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Merge pull request #105716 from akien-mga/4.3-ci-sync-with-4.4

[4.3] CI: Sync configuration with `4.4` branch
Rémi Verschelde 4 hónapja
szülő
commit
d61a908228

+ 5 - 3
.github/actions/download-artifact/action.yml

@@ -1,15 +1,17 @@
 name: Download Godot artifact
 description: Download the Godot artifact.
+
 inputs:
   name:
     description: The artifact name.
-    default: "${{ github.job }}"
+    default: ${{ github.job }}
   path:
     description: The path to download and extract to.
     required: true
-    default: "./"
+    default: ./
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     - name: Download Godot Artifact
       uses: actions/download-artifact@v4

+ 0 - 23
.github/actions/godot-api-dump/action.yml

@@ -1,23 +0,0 @@
-name: Dump Godot API
-description: Dump Godot API for GDExtension
-inputs:
-  bin:
-    description: The path to the Godot executable
-    required: true
-runs:
-  using: "composite"
-  steps:
-    # Dump GDExtension interface and API
-    - name: Dump GDExtension interface and API for godot-cpp build
-      shell: sh
-      run: |
-        ${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
-        mkdir godot-api
-        cp -f gdextension_interface.h godot-api/
-        cp -f extension_api.json godot-api/
-
-    - name: Upload API dump
-      uses: ./.github/actions/upload-artifact
-      with:
-        name: 'godot-api-dump'
-        path: './godot-api/*'

+ 11 - 7
.github/actions/godot-build/action.yml

@@ -1,34 +1,38 @@
 name: Build Godot
 description: Build Godot with the provided options.
+
 inputs:
   target:
     description: Build target (editor, template_release, template_debug).
-    default: "editor"
+    default: editor
   tests:
     description: Unit tests.
     default: false
+    required: false
   platform:
     description: Target platform.
     required: false
   sconsflags:
+    description: Additional SCons flags.
     default: ""
+    required: false
   scons-cache:
     description: The SCons cache path.
-    default: "${{ github.workspace }}/.scons-cache/"
+    default: ${{ github.workspace }}/.scons_cache/
   scons-cache-limit:
     description: The SCons cache size limit.
     # actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
     # Limit to 7 GiB to avoid having the extracted cache fill the disk.
     default: 7168
 runs:
-  using: "composite"
+  using: composite
   steps:
-    - name: Scons Build
+    - name: SCons Build
       shell: sh
       env:
-          SCONSFLAGS: ${{ inputs.sconsflags }}
-          SCONS_CACHE: ${{ inputs.scons-cache }}
-          SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
+        SCONSFLAGS: ${{ inputs.sconsflags }}
+        SCONS_CACHE: ${{ inputs.scons-cache }}
+        SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
       run: |
         echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
 

+ 10 - 9
.github/actions/godot-cache-restore/action.yml

@@ -3,18 +3,19 @@ description: Restore Godot build cache.
 inputs:
   cache-name:
     description: The cache base name (job name by default).
-    default: "${{github.job}}"
+    default: ${{ github.job }}
   scons-cache:
     description: The SCons cache path.
-    default: "${{github.workspace}}/.scons-cache/"
+    default: ${{ github.workspace }}/.scons_cache/
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     - name: Restore SCons cache directory
       uses: actions/cache/restore@v4
       with:
-        path: ${{inputs.scons-cache}}
-        key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
+        path: ${{ inputs.scons-cache }}
+        key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
 
         # We try to match an existing cache to restore from it. Each potential key is checked against
         # all existing caches as a prefix. E.g. 'linux-template-minimal' would match any cache that
@@ -28,7 +29,7 @@ runs:
         #   4. A partial match for the same base branch only (not ideal, matches any PR with the same base branch).
 
         restore-keys: |
-          ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
-          ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
-          ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-refs/heads/${{env.GODOT_BASE_BRANCH}}
-          ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}
+          ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
+          ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
+          ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
+          ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}

+ 6 - 5
.github/actions/godot-cache-save/action.yml

@@ -3,15 +3,16 @@ description: Save Godot build cache.
 inputs:
   cache-name:
     description: The cache base name (job name by default).
-    default: "${{github.job}}"
+    default: ${{ github.job }}
   scons-cache:
     description: The SCons cache path.
-    default: "${{github.workspace}}/.scons-cache/"
+    default: ${{ github.workspace }}/.scons_cache/
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     - name: Save SCons cache directory
       uses: actions/cache/save@v4
       with:
-        path: ${{inputs.scons-cache}}
-        key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
+        path: ${{ inputs.scons-cache }}
+        key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}

