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Merge pull request #35933 from akien-mga/obsolete-dockerfile

Drop obsolete Dockerfile, we now have official build containers
Rémi Verschelde 5 years ago
parent
commit
d705f78098

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misc/dist/docker/Dockerfile

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-FROM ubuntu:14.04
-MAINTAINER Mohammad Rezai, https://github.com/mrezai
-WORKDIR /godot-dev
-COPY scripts/install-android-tools /godot-dev/
-ENV DEBIAN_FRONTEND noninteractive
-RUN dpkg --add-architecture i386 && \
-	apt-get update && \
-	apt-get upgrade -y && \
-	apt-get install --no-install-recommends -y -q \
-	build-essential gcc-multilib g++-multilib mingw32 mingw-w64 scons pkg-config libx11-dev libxcursor-dev \
-	libasound2-dev libfreetype6-dev libgl1-mesa-dev libglu-dev libssl-dev libxinerama-dev libudev-dev \
-	git wget openjdk-7-jdk libbcprov-java libc6:i386 libncurses5:i386 libstdc++6:i386 zlib1g:i386 lib32z1
-

+ 0 - 40
misc/dist/docker/README.md

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-## A Docker image to build Linux, Windows and Android godot binaries.
-
-The main reason to write this, is to provide a simple way in all platforms to integrate external godot modules and build a custom version of godot.
-
-## usage
-1. Install docker on Linux or docker toolbox on Windows or Mac.
-2. Open a terminal on linux or "Docker Quickstart Terminal" on Windows or Mac.
-3. Run command:
-	- Linux: `cd`
-	- Windows: `cd /c/Users/YOUR_USERNAME`
-	- Mac: `cd /Users/YOUR_USERNAME`
-4. Get godot source code: `git clone https://github.com/godotengine/godot.git`
-5. Run command: `cd godot/tools/docker`
-6. Run command: `docker build -t godot .`(In Linux run Docker commands with `sudo` or add your user to docker group before run the Docker commands). The godot docker image will be build after a while.
-7. Run command:
-	- Linux: `docker run -it --name=godot-dev -v /home/YOUR_USERNAME/godot:/godot-dev/godot godot`
-	- Windows: `docker run -it --name=godot-dev -v /c/Users/YOUR_USERNAME/godot:/godot-dev/godot godot`
-	- Mac: `docker run -it --name=godot-dev -v /Users/YOUR_USERNAME/godot:/godot-dev/godot godot`
-	You are in the godot-dev container and /godot-dev directory now.
-8. Run `./install-android-tools` to download and install all android development tools.
-9. Run command: `source ~/.bashrc`
-10. Run command: `cd godot`
-11. Run command: `scons p=android target=release` to test everything is ok. You can set platform to x11, windows, android, haiku and server.
-
-After use and exit, you can use this environment again by open terminal and type commands: `docker start godot-dev && docker attach godot-dev`.
-
-### Windows and Mac stuffs:
-
-- Speed up compilation:
-	- Exit from container.
-	- Run command: `docker-machine stop`
-	- Open "Oracle VM VirtualBox".
-	- In settings of default VM increase CPU cores and RAM to suitable values.
-	- Run command: `docker-machine start`
-	- Run command: `docker start godot-dev && docker attach godot-dev`
-
-- ssh to VM(can be useful sometimes):
-	- `docker-machine ssh`
-
-Check docker and boot2docker projects for more details.

