_2d.h
  41. 2 2
      scene/2d/shape_cast_2d.cpp
  42. 1 1
      scene/2d/shape_cast_2d.h
  43. 2 2
      scene/2d/skeleton_2d.cpp
  44. 1 1
      scene/2d/skeleton_2d.h
  45. 2 2
      scene/2d/tile_map.cpp
  46. 1 1
      scene/2d/tile_map.h
  47. 2 2
      scene/3d/bone_attachment_3d.cpp
  48. 2 1
      scene/3d/bone_attachment_3d.h
  49. 2 2
      scene/3d/collision_object_3d.cpp
  50. 1 1
      scene/3d/collision_object_3d.h
  51. 2 2
      scene/3d/collision_polygon_3d.cpp
  52. 1 1
      scene/3d/collision_polygon_3d.h
  53. 2 2
      scene/3d/collision_shape_3d.cpp
  54. 1 1
      scene/3d/collision_shape_3d.h
  55. 2 2
      scene/3d/cpu_particles_3d.cpp
  56. 1 1
      scene/3d/cpu_particles_3d.h
  57. 2 2
      scene/3d/decal.cpp
  58. 1 1
      scene/3d/decal.h
  59. 2 2
      scene/3d/fog_volume.cpp
  60. 1 1
      scene/3d/fog_volume.h
  61. 2 2
      scene/3d/gpu_particles_3d.cpp
  62. 1 1
      scene/3d/gpu_particles_3d.h
  63. 2 2
      scene/3d/gpu_particles_collision_3d.cpp
  64. 1 1
      scene/3d/gpu_particles_collision_3d.h
  65. 2 2
      scene/3d/joint_3d.cpp
  66. 1 1
      scene/3d/joint_3d.h
  67. 6 6
      scene/3d/light_3d.cpp
  68. 3 3
      scene/3d/light_3d.h
  69. 2 2
      scene/3d/lightmap_gi.cpp
  70. 1 1
      scene/3d/lightmap_gi.h
  71. 2 2
      scene/3d/navigation_agent_3d.cpp
  72. 1 1
      scene/3d/navigation_agent_3d.h
  73. 2 2
      scene/3d/navigation_link_3d.cpp
  74. 1 1
      scene/3d/navigation_link_3d.h
  75. 2 2
      scene/3d/navigation_region_3d.cpp
  76. 1 1
      scene/3d/navigation_region_3d.h
  77. 2 2
      scene/3d/occluder_instance_3d.cpp
  78. 1 1
      scene/3d/occluder_instance_3d.h
  79. 2 2
      scene/3d/path_3d.cpp
  80. 1 1
      scene/3d/path_3d.h
  81. 2 2
      scene/3d/physics_body_3d.cpp
  82. 1 1
      scene/3d/physics_body_3d.h
  83. 2 2
      scene/3d/reflection_probe.cpp
  84. 1 1
      scene/3d/reflection_probe.h
  85. 2 2
      scene/3d/remote_transform_3d.cpp
  86. 1 1
      scene/3d/remote_transform_3d.h
  87. 2 2
      scene/3d/shape_cast_3d.cpp
  88. 1 1
      scene/3d/shape_cast_3d.h
  89. 2 2
      scene/3d/soft_body_3d.cpp
  90. 1 1
      scene/3d/soft_body_3d.h
  91. 2 2
      scene/3d/sprite_3d.cpp
  92. 1 1
      scene/3d/sprite_3d.h
  93. 2 2
      scene/3d/vehicle_body_3d.cpp
  94. 1 1
      scene/3d/vehicle_body_3d.h
  95. 2 2
      scene/3d/visible_on_screen_notifier_3d.cpp
  96. 1 1
      scene/3d/visible_on_screen_notifier_3d.h
  97. 2 2
      scene/3d/visual_instance_3d.cpp
  98. 1 1
      scene/3d/visual_instance_3d.h
  99. 2 2
      scene/3d/voxel_gi.cpp
  100. 1 1
      scene/3d/voxel_gi.h

+ 2 - 2
modules/multiplayer/multiplayer_spawner.cpp

@@ -87,8 +87,8 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
 }
 #endif
 
-PackedStringArray MultiplayerSpawner::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array MultiplayerSpawner::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (spawn_path.is_empty() || !has_node(spawn_path)) {
 		warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));

+ 1 - 1
modules/multiplayer/multiplayer_spawner.h

@@ -91,7 +91,7 @@ protected:
 	void _get_property_list(List<PropertyInfo> *p_list) const;
 #endif
 public:
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	Node *get_spawn_node() const {
 		return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr;

+ 2 - 2
modules/multiplayer/multiplayer_synchronizer.cpp

@@ -143,8 +143,8 @@ bool MultiplayerSynchronizer::update_inbound_sync_time(uint16_t p_network_time)
 	return true;
 }
 