+ 3 - 1
.github/actions/godot-converter-test/action.yml

@@ -1,11 +1,13 @@
 name: Test Godot project converter
 description: Test the Godot project converter.
+
 inputs:
   bin:
     description: The path to the Godot executable
     required: true
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     - name: Test 3-to-4 conversion
       shell: sh

+ 40 - 0
.github/actions/godot-cpp-build/action.yml

@@ -0,0 +1,40 @@
+name: Build godot-cpp
+description: Build godot-cpp with the provided options.
+
+inputs:
+  bin:
+    description: Path to the Godot binary.
+    required: true
+    type: string
+  scons-flags:
+    description: Additional SCons flags.
+    type: string
+  scons-cache:
+    description: The SCons cache path.
+    default: ${{ github.workspace }}/.scons_cache/
+    type: string
+  godot-cpp-branch:
+    description: The godot-cpp branch.
+    default: master
+    type: string
+
+runs:
+  using: composite
+  steps:
+    - name: Checkout
+      uses: actions/checkout@v4
+      with:
+        submodules: recursive
+        repository: godotengine/godot-cpp
+        ref: ${{ inputs.godot-cpp-branch }}
+        path: godot-cpp
+
+    - name: Extract API
+      shell: sh
+      run: ${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
+
+    - name: SCons Build
+      shell: sh
+      env:
+        SCONS_CACHE: ${{ inputs.scons-cache }}
+      run: scons --directory=./godot-cpp/test "gdextension_dir=${{ github.workspace }}" ${{ inputs.scons-flags }}

+ 6 - 5
.github/actions/godot-deps/action.yml

@@ -1,17 +1,19 @@
 name: Setup Python and SCons
 description: Setup Python, install the pip version of SCons.
+
 inputs:
   python-version:
     description: The Python version to use.
-    default: "3.x"
+    default: 3.x
   python-arch:
     description: The Python architecture.
-    default: "x64"
+    default: x64
   scons-version:
     description: The SCons version to use.
-    default: "4.8.0"
+    default: 4.8.1
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     - name: Set up Python 3.x
       uses: actions/setup-python@v5
@@ -25,6 +27,5 @@ runs:
       shell: bash
       run: |
         python -c "import sys; print(sys.version)"
-        python -m pip install wheel
         python -m pip install scons==${{ inputs.scons-version }}
         scons --version

+ 3 - 1
.github/actions/godot-project-test/action.yml

@@ -1,11 +1,13 @@
 name: Test Godot project
 description: Run the test Godot project.
+
 inputs:
   bin:
     description: The path to the Godot executable
     required: true
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     # Download and extract zip archive with project, folder is renamed to be able to easy change used project
     - name: Download test project

+ 5 - 3
.github/actions/upload-artifact/action.yml

@@ -1,15 +1,17 @@
 name: Upload Godot artifact
 description: Upload the Godot artifact.
+
 inputs:
   name:
     description: The artifact name.
-    default: "${{ github.job }}"
+    default: ${{ github.job }}
   path:
     description: The path to upload.
     required: true
-    default: "bin/*"
+    default: bin/*
+
 runs:
-  using: "composite"
+  using: composite
   steps:
     - name: Upload Godot Artifact
       uses: actions/upload-artifact@v4

+ 4 - 6
.github/workflows/android_builds.yml

@@ -8,14 +8,11 @@ env:
   GODOT_BASE_BRANCH: 4.3
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
-  cancel-in-progress: true
-
 jobs:
   build-android:
-    runs-on: "ubuntu-20.04"
+    runs-on: ubuntu-24.04
     name: ${{ matrix.name }}
+    timeout-minutes: 60
     strategy:
       fail-fast: false
       matrix:
@@ -39,7 +36,8 @@ jobs:
             sconsflags: arch=arm64
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
         with:
           submodules: recursive
 