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misc/dist/docker/scripts/install-android-tools

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-#!/bin/bash
-
-BASH_RC=~/.bashrc
-GODOT_BUILD_TOOLS_PATH=/godot-dev/build-tools
-mkdir -p $GODOT_BUILD_TOOLS_PATH
-cd $GODOT_BUILD_TOOLS_PATH
-
-ANDROID_BASE_URL=http://dl.google.com/android
-
-ANDROID_SDK_RELEASE=android-sdk_r24.4.1
-ANDROID_SDK_DIR=android-sdk-linux
-ANDROID_SDK_FILENAME=$ANDROID_SDK_RELEASE-linux.tgz
-ANDROID_SDK_URL=$ANDROID_BASE_URL/$ANDROID_SDK_FILENAME
-ANDROID_SDK_PATH=$GODOT_BUILD_TOOLS_PATH/$ANDROID_SDK_DIR
-ANDROID_SDK_SHA1=725bb360f0f7d04eaccff5a2d57abdd49061326d
-
-ANDROID_NDK_RELEASE=android-ndk-r10e
-ANDROID_NDK_DIR=$ANDROID_NDK_RELEASE
-ANDROID_NDK_FILENAME=$ANDROID_NDK_RELEASE-linux-x86_64.bin
-ANDROID_NDK_URL=$ANDROID_BASE_URL/ndk/$ANDROID_NDK_FILENAME
-ANDROID_NDK_PATH=$GODOT_BUILD_TOOLS_PATH/$ANDROID_NDK_DIR
-ANDROID_NDK_MD5=19af543b068bdb7f27787c2bc69aba7f
-
-echo
-echo "Download and install Android development tools ..."
-echo
-
-if [ ! -e $ANDROID_SDK_FILENAME ]; then
-	echo "Downloading: Android SDK ..."
-	wget $ANDROID_SDK_URL
-else
-	echo $ANDROID_SDK_SHA1 $ANDROID_SDK_FILENAME > $ANDROID_SDK_FILENAME.sha1
-	sha1sum --check --strict $ANDROID_SDK_FILENAME.sha1
-	if [ ! $? -eq 0 ]; then
-		echo "Downloading: Android SDK ..."
-		wget $ANDROID_SDK_URL
-	fi
-fi
-
-if [ ! -d $ANDROID_SDK_DIR ]; then
-	tar -xvzf $ANDROID_SDK_FILENAME
-fi
-
-if [ ! -e $ANDROID_NDK_FILENAME ]; then
-	echo "Downloading: Android NDK ..."
-	wget $ANDROID_NDK_URL
-else
-	echo $ANDROID_NDK_MD5 $ANDROID_NDK_FILENAME > $ANDROID_NDK_FILENAME.md5
-	md5sum --check --strict $ANDROID_NDK_FILENAME.md5
-	if [ ! $? -eq 0 ]; then
-		echo "Downloading: Android NDK ..."
-		wget $ANDROID_NDK_URL
-	fi
-fi
-
-if [ ! -d $ANDROID_NDK_DIR ]; then
-	chmod a+x $ANDROID_NDK_FILENAME
-	./$ANDROID_NDK_FILENAME
-	echo
-fi
-
-cd $ANDROID_SDK_DIR/tools
-chmod a+x android
-
-if ! ./android list target | grep -q 'android-19'; then
-	echo "Installing: Android Tools ..."
-	echo y | ./android update sdk --no-ui --all --filter "platform-tools,android-19,build-tools-19.1.0,\
-	extra-android-m2repository,extra-android-support,extra-google-google_play_services,extra-google-m2repository,\
-	extra-google-play_apk_expansion,extra-google-play_billing,extra-google-play_licensing"
-fi
-
-EXPORT_VAL="export ANDROID_HOME=$ANDROID_SDK_PATH"
-if ! grep -q "^$EXPORT_VAL" $BASH_RC; then
-        echo $EXPORT_VAL >> ~/.bashrc
-fi
-
-
-EXPORT_VAL="export ANDROID_NDK_ROOT=$ANDROID_NDK_PATH"
-if ! grep -q "^$EXPORT_VAL" $BASH_RC; then
-        echo $EXPORT_VAL >> ~/.bashrc
-fi
-
-EXPORT_VAL="export PATH=$PATH:$ANDROID_SDK_PATH/tools"
-if ! grep -q "^export PATH=.*$ANDROID_SDK_PATH/tools.*" $BASH_RC; then
-        echo $EXPORT_VAL >> ~/.bashrc
-fi
-
-echo
-echo "Done!"
-echo