-PackedStringArray MultiplayerSynchronizer::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array MultiplayerSynchronizer::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (root_path.is_empty() || !has_node(root_path)) {
 		warnings.push_back(RTR("A valid NodePath must be set in the \"Root Path\" property in order for MultiplayerSynchronizer to be able to synchronize properties."));

+ 1 - 1
modules/multiplayer/multiplayer_synchronizer.h

@@ -91,7 +91,7 @@ public:
 	bool update_outbound_sync_time(uint64_t p_usec);
 	bool update_inbound_sync_time(uint16_t p_network_time);
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void set_replication_interval(double p_interval);
 	double get_replication_interval() const;

+ 2 - 2
scene/2d/animated_sprite_2d.cpp

@@ -568,8 +568,8 @@ StringName AnimatedSprite2D::get_animation() const {
 	return animation;
 }
 
-PackedStringArray AnimatedSprite2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node2D::get_configuration_warnings();
+Array AnimatedSprite2D::get_configuration_warnings() const {
+	Array warnings = Node2D::get_configuration_warnings();
 	if (frames.is_null()) {
 		warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite2D to display frames."));
 	}

+ 1 - 1
scene/2d/animated_sprite_2d.h

@@ -125,7 +125,7 @@ public:
 	void set_flip_v(bool p_flip);
 	bool is_flipped_v() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 	virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
 
 	AnimatedSprite2D();

+ 2 - 2
scene/2d/canvas_modulate.cpp

@@ -113,8 +113,8 @@ Color CanvasModulate::get_color() const {
 	return color;
 }
 
-PackedStringArray CanvasModulate::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array CanvasModulate::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (is_in_canvas && is_visible_in_tree()) {
 		List<Node *> nodes;

+ 1 - 1
scene/2d/canvas_modulate.h

@@ -54,7 +54,7 @@ public:
 	void set_color(const Color &p_color);
 	Color get_color() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	CanvasModulate();
 	~CanvasModulate();

+ 2 - 2
scene/2d/collision_object_2d.cpp

@@ -582,8 +582,8 @@ void CollisionObject2D::_update_pickable() {
 	}
 }
 
-PackedStringArray CollisionObject2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array CollisionObject2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (shapes.is_empty()) {
 		warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));

+ 1 - 1
scene/2d/collision_object_2d.h

@@ -166,7 +166,7 @@ public:
 	void set_pickable(bool p_enabled);
 	bool is_pickable() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	_FORCE_INLINE_ RID get_rid() const { return rid; }
 

+ 2 - 2
scene/2d/collision_polygon_2d.cpp

@@ -232,8 +232,8 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl
 }
 #endif
 
-PackedStringArray CollisionPolygon2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array CollisionPolygon2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<CollisionObject2D>(get_parent())) {
 		warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));

+ 1 - 1
scene/2d/collision_polygon_2d.h

@@ -77,7 +77,7 @@ public:
 	void set_polygon(const Vector<Point2> &p_polygon);
 	Vector<Point2> get_polygon() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void set_disabled(bool p_disabled);
 	bool is_disabled() const;

+ 2 - 2
scene/2d/collision_shape_2d.cpp

@@ -173,8 +173,8 @@ bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double
 	return shape->_edit_is_selected_on_click(p_point, p_tolerance);
 }
 
-PackedStringArray CollisionShape2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array CollisionShape2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	CollisionObject2D *col_object = Object::cast_to<CollisionObject2D>(get_parent());
 	if (col_object == nullptr) {

+ 1 - 1
scene/2d/collision_shape_2d.h

@@ -80,7 +80,7 @@ public:
 	void set_debug_color(const Color &p_color);
 	Color get_debug_color() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	CollisionShape2D();
 };

+ 2 - 2
scene/2d/cpu_particles_2d.cpp

@@ -246,8 +246,8 @@ bool CPUParticles2D::get_fractional_delta() const {
 	return fractional_delta;
 }
 
-PackedStringArray CPUParticles2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node2D::get_configuration_warnings();
+Array CPUParticles2D::get_configuration_warnings() const {
+	Array warnings = Node2D::get_configuration_warnings();
 
 	CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
 

+ 1 - 1
scene/2d/cpu_particles_2d.h

@@ -282,7 +282,7 @@ public:
 	void set_gravity(const Vector2 &p_gravity);
 	Vector2 get_gravity() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void restart();
 

+ 2 - 2
scene/2d/gpu_particles_2d.cpp

@@ -327,8 +327,8 @@ float GPUParticles2D::get_interp_to_end() const {
 	return interp_to_end_factor;
 }
 
-PackedStringArray GPUParticles2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node2D::get_configuration_warnings();
+Array GPUParticles2D::get_configuration_warnings() const {
+	Array warnings = Node2D::get_configuration_warnings();
 
 	if (process_material.is_null()) {
 		warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));

+ 1 - 1
scene/2d/gpu_particles_2d.h

@@ -161,7 +161,7 @@ public:
 	void set_amount_ratio(float p_ratio);
 	float get_amount_ratio() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void set_sub_emitter(const NodePath &p_path);
 	NodePath get_sub_emitter() const;