+ 0 - 58
.github/workflows/godot_cpp_test.yml

@@ -1,58 +0,0 @@
-name: 🪲 Godot CPP
-on:
-  workflow_call:
-
-# Global Settings
-env:
-  # Used for the cache key. Add version suffix to force clean build.
-  GODOT_BASE_BRANCH: 4.3
-  # Used for the godot-cpp checkout.
-  GODOT_CPP_BRANCH: '4.2'
-
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
-  cancel-in-progress: true
-
-jobs:
-  godot-cpp-tests:
-    runs-on: "ubuntu-20.04"
-    name: "Build and test Godot CPP"
-    steps:
-      - uses: actions/checkout@v4
-        with:
-          submodules: recursive
-
-      - name: Setup Python and SCons
-        uses: ./.github/actions/godot-deps
-
-      # Checkout godot-cpp
-      - name: Checkout godot-cpp
-        uses: actions/checkout@v4
-        with:
-          repository: godotengine/godot-cpp
-          ref: ${{ env.GODOT_CPP_BRANCH }}
-          submodules: 'recursive'
-          path: 'godot-cpp'
-
-      # Download generated API dump
-      - name: Download GDExtension interface and API dump
-        uses: ./.github/actions/download-artifact
-        with:
-          name: 'godot-api-dump'
-          path: './godot-api'
-
-      # Extract and override existing files with generated files
-      - name: Extract GDExtension interface and API dump
-        run: |
-          cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
-          cp -f godot-api/extension_api.json godot-cpp/gdextension/
-
-      # TODO: Add caching to the SCons build and store it for CI via the godot-cache
-      # action.
-
-      # Build godot-cpp test extension
-      - name: Build godot-cpp test extension
-        run: |
-          cd godot-cpp/test
-          scons target=template_debug dev_build=yes
-          cd ../..

+ 4 - 6
.github/workflows/ios_builds.yml

@@ -8,17 +8,15 @@ env:
   GODOT_BASE_BRANCH: 4.3
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
-  cancel-in-progress: true
-
 jobs:
   ios-template:
-    runs-on: "macos-latest"
+    runs-on: macos-latest
     name: Template (target=template_release)
+    timeout-minutes: 60
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
         with:
           submodules: recursive
 

+ 63 - 39
.github/workflows/linux_builds.yml

@@ -6,19 +6,18 @@ on:
 env:
   # Used for the cache key. Add version suffix to force clean build.
   GODOT_BASE_BRANCH: 4.3
+  GODOT_CPP_BRANCH: 4.3
   SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
   DOTNET_NOLOGO: true
   DOTNET_CLI_TELEMETRY_OPTOUT: true
   TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
-  cancel-in-progress: true
-
 jobs:
   build-linux:
-    runs-on: "ubuntu-20.04"
+    # Stay one LTS before latest to increase portability of Linux artifacts.
+    runs-on: ubuntu-22.04
     name: ${{ matrix.name }}
+    timeout-minutes: 120
     strategy:
       fail-fast: false
       matrix:
@@ -27,25 +26,25 @@ jobs:
             cache-name: linux-editor-mono
             target: editor
             sconsflags: module_mono_enabled=yes
-            bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
+            bin: ./bin/godot.linuxbsd.editor.x86_64.mono
             build-mono: true
             tests: false # Disabled due freeze caused by mix Mono build and CI
             doc-test: true
             proj-conv: true
             api-compat: true
             artifact: true
+            # Validate godot-cpp compatibility on one arbitrary editor build.
+            godot-cpp: true
 
           - name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
             cache-name: linux-editor-double-sanitizers
             target: editor
             # Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
             sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
-            bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
+            bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
             build-mono: false
             tests: true
             proj-test: true
-            # Generate an API dump for godot-cpp tests.
-            api-dump: true
             # Skip 2GiB artifact speeding up action.
             artifact: false
 
@@ -53,7 +52,7 @@ jobs:
             cache-name: linux-editor-llvm-sanitizers
             target: editor
             sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
-            bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
+            bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
             build-mono: false
             tests: true
             # Skip 2GiB artifact speeding up action.
@@ -66,40 +65,50 @@ jobs:
             target: editor
             tests: true
             sconsflags: dev_build=yes use_tsan=yes use_llvm=yes linker=lld
-            bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
+            bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
             build-mono: false
             # Skip 2GiB artifact speeding up action.
             artifact: false
 
-          - name: Template w/ Mono (target=template_release)
+          - name: Template w/ Mono, release (target=template_release, tests=yes)
             cache-name: linux-template-mono
             target: template_release
-            sconsflags: module_mono_enabled=yes tests=yes
-            bin: "./bin/godot.linuxbsd.template_release.x86_64.mono"
+            sconsflags: module_mono_enabled=yes
+            bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
             build-mono: false
             tests: true
             artifact: true
 
-          - name: Minimal template (target=template_release, everything disabled)
+          - name: Template w/ Mono, debug (target=template_debug, tests=yes)
+            cache-name: linux-template-mono-debug
+            target: template_debug
+            sconsflags: module_mono_enabled=yes
+            bin: ./bin/godot.linuxbsd.template_debug.x86_64.mono
+            build-mono: false
+            tests: true
+            artifact: true
+
+          - name: Minimal template (target=template_release, tests=yes, everything disabled)
             cache-name: linux-template-minimal
             target: template_release
-            sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no tests=yes
-            bin: "./bin/godot.linuxbsd.template_release.x86_64"
+            sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
+            bin: ./bin/godot.linuxbsd.template_release.x86_64
             tests: true
             artifact: true
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
         with:
           submodules: recursive
 
       # Need newer mesa for lavapipe to work properly.
       - name: Linux dependencies for tests
-        if: ${{ matrix.proj-test }}
+        if: matrix.proj-test
         run: |
           sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
           sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
-          sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu focal main"
+          sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu jammy main"
           sudo apt-get install -qq mesa-vulkan-drivers
 
       # TODO: Figure out somehow how to embed this one.
@@ -120,20 +129,32 @@ jobs:
         continue-on-error: true
 
       - name: Setup Python and SCons
-        if: ${{ ! matrix.legacy-scons }}
+        if: "!matrix.legacy-scons"
         uses: ./.github/actions/godot-deps
 
       - name: Setup Python and SCons (legacy versions)
-        if: ${{ matrix.legacy-scons }}
+        if: matrix.legacy-scons
         uses: ./.github/actions/godot-deps
         with:
           # Sync with Ensure*Version in SConstruct.
-          python-version: 3.6
+          python-version: 3.8  # No Python < 3.8 available for Ubuntu 22.04.
           scons-version: 3.1.2
 
       - name: Setup GCC problem matcher
         uses: ammaraskar/gcc-problem-matcher@master
 
+      - name: Force remove preinstalled .NET SDKs
+        if: matrix.build-mono
+        run: |
+          sudo rm -rf /usr/share/dotnet/sdk/*
+
+      - name: Setup older .NET SDK as baseline
+        if: matrix.build-mono
+        uses: actions/setup-dotnet@v4
+        with:
+          # Targeting the oldest version we want to support to ensure it still builds.
+          dotnet-version: 8.0.100
+
       - name: Compilation
         uses: ./.github/actions/godot-build
         with:
@@ -142,6 +163,14 @@ jobs:
           target: ${{ matrix.target }}
           tests: ${{ matrix.tests }}
 
+      - name: Compilation (godot-cpp)
+        uses: ./.github/actions/godot-cpp-build
+        if: matrix.godot-cpp
+        with:
+          bin: ${{ matrix.bin }}
+          scons-flags: target=template_debug dev_build=yes verbose=yes
+          godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
+
       - name: Save Godot build cache
         uses: ./.github/actions/godot-cache-save
         with:
@@ -149,48 +178,43 @@ jobs:
         continue-on-error: true
 
       - name: Generate C# glue
-        if: ${{ matrix.build-mono }}
+        if: matrix.build-mono
         run: |
           ${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
 
       - name: Build .NET solutions
-        if: ${{ matrix.build-mono }}
+        if: matrix.build-mono
         run: |
+          dotnet --info
           ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
 
       - name: Prepare artifact
-        if: ${{ matrix.artifact }}
+        if: matrix.artifact
         run: |
           strip bin/godot.*
           chmod +x bin/godot.*
 
       - name: Upload artifact
         uses: ./.github/actions/upload-artifact
-        if: ${{ matrix.artifact }}
+        if: matrix.artifact
         with:
           name: ${{ matrix.cache-name }}
 
-      - name: Dump Godot API
-        uses: ./.github/actions/godot-api-dump
-        if: ${{ matrix.api-dump }}
-        with:
-          bin: ${{ matrix.bin }}
-
       - name: Unit tests
-        if: ${{ matrix.tests }}
+        if: matrix.tests
         run: |
           ${{ matrix.bin }} --version
           ${{ matrix.bin }} --help
           ${{ matrix.bin }} --headless --test --force-colors
 