+ 2 - 2
scene/2d/joint_2d.cpp

@@ -212,8 +212,8 @@ bool Joint2D::get_exclude_nodes_from_collision() const {
 	return exclude_from_collision;
 }
 
-PackedStringArray Joint2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node2D::get_configuration_warnings();
+Array Joint2D::get_configuration_warnings() const {
+	Array warnings = Node2D::get_configuration_warnings();
 
 	if (!warning.is_empty()) {
 		warnings.push_back(warning);

+ 1 - 1
scene/2d/joint_2d.h

@@ -62,7 +62,7 @@ protected:
 	_FORCE_INLINE_ bool is_configured() const { return configured; }
 
 public:
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	void set_node_a(const NodePath &p_node_a);
 	NodePath get_node_a() const;

+ 6 - 3
scene/2d/light_2d.cpp

@@ -401,11 +401,14 @@ Vector2 PointLight2D::get_texture_offset() const {
 	return texture_offset;
 }
 
-PackedStringArray PointLight2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array PointLight2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!texture.is_valid()) {
-		warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property."));
+		Dictionary texture_warning;
+		texture_warning["message"] = RTR("A texture with the shape of the light must be supplied.");
+		texture_warning["property"] = "texture";
+		warnings.push_back(texture_warning);
 	}
 
 	return warnings;

+ 1 - 1
scene/2d/light_2d.h

@@ -174,7 +174,7 @@ public:
 	void set_texture_scale(real_t p_scale);
 	real_t get_texture_scale() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	PointLight2D();
 };

+ 2 - 2
scene/2d/light_occluder_2d.cpp

@@ -247,8 +247,8 @@ int LightOccluder2D::get_occluder_light_mask() const {
 	return mask;
 }
 
-PackedStringArray LightOccluder2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array LightOccluder2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!occluder_polygon.is_valid()) {
 		warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect."));

+ 1 - 1
scene/2d/light_occluder_2d.h

@@ -105,7 +105,7 @@ public:
 	void set_as_sdf_collision(bool p_enable);
 	bool is_set_as_sdf_collision() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	LightOccluder2D();
 	~LightOccluder2D();

+ 2 - 2
scene/2d/navigation_agent_2d.cpp

@@ -624,8 +624,8 @@ void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
 	emit_signal(SNAME("velocity_computed"), safe_velocity);
 }
 
-PackedStringArray NavigationAgent2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array NavigationAgent2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<Node2D>(get_parent())) {
 		warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D inheriting parent node."));

+ 1 - 1
scene/2d/navigation_agent_2d.h

@@ -200,7 +200,7 @@ public:
 
 	void _avoidance_done(Vector3 p_new_velocity);
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void set_avoidance_layers(uint32_t p_layers);
 	uint32_t get_avoidance_layers() const;

+ 2 - 2
scene/2d/navigation_link_2d.cpp

@@ -337,8 +337,8 @@ void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
 	NavigationServer2D::get_singleton()->link_set_travel_cost(link, travel_cost);
 }
 
-PackedStringArray NavigationLink2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array NavigationLink2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (start_position.is_equal_approx(end_position)) {
 		warnings.push_back(RTR("NavigationLink2D start position should be different than the end position to be useful."));

+ 1 - 1
scene/2d/navigation_link_2d.h

@@ -93,7 +93,7 @@ public:
 	void set_travel_cost(real_t p_travel_cost);
 	real_t get_travel_cost() const { return travel_cost; }
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	NavigationLink2D();
 	~NavigationLink2D();

+ 2 - 2
scene/2d/navigation_region_2d.cpp

@@ -275,8 +275,8 @@ void NavigationRegion2D::_navigation_map_changed(RID p_map) {
 }
 #endif // DEBUG_ENABLED
 
-PackedStringArray NavigationRegion2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node2D::get_configuration_warnings();
+Array NavigationRegion2D::get_configuration_warnings() const {
+	Array warnings = Node2D::get_configuration_warnings();
 
 	if (is_visible_in_tree() && is_inside_tree()) {
 		if (!navigation_polygon.is_valid()) {

+ 1 - 1
scene/2d/navigation_region_2d.h

@@ -113,7 +113,7 @@ public:
 	void set_avoidance_layer_value(int p_layer_number, bool p_value);
 	bool get_avoidance_layer_value(int p_layer_number) const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void bake_navigation_polygon(bool p_on_thread);
 	void _bake_finished(Ref<NavigationPolygon> p_navigation_polygon);

+ 2 - 2
scene/2d/parallax_layer.cpp

@@ -137,8 +137,8 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
 	_update_mirroring();
 }
 
-PackedStringArray ParallaxLayer::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array ParallaxLayer::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<ParallaxBackground>(get_parent())) {
 		warnings.push_back(RTR("ParallaxLayer node only works when set as child of a ParallaxBackground node."));

+ 1 - 1
scene/2d/parallax_layer.h

@@ -59,7 +59,7 @@ public:
 
 	void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale);
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 	ParallaxLayer();
 };
 

+ 2 - 2
scene/2d/path_2d.cpp

@@ -287,8 +287,8 @@ void PathFollow2D::_validate_property(PropertyInfo &p_property) const {
 	}
 }
 
-PackedStringArray PathFollow2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array PathFollow2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (is_visible_in_tree() && is_inside_tree()) {
 		if (!Object::cast_to<Path2D>(get_parent())) {

+ 1 - 1
scene/2d/path_2d.h

@@ -106,7 +106,7 @@ public:
 	void set_cubic_interpolation_enabled(bool p_enabled);
 	bool is_cubic_interpolation_enabled() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	PathFollow2D() {}
 };

+ 2 - 2
scene/2d/physical_bone_2d.cpp

@@ -106,8 +106,8 @@ void PhysicalBone2D::_find_joint_child() {
 	}
 }
 
-PackedStringArray PhysicalBone2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array PhysicalBone2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!parent_skeleton) {
 		warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!"));

+ 1 - 1
scene/2d/physical_bone_2d.h

@@ -79,7 +79,7 @@ public:
 	void set_follow_bone_when_simulating(bool p_follow);
 	bool get_follow_bone_when_simulating() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	PhysicalBone2D();
 	~PhysicalBone2D();

+ 2 - 2
scene/2d/physics_body_2d.cpp

@@ -928,10 +928,10 @@ void RigidBody2D::_notification(int p_what) {
 #endif
 }
 
-PackedStringArray RigidBody2D::get_configuration_warnings() const {
+Array RigidBody2D::get_configuration_warnings() const {
 	Transform2D t = get_transform();
 
-	PackedStringArray warnings = CollisionObject2D::get_configuration_warnings();
+	Array warnings = CollisionObject2D::get_configuration_warnings();
 
 	if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
 		warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));

+ 1 - 1
scene/2d/physics_body_2d.h

@@ -312,7 +312,7 @@ public:
 
 	TypedArray<Node2D> get_colliding_bodies() const; //function for script
 
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	RigidBody2D();
 	~RigidBody2D();

+ 2 - 2
scene/2d/remote_transform_2d.cpp

@@ -200,8 +200,8 @@ void RemoteTransform2D::force_update_cache() {
 	_update_cache();
 }
 
-PackedStringArray RemoteTransform2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array RemoteTransform2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
 		warnings.push_back(RTR("Path property must point to a valid Node2D node to work."));

+ 1 - 1
scene/2d/remote_transform_2d.h

@@ -70,7 +70,7 @@ public:
 
 	void force_update_cache();
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	RemoteTransform2D();
 };

+ 2 - 2
scene/2d/shape_cast_2d.cpp

@@ -402,8 +402,8 @@ Array ShapeCast2D::_get_collision_result() const {
 	return ret;
 }
 
-PackedStringArray ShapeCast2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node2D::get_configuration_warnings();
+Array ShapeCast2D::get_configuration_warnings() const {
+	Array warnings = Node2D::get_configuration_warnings();
 
 	if (shape.is_null()) {
 		warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned."));

+ 1 - 1
scene/2d/shape_cast_2d.h

@@ -118,7 +118,7 @@ public:
 	void remove_exception(const CollisionObject2D *p_node);
 	void clear_exceptions();
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	ShapeCast2D();
 };

+ 2 - 2
scene/2d/skeleton_2d.cpp

@@ -415,8 +415,8 @@ int Bone2D::get_index_in_skeleton() const {
 	return skeleton_index;
 }
 
-PackedStringArray Bone2D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array Bone2D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 	if (!skeleton) {
 		if (parent_bone) {
 			warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node."));

+ 1 - 1
scene/2d/skeleton_2d.h

@@ -78,7 +78,7 @@ public:
 	void apply_rest();
 	Transform2D get_skeleton_rest() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void set_autocalculate_length_and_angle(bool p_autocalculate);
 	bool get_autocalculate_length_and_angle() const;

+ 2 - 2
scene/2d/tile_map.cpp

@@ -1103,8 +1103,8 @@ void TileMap::draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_ce
 #undef DRAW_SIDE_IF_NEEDED
 }
 
-PackedStringArray TileMap::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array TileMap::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	// Retrieve the set of Z index values with a Y-sorted layer.
 	RBSet<int> y_sorted_z_index;

+ 1 - 1
scene/2d/tile_map.h

@@ -232,7 +232,7 @@ public:
 	GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
 
 	// Configuration warnings.
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	TileMap();
 	~TileMap();

+ 2 - 2
scene/3d/bone_attachment_3d.cpp

@@ -87,8 +87,8 @@ void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
 	}
 }
 
-PackedStringArray BoneAttachment3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node3D::get_configuration_warnings();
+Array BoneAttachment3D::get_configuration_warnings() const {
+	Array warnings = Node3D::get_configuration_warnings();
 
 	if (use_external_skeleton) {
 		if (external_skeleton_node_cache.is_null()) {

+ 2 - 1
scene/3d/bone_attachment_3d.h

@@ -71,7 +71,8 @@ public:
 	virtual void notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map);
 #endif // TOOLS_ENABLED
 