       - name: .NET source generators tests
-        if: ${{ matrix.build-mono }}
+        if: matrix.build-mono
         run: |
           dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
 
       # Check class reference
       - name: Check for class reference updates
-        if: ${{ matrix.doc-test }}
+        if: matrix.doc-test
         run: |
           echo "Running --doctool to see if this changes the public API without updating the documentation."
           echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
@@ -199,20 +223,20 @@ jobs:
 
       # Check API backwards compatibility
       - name: Check for GDExtension compatibility
-        if: ${{ matrix.api-compat }}
+        if: matrix.api-compat
         run: |
           ./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
 
       # Download and run the test project
       - name: Test Godot project
         uses: ./.github/actions/godot-project-test
-        if: ${{ matrix.proj-test }}
+        if: matrix.proj-test
         with:
           bin: ${{ matrix.bin }}
 
       # Test the project converter
       - name: Test project converter
         uses: ./.github/actions/godot-converter-test
-        if: ${{ matrix.proj-conv }}
+        if: matrix.proj-conv
         with:
           bin: ${{ matrix.bin }}

+ 9 - 11
.github/workflows/macos_builds.yml

@@ -8,14 +8,11 @@ env:
   GODOT_BASE_BRANCH: 4.3
   SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
-  cancel-in-progress: true
-
 jobs:
   build-macos:
-    runs-on: "macos-latest"
+    runs-on: macos-latest
     name: ${{ matrix.name }}
+    timeout-minutes: 120
     strategy:
       fail-fast: false
       matrix:
@@ -24,17 +21,18 @@ jobs:
             cache-name: macos-editor
             target: editor
             tests: true
-            bin: "./bin/godot.macos.editor.universal"
+            bin: ./bin/godot.macos.editor.universal
 
-          - name: Template (target=template_release)
+          - name: Template (target=template_release, tests=yes)
             cache-name: macos-template
             target: template_release
             tests: true
-            sconsflags: debug_symbols=no tests=yes
-            bin: "./bin/godot.macos.template_release.universal"
+            sconsflags: debug_symbols=no
+            bin: ./bin/godot.macos.template_release.universal
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
         with:
           submodules: recursive
 
@@ -86,7 +84,7 @@ jobs:
           name: ${{ matrix.cache-name }}
 
       - name: Unit tests
-        if: ${{ matrix.tests }}
+        if: matrix.tests
         run: |
           ${{ matrix.bin }} --version
           ${{ matrix.bin }} --help

+ 3 - 22
.github/workflows/runner.yml

@@ -1,65 +1,46 @@
 name: 🔗 GHA
-on: [push, pull_request]
+on: [push, pull_request, merge_group]
 
 concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
+  group: ${{ github.workflow }}|${{ github.ref_name }}
   cancel-in-progress: true
 
 jobs:
   # First stage: Only static checks, fast and prevent expensive builds from running.
 
   static-checks:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
+    if: "!vars.DISABLE_GODOT_CI"
     name: 📊 Static checks
     uses: ./.github/workflows/static_checks.yml
 
   # Second stage: Run all the builds and some of the tests.
 
   android-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🤖 Android
     needs: static-checks
     uses: ./.github/workflows/android_builds.yml
 
   ios-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🍏 iOS
     needs: static-checks
     uses: ./.github/workflows/ios_builds.yml
 
   linux-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🐧 Linux
     needs: static-checks
     uses: ./.github/workflows/linux_builds.yml
 
   macos-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🍎 macOS
     needs: static-checks
     uses: ./.github/workflows/macos_builds.yml
 
   windows-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🏁 Windows
     needs: static-checks
     uses: ./.github/workflows/windows_builds.yml
 
   web-build:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
     name: 🌐 Web
     needs: static-checks
     uses: ./.github/workflows/web_builds.yml
-
-  # Third stage: Run auxiliary tests using build artifacts from previous jobs.
-
-  # Can be turned off for PRs that intentionally break compat with godot-cpp,
-  # until both the upstream PR and the matching godot-cpp changes are merged.
-  godot-cpp-test:
-    if: ${{ vars.DISABLE_GODOT_CI == '' }}
-    name: 🪲 Godot CPP
-    # This can be changed to depend on another platform, if we decide to use it for
-    # godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
-    # appropriately.
-    needs: linux-build
-    uses: ./.github/workflows/godot_cpp_test.yml

+ 11 - 10
.github/workflows/static_checks.yml

@@ -2,14 +2,11 @@ name: 📊 Static Checks
 on:
   workflow_call:
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static
-  cancel-in-progress: true
-
 jobs:
   static-checks:
     name: Code style, file formatting, and docs
-    runs-on: ubuntu-22.04
+    runs-on: ubuntu-24.04
+    timeout-minutes: 30
     steps:
       - name: Checkout
         uses: actions/checkout@v4
@@ -17,9 +14,9 @@ jobs:
           fetch-depth: 2
 
       - name: Install APT dependencies
-        uses: awalsh128/cache-apt-pkgs-action@latest
-        with:
-          packages: libxml2-utils
+        run: |
+          sudo apt update
+          sudo apt install -y libxml2-utils
 
       - name: Install Python dependencies and general setup
         run: |
@@ -48,7 +45,7 @@ jobs:
       - name: Style checks via pre-commit
         uses: pre-commit/[email protected]
         with:
-          extra_args: --verbose --files ${{ env.CHANGED_FILES }}
+          extra_args: --files ${{ env.CHANGED_FILES }}
 
       - name: Python builders checks via pytest
         run: |
@@ -56,4 +53,8 @@ jobs:
 
       - name: Class reference schema checks
         run: |
-          xmllint --noout --schema doc/class.xsd doc/classes/*.xml modules/*/doc_classes/*.xml platform/*/doc_classes/*.xml
+          xmllint --quiet --noout --schema doc/class.xsd doc/classes/*.xml modules/*/doc_classes/*.xml platform/*/doc_classes/*.xml
+
+      - name: Run C compiler on `gdextension_interface.h`
+        run: |
+          gcc -c core/extension/gdextension_interface.h

+ 7 - 11
.github/workflows/web_builds.yml

@@ -8,16 +8,12 @@ env:
   GODOT_BASE_BRANCH: 4.3
   SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes
   EM_VERSION: 3.1.64
-  EM_CACHE_FOLDER: "emsdk-cache"
-
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-web
-  cancel-in-progress: true
 
 jobs:
   web-template:
-    runs-on: "ubuntu-22.04"
+    runs-on: ubuntu-24.04
     name: ${{ matrix.name }}
+    timeout-minutes: 60
     strategy:
       fail-fast: false
       matrix:
@@ -37,16 +33,16 @@ jobs:
             artifact: true
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
         with:
           submodules: recursive
 
       - name: Set up Emscripten latest
         uses: mymindstorm/setup-emsdk@v14
         with:
-          version: ${{env.EM_VERSION}}
-          actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
-          cache-key: emsdk-${{ matrix.cache-name }}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
+          version: ${{ env.EM_VERSION }}
+          no-cache: true
 
       - name: Verify Emscripten setup
         run: |
@@ -77,6 +73,6 @@ jobs:
 
       - name: Upload artifact
         uses: ./.github/actions/upload-artifact
-        if: ${{ matrix.artifact }}
+        if: matrix.artifact
         with:
           name: ${{ matrix.cache-name }}

+ 26 - 15
.github/workflows/windows_builds.yml

@@ -7,18 +7,15 @@ on:
 env:
   # Used for the cache key. Add version suffix to force clean build.
   GODOT_BASE_BRANCH: 4.3
-  SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{github.workspace}}/"
+  SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{ github.workspace }}/"
   SCONS_CACHE_MSVC_CONFIG: true
 
-concurrency:
-  group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
-  cancel-in-progress: true
-
 jobs:
   build-windows:
     # Windows 10 with latest image
-    runs-on: "windows-latest"
+    runs-on: windows-latest
     name: ${{ matrix.name }}
+    timeout-minutes: 120
     strategy:
       fail-fast: false
       matrix:
@@ -29,17 +26,29 @@ jobs:
             tests: true
             # Skip debug symbols, they're way too big with MSVC.
             sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
-            bin: "./bin/godot.windows.editor.x86_64.exe"
+            bin: ./bin/godot.windows.editor.x86_64.exe
+            compiler: msvc
 