-	virtual PackedStringArray get_configuration_warnings() const override;
+public:
+	virtual Array get_configuration_warnings() const override;
 
 	void set_bone_name(const String &p_name);
 	String get_bone_name() const;

+ 2 - 2
scene/3d/collision_object_3d.cpp

@@ -728,8 +728,8 @@ bool CollisionObject3D::get_capture_input_on_drag() const {
 	return capture_input_on_drag;
 }
 
-PackedStringArray CollisionObject3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array CollisionObject3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (shapes.is_empty()) {
 		warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));

+ 1 - 1
scene/3d/collision_object_3d.h

@@ -173,7 +173,7 @@ public:
 
 	_FORCE_INLINE_ RID get_rid() const { return rid; }
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	CollisionObject3D();
 	~CollisionObject3D();

+ 2 - 2
scene/3d/collision_polygon_3d.cpp

@@ -168,8 +168,8 @@ void CollisionPolygon3D::set_margin(real_t p_margin) {
 	}
 }
 
-PackedStringArray CollisionPolygon3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array CollisionPolygon3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<CollisionObject3D>(get_parent())) {
 		warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));

+ 1 - 1
scene/3d/collision_polygon_3d.h

@@ -74,7 +74,7 @@ public:
 	real_t get_margin() const;
 	void set_margin(real_t p_margin);
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	CollisionPolygon3D();
 };

+ 2 - 2
scene/3d/collision_shape_3d.cpp

@@ -118,8 +118,8 @@ void CollisionShape3D::resource_changed(Ref<Resource> res) {
 }
 #endif
 
-PackedStringArray CollisionShape3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array CollisionShape3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	CollisionObject3D *col_object = Object::cast_to<CollisionObject3D>(get_parent());
 	if (col_object == nullptr) {

+ 1 - 1
scene/3d/collision_shape_3d.h

@@ -64,7 +64,7 @@ public:
 	void set_disabled(bool p_disabled);
 	bool is_disabled() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	CollisionShape3D();
 	~CollisionShape3D();

+ 2 - 2
scene/3d/cpu_particles_3d.cpp

@@ -193,8 +193,8 @@ bool CPUParticles3D::get_fractional_delta() const {
 	return fractional_delta;
 }
 
-PackedStringArray CPUParticles3D::get_configuration_warnings() const {
-	PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
+Array CPUParticles3D::get_configuration_warnings() const {
+	Array warnings = GeometryInstance3D::get_configuration_warnings();
 
 	bool mesh_found = false;
 	bool anim_material_found = false;

+ 1 - 1
scene/3d/cpu_particles_3d.h

@@ -302,7 +302,7 @@ public:
 	void set_gravity(const Vector3 &p_gravity);
 	Vector3 get_gravity() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void restart();
 

+ 2 - 2
scene/3d/decal.cpp

@@ -162,8 +162,8 @@ void Decal::_validate_property(PropertyInfo &p_property) const {
 	}
 }
 
-PackedStringArray Decal::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array Decal::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
 		warnings.push_back(RTR("Decals are only available when using the Forward+ or Mobile rendering backends."));

+ 1 - 1
scene/3d/decal.h

@@ -69,7 +69,7 @@ protected:
 #endif // DISABLE_DEPRECATED
 
 public:
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	void set_size(const Vector3 &p_size);
 	Vector3 get_size() const;

+ 2 - 2
scene/3d/fog_volume.cpp

@@ -117,8 +117,8 @@ AABB FogVolume::get_aabb() const {
 	return AABB();
 }
 
-PackedStringArray FogVolume::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array FogVolume::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	Ref<Environment> environment = get_viewport()->find_world_3d()->get_environment();
 

+ 1 - 1
scene/3d/fog_volume.h

@@ -66,7 +66,7 @@ public:
 	Ref<Material> get_material() const;
 
 	virtual AABB get_aabb() const override;
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	FogVolume();
 	~FogVolume();

+ 2 - 2
scene/3d/gpu_particles_3d.cpp

@@ -296,8 +296,8 @@ bool GPUParticles3D::get_interpolate() const {
 	return interpolate;
 }
 
-PackedStringArray GPUParticles3D::get_configuration_warnings() const {
-	PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
+Array GPUParticles3D::get_configuration_warnings() const {
+	Array warnings = GeometryInstance3D::get_configuration_warnings();
 
 	bool meshes_found = false;
 	bool anim_material_found = false;

+ 1 - 1
scene/3d/gpu_particles_3d.h

@@ -164,7 +164,7 @@ public:
 	void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
 	Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void set_sub_emitter(const NodePath &p_path);
 	NodePath get_sub_emitter() const;

+ 2 - 2
scene/3d/gpu_particles_collision_3d.cpp

@@ -527,8 +527,8 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() {
 	return ret;
 }
 
-PackedStringArray GPUParticlesCollisionSDF3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array GPUParticlesCollisionSDF3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (bake_mask == 0) {
 		warnings.push_back(RTR("The Bake Mask has no bits enabled, which means baking will not produce any collision for this GPUParticlesCollisionSDF3D.\nTo resolve this, enable at least one bit in the Bake Mask property."));

+ 1 - 1
scene/3d/gpu_particles_collision_3d.h

@@ -170,7 +170,7 @@ protected:
 #endif // DISABLE_DEPRECATED
 
 public:
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	void set_thickness(float p_thickness);
 	float get_thickness() const;

+ 2 - 2
scene/3d/joint_3d.cpp

@@ -198,8 +198,8 @@ bool Joint3D::get_exclude_nodes_from_collision() const {
 	return exclude_from_collision;
 }
 
-PackedStringArray Joint3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node3D::get_configuration_warnings();
+Array Joint3D::get_configuration_warnings() const {
+	Array warnings = Node3D::get_configuration_warnings();
 
 	if (!warning.is_empty()) {
 		warnings.push_back(warning);

+ 1 - 1
scene/3d/joint_3d.h

@@ -63,7 +63,7 @@ protected:
 	_FORCE_INLINE_ bool is_configured() const { return configured; }
 
 public:
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	void set_node_a(const NodePath &p_node_a);
 	NodePath get_node_a() const;

+ 6 - 6
scene/3d/light_3d.cpp

@@ -169,8 +169,8 @@ AABB Light3D::get_aabb() const {
 	return AABB();
 }
 
-PackedStringArray Light3D::get_configuration_warnings() const {
-	PackedStringArray warnings = VisualInstance3D::get_configuration_warnings();
+Array Light3D::get_configuration_warnings() const {
+	Array warnings = VisualInstance3D::get_configuration_warnings();
 
 	if (!get_scale().is_equal_approx(Vector3(1, 1, 1))) {
 		warnings.push_back(RTR("A light's scale does not affect the visual size of the light."));
@@ -596,8 +596,8 @@ OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const {
 	return shadow_mode;
 }
 
-PackedStringArray OmniLight3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Light3D::get_configuration_warnings();
+Array OmniLight3D::get_configuration_warnings() const {
+	Array warnings = Light3D::get_configuration_warnings();
 
 	if (!has_shadow() && get_projector().is_valid()) {
 		warnings.push_back(RTR("Projector texture only works with shadows active."));
@@ -628,8 +628,8 @@ OmniLight3D::OmniLight3D() :
 	set_shadow_mode(SHADOW_CUBE);
 }
 
-PackedStringArray SpotLight3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Light3D::get_configuration_warnings();
+Array SpotLight3D::get_configuration_warnings() const {
+	Array warnings = Light3D::get_configuration_warnings();
 
 	if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
 		warnings.push_back(RTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows."));

+ 3 - 3
scene/3d/light_3d.h

@@ -147,7 +147,7 @@ public:
 	Color get_correlated_color() const;
 
 	virtual AABB get_aabb() const override;
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	Light3D();
 	~Light3D();
@@ -217,7 +217,7 @@ public:
 	void set_shadow_mode(ShadowMode p_mode);
 	ShadowMode get_shadow_mode() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	OmniLight3D();
 };
@@ -231,7 +231,7 @@ protected:
 	static void _bind_methods();
 
 public:
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	SpotLight3D();
 };

+ 2 - 2
scene/3d/lightmap_gi.cpp

@@ -1528,8 +1528,8 @@ Ref<CameraAttributes> LightmapGI::get_camera_attributes() const {
 	return camera_attributes;
 }
 
-PackedStringArray LightmapGI::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array LightmapGI::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
 		warnings.push_back(RTR("Lightmap can only be baked from a device that supports the RD backends. Lightmap baking may fail."));

+ 1 - 1
scene/3d/lightmap_gi.h

@@ -302,7 +302,7 @@ public:
 
 	BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
 
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	LightmapGI();
 };

+ 2 - 2
scene/3d/navigation_agent_3d.cpp

@@ -690,8 +690,8 @@ void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) {
 	emit_signal(SNAME("velocity_computed"), safe_velocity);
 }
 
-PackedStringArray NavigationAgent3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array NavigationAgent3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<Node3D>(get_parent())) {
 		warnings.push_back(RTR("The NavigationAgent3D can be used only under a Node3D inheriting parent node."));

+ 1 - 1
scene/3d/navigation_agent_3d.h

@@ -221,7 +221,7 @@ public:
 
 	void _avoidance_done(Vector3 p_new_velocity);
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	void set_avoidance_layers(uint32_t p_layers);
 	uint32_t get_avoidance_layers() const;

+ 2 - 2
scene/3d/navigation_link_3d.cpp

@@ -458,8 +458,8 @@ void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {
 	NavigationServer3D::get_singleton()->link_set_travel_cost(link, travel_cost);
 }
 