-          - name: Template (target=template_release)
+          - name: Template (target=template_release, tests=yes)
             cache-name: windows-template
             target: template_release
             tests: true
-            sconsflags: debug_symbols=no tests=yes
-            bin: "./bin/godot.windows.template_release.x86_64.console.exe"
+            sconsflags: debug_symbols=no
+            bin: ./bin/godot.windows.template_release.x86_64.console.exe
+            compiler: msvc
+
+          - name: Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
+            cache-name: windows-template-gcc
+            # MinGW takes MUCH longer to compile; save time by only targeting Template.
+            target: template_release
+            tests: true
+            sconsflags: debug_symbols=no use_mingw=yes
+            bin: ./bin/godot.windows.template_release.x86_64.console.exe
+            compiler: gcc
 
     steps:
-      - uses: actions/checkout@v4
+      - name: Checkout
+        uses: actions/checkout@v4
         with:
           submodules: recursive
 
@@ -59,12 +68,12 @@ jobs:
         uses: dsaltares/[email protected]
         with:
           repo: godotengine/godot-angle-static
-          version: tags/chromium/6029
-          file: Windows.6029-1.MSVC_17.x86_64.x86_32.zip
+          version: tags/chromium/6601.2
+          file: godot-angle-static-x86_64-${{ matrix.compiler == 'gcc' && 'gcc' || 'msvc' }}-release.zip
           target: angle/angle.zip
 
       - name: Extract pre-built ANGLE static libraries
-        run: Expand-Archive -Force angle/angle.zip ${{github.workspace}}/
+        run: Expand-Archive -Force angle/angle.zip ${{ github.workspace }}/
 
       - name: Setup MSVC problem matcher
         uses: ammaraskar/msvc-problem-matcher@master
@@ -84,16 +93,18 @@ jobs:
         continue-on-error: true
 
       - name: Prepare artifact
+        if: matrix.compiler == 'msvc'
         run: |
           Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
 
       - name: Upload artifact
+        if: matrix.compiler == 'msvc'
         uses: ./.github/actions/upload-artifact
         with:
           name: ${{ matrix.cache-name }}
 
       - name: Unit tests
-        if: ${{ matrix.tests }}
+        if: matrix.tests
         run: |
           ${{ matrix.bin }} --version
           ${{ matrix.bin }} --help

+ 4 - 3
core/io/http_client_tcp.cpp

@@ -662,15 +662,16 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
 				chunk_left -= rec;
 
 				if (chunk_left == 0) {
-					if (chunk[chunk.size() - 2] != '\r' || chunk[chunk.size() - 1] != '\n') {
+					const int chunk_size = chunk.size();
+					if (chunk[chunk_size - 2] != '\r' || chunk[chunk_size - 1] != '\n') {
 						ERR_PRINT("HTTP Invalid chunk terminator (not \\r\\n)");
 						status = STATUS_CONNECTION_ERROR;
 						break;
 					}
 
-					ret.resize(chunk.size() - 2);
+					ret.resize(chunk_size - 2);
 					uint8_t *w = ret.ptrw();
-					memcpy(w, chunk.ptr(), chunk.size() - 2);
+					memcpy(w, chunk.ptr(), chunk_size - 2);
 					chunk.clear();
 				}
 

+ 18 - 0
core/io/packet_peer_udp.cpp

@@ -105,6 +105,19 @@ Error PacketPeerUDP::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
 		return ERR_UNAVAILABLE;
 	}
 
+/* Bogus GCC warning here:
+ * In member function 'int RingBuffer<T>::read(T*, int, bool) [with T = unsigned char]',
+ *     inlined from 'virtual Error PacketPeerUDP::get_packet(const uint8_t**, int&)' at core/io/packet_peer_udp.cpp:112:9,
+ *     inlined from 'virtual Error PacketPeerUDP::get_packet(const uint8_t**, int&)' at core/io/packet_peer_udp.cpp:99:7:
+ * Error: ./core/ring_buffer.h:68:46: error: writing 1 byte into a region of size 0 [-Werror=stringop-overflow=]
+ *   68 |                                 p_buf[dst++] = read[pos + i];
+ *      |                                 ~~~~~~~~~~~~~^~~~~~~
+ */
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic warning "-Wstringop-overflow=0"
+#endif
+
 	uint32_t size = 0;
 	uint8_t ipv6[16] = {};
 	rb.read(ipv6, 16, true);
@@ -115,6 +128,11 @@ Error PacketPeerUDP::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
 	--queue_count;
 	*r_buffer = packet_buffer;
 	r_buffer_size = size;
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
 	return OK;
 }
 