-PackedStringArray NavigationLink3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array NavigationLink3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (start_position.is_equal_approx(end_position)) {
 		warnings.push_back(RTR("NavigationLink3D start position should be different than the end position to be useful."));

+ 1 - 1
scene/3d/navigation_link_3d.h

@@ -99,7 +99,7 @@ public:
 	void set_travel_cost(real_t p_travel_cost);
 	real_t get_travel_cost() const { return travel_cost; }
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 };
 
 #endif // NAVIGATION_LINK_3D_H

+ 2 - 2
scene/3d/navigation_region_3d.cpp

@@ -270,8 +270,8 @@ bool NavigationRegion3D::is_baking() const {
 	return NavigationServer3D::get_singleton()->is_baking_navigation_mesh(navigation_mesh);
 }
 
-PackedStringArray NavigationRegion3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array NavigationRegion3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (is_visible_in_tree() && is_inside_tree()) {
 		if (!navigation_mesh.is_valid()) {

+ 1 - 1
scene/3d/navigation_region_3d.h

@@ -107,7 +107,7 @@ public:
 	void _bake_finished(Ref<NavigationMesh> p_navigation_mesh);
 	bool is_baking() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	NavigationRegion3D();
 	~NavigationRegion3D();

+ 2 - 2
scene/3d/occluder_instance_3d.cpp

@@ -693,8 +693,8 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake_scene(Node *p_from_node,
 	return BAKE_ERROR_OK;
 }
 
-PackedStringArray OccluderInstance3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array OccluderInstance3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) {
 		warnings.push_back(RTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling."));

+ 1 - 1
scene/3d/occluder_instance_3d.h

@@ -181,7 +181,7 @@ protected:
 	static void _bind_methods();
 
 public:
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	enum BakeError {
 		BAKE_ERROR_OK,

+ 2 - 2
scene/3d/path_3d.cpp

@@ -291,8 +291,8 @@ void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
 	}
 }
 
-PackedStringArray PathFollow3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array PathFollow3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (is_visible_in_tree() && is_inside_tree()) {
 		if (!Object::cast_to<Path3D>(get_parent())) {

+ 1 - 1
scene/3d/path_3d.h

@@ -122,7 +122,7 @@ public:
 	void set_cubic_interpolation_enabled(bool p_enabled);
 	bool is_cubic_interpolation_enabled() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	PathFollow3D() {}
 };

+ 2 - 2
scene/3d/physics_body_3d.cpp

@@ -995,8 +995,8 @@ TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const {
 	return ret;
 }
 
-PackedStringArray RigidBody3D::get_configuration_warnings() const {
-	PackedStringArray warnings = CollisionObject3D::get_configuration_warnings();
+Array RigidBody3D::get_configuration_warnings() const {
+	Array warnings = CollisionObject3D::get_configuration_warnings();
 
 	Vector3 scale = get_transform().get_basis().get_scale();
 	if (ABS(scale.x - 1.0) > 0.05 || ABS(scale.y - 1.0) > 0.05 || ABS(scale.z - 1.0) > 0.05) {

+ 1 - 1
scene/3d/physics_body_3d.h

@@ -328,7 +328,7 @@ public:
 	void set_constant_torque(const Vector3 &p_torque);
 	Vector3 get_constant_torque() const;
 
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	RigidBody3D();
 	~RigidBody3D();

+ 2 - 2
scene/3d/reflection_probe.cpp

@@ -190,8 +190,8 @@ AABB ReflectionProbe::get_aabb() const {
 	return aabb;
 }
 
-PackedStringArray ReflectionProbe::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array ReflectionProbe::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
 		warnings.push_back(RTR("ReflectionProbes are not supported when using the GL Compatibility backend yet. Support will be added in a future release."));

+ 1 - 1
scene/3d/reflection_probe.h

@@ -122,7 +122,7 @@ public:
 
 	virtual AABB get_aabb() const override;
 
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	ReflectionProbe();
 	~ReflectionProbe();

+ 2 - 2
scene/3d/remote_transform_3d.cpp

@@ -200,8 +200,8 @@ void RemoteTransform3D::force_update_cache() {
 	_update_cache();
 }
 
-PackedStringArray RemoteTransform3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array RemoteTransform3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) {
 		warnings.push_back(RTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."));

+ 1 - 1
scene/3d/remote_transform_3d.h

@@ -70,7 +70,7 @@ public:
 
 	void force_update_cache();
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	RemoteTransform3D();
 };

+ 2 - 2
scene/3d/shape_cast_3d.cpp

@@ -170,8 +170,8 @@ void ShapeCast3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
 }
 
-PackedStringArray ShapeCast3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node3D::get_configuration_warnings();
+Array ShapeCast3D::get_configuration_warnings() const {
+	Array warnings = Node3D::get_configuration_warnings();
 
 	if (shape.is_null()) {
 		warnings.push_back(RTR("This node cannot interact with other objects unless a Shape3D is assigned."));