+ 2 - 2
core/io/stream_peer.cpp

@@ -223,13 +223,13 @@ void StreamPeer::put_var(const Variant &p_variant, bool p_full_objects) {
 }
 
 uint8_t StreamPeer::get_u8() {
-	uint8_t buf[1];
+	uint8_t buf[1] = {};
 	get_data(buf, 1);
 	return buf[0];
 }
 
 int8_t StreamPeer::get_8() {
-	uint8_t buf[1];
+	uint8_t buf[1] = {};
 	get_data(buf, 1);
 	return buf[0];
 }

+ 6 - 0
drivers/d3d12/SCsub

@@ -3,6 +3,8 @@
 import os
 from pathlib import Path
 
+import methods
+
 Import("env")
 
 env_d3d12_rdd = env.Clone()
@@ -139,6 +141,10 @@ else:
         ("__REQUIRED_RPCNDR_H_VERSION__", 475),
         "HAVE_STRUCT_TIMESPEC",
     ]
+    if methods.using_gcc(env) and methods.get_compiler_version(env)["major"] < 13:
+        # `region` & `endregion` not recognized as valid pragmas.
+        env_d3d12_rdd.Append(CCFLAGS=["-Wno-unknown-pragmas"])
+        env.Append(CCFLAGS=["-Wno-unknown-pragmas"])
 
 # This is needed since rendering_device_d3d12.cpp needs to include some Mesa internals.
 env_d3d12_rdd.Prepend(CPPPATH=mesa_private_inc_paths)

+ 1 - 1
drivers/d3d12/dxil_hash.cpp

@@ -96,7 +96,7 @@ void compute_dxil_hash(const BYTE *pData, UINT byteCount, BYTE *pOutHash) {
 	UINT NextEndState = bTwoRowsPadding ? N - 2 : N - 1;
 	const BYTE *pCurrData = pData;
 	for (UINT i = 0; i < N; i++, offset += 64, pCurrData += 64) {
-		UINT x[16];
+		UINT x[16] = {};
 		const UINT *pX;
 		if (i == NextEndState) {
 			if (!bTwoRowsPadding && i == N - 1) {

+ 7 - 2
drivers/d3d12/rendering_device_driver_d3d12.cpp

@@ -1415,7 +1415,14 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create(const TextureFormat &p
 	}
 	tex_info->states_ptr = &tex_info->owner_info.states;
 	tex_info->format = p_format.format;
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wstrict-aliasing"
+#endif
 	tex_info->desc = *(CD3DX12_RESOURCE_DESC *)&resource_desc;
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
 	tex_info->base_layer = 0;
 	tex_info->layers = resource_desc.ArraySize();
 	tex_info->base_mip = 0;
@@ -6621,8 +6628,6 @@ static Error create_command_signature(ID3D12Device *device, D3D12_INDIRECT_ARGUM
 
 Error RenderingDeviceDriverD3D12::_initialize_frames(uint32_t p_frame_count) {
 	Error err;
-	D3D12MA::ALLOCATION_DESC allocation_desc = {};
-	allocation_desc.HeapType = D3D12_HEAP_TYPE_DEFAULT;
 
 	//CD3DX12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Buffer(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
 	uint32_t resource_descriptors_per_frame = GLOBAL_GET("rendering/rendering_device/d3d12/max_resource_descriptors_per_frame");

+ 2 - 1
scene/2d/tile_map.cpp

@@ -75,7 +75,8 @@ void TileMap::_set_tile_map_data_using_compatibility_format(int p_layer, TileMap
 	for (int i = 0; i < c; i += offset) {
 		const uint8_t *ptr = (const uint8_t *)&r[i];
 		uint8_t local[12];
-		for (int j = 0; j < ((p_format >= TileMapDataFormat::TILE_MAP_DATA_FORMAT_2) ? 12 : 8); j++) {
+		const int buffer_size = (p_format >= TileMapDataFormat::TILE_MAP_DATA_FORMAT_2) ? 12 : 8;
+		for (int j = 0; j < buffer_size; j++) {
 			local[j] = ptr[j];
 		}