+ 1 - 1
scene/3d/shape_cast_3d.h

@@ -140,7 +140,7 @@ public:
 	void remove_exception(const CollisionObject3D *p_node);
 	void clear_exceptions();
 
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 };
 
 #endif // SHAPE_CAST_3D_H

+ 2 - 2
scene/3d/soft_body_3d.cpp

@@ -373,8 +373,8 @@ void SoftBody3D::_bind_methods() {
 	BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
 }
 
-PackedStringArray SoftBody3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array SoftBody3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (mesh.is_null()) {
 		warnings.push_back(RTR("This body will be ignored until you set a mesh."));

+ 1 - 1
scene/3d/soft_body_3d.h

@@ -126,7 +126,7 @@ protected:
 	void _notification(int p_what);
 	static void _bind_methods();
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 public:
 	RID get_physics_rid() const { return physics_rid; }

+ 2 - 2
scene/3d/sprite_3d.cpp

@@ -1430,8 +1430,8 @@ StringName AnimatedSprite3D::get_animation() const {
 	return animation;
 }
 
-PackedStringArray AnimatedSprite3D::get_configuration_warnings() const {
-	PackedStringArray warnings = SpriteBase3D::get_configuration_warnings();
+Array AnimatedSprite3D::get_configuration_warnings() const {
+	Array warnings = SpriteBase3D::get_configuration_warnings();
 	if (frames.is_null()) {
 		warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."));
 	}

+ 1 - 1
scene/3d/sprite_3d.h

@@ -285,7 +285,7 @@ public:
 
 	virtual Rect2 get_item_rect() const override;
 
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 	virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
 
 	AnimatedSprite3D();

+ 2 - 2
scene/3d/vehicle_body_3d.cpp

@@ -105,8 +105,8 @@ void VehicleWheel3D::_notification(int p_what) {
 	}
 }
 
-PackedStringArray VehicleWheel3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array VehicleWheel3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!Object::cast_to<VehicleBody3D>(get_parent())) {
 		warnings.push_back(RTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D."));

+ 1 - 1
scene/3d/vehicle_body_3d.h

@@ -147,7 +147,7 @@ public:
 	void set_steering(real_t p_steering);
 	real_t get_steering() const;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	VehicleWheel3D();
 };

+ 2 - 2
scene/3d/visible_on_screen_notifier_3d.cpp

@@ -79,8 +79,8 @@ void VisibleOnScreenNotifier3D::_notification(int p_what) {
 	}
 }
 
-PackedStringArray VisibleOnScreenNotifier3D::get_configuration_warnings() const {
-	PackedStringArray warnings = VisualInstance3D::get_configuration_warnings();
+Array VisibleOnScreenNotifier3D::get_configuration_warnings() const {
+	Array warnings = VisualInstance3D::get_configuration_warnings();
 
 	if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
 		warnings.push_back(RTR("VisibleOnScreenNotifier3D nodes are not supported when using the GL Compatibility backend yet. Support will be added in a future release."));

+ 1 - 1
scene/3d/visible_on_screen_notifier_3d.h

@@ -57,7 +57,7 @@ public:
 	virtual AABB get_aabb() const override;
 	bool is_on_screen() const;
 
-	virtual PackedStringArray get_configuration_warnings() const override;
+	virtual Array get_configuration_warnings() const override;
 
 	VisibleOnScreenNotifier3D();
 	~VisibleOnScreenNotifier3D();

+ 2 - 2
scene/3d/visual_instance_3d.cpp

@@ -425,8 +425,8 @@ bool GeometryInstance3D::is_ignoring_occlusion_culling() {
 	return ignore_occlusion_culling;
 }
 
-PackedStringArray GeometryInstance3D::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array GeometryInstance3D::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) {
 		warnings.push_back(RTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance."));

+ 1 - 1
scene/3d/visual_instance_3d.h

@@ -194,7 +194,7 @@ public:
 	void set_ignore_occlusion_culling(bool p_enabled);
 	bool is_ignoring_occlusion_culling();
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 	GeometryInstance3D();
 	virtual ~GeometryInstance3D();
 };

+ 2 - 2
scene/3d/voxel_gi.cpp

@@ -518,8 +518,8 @@ AABB VoxelGI::get_aabb() const {
 	return AABB(-size / 2, size);
 }
 
-PackedStringArray VoxelGI::get_configuration_warnings() const {
-	PackedStringArray warnings = Node::get_configuration_warnings();
+Array VoxelGI::get_configuration_warnings() const {
+	Array warnings = Node::get_configuration_warnings();
 
 	if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
 		warnings.push_back(RTR("VoxelGI nodes are not supported when using the GL Compatibility backend yet. Support will be added in a future release."));

+ 1 - 1
scene/3d/voxel_gi.h

@@ -163,7 +163,7 @@ public:
 
 	virtual AABB get_aabb() const override;
 
-	PackedStringArray get_configuration_warnings() const override;
+	Array get_configuration_warnings() const override;
 
 	VoxelGI();
 	~VoxelGI();

Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio