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@@ -80,6 +80,16 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
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} else {
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} else {
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parameters_arg += "export_skins=False,";
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parameters_arg += "export_skins=False,";
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}
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}
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+ if (p_options.has(SNAME("blender/materials/export_materials")) && p_options[SNAME("blender/materials/export_materials")]) {
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+ int32_t exports = p_options["blender/materials/export_materials"];
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+ if (exports == BLEND_MATERIAL_EXPORT_PLACEHOLDER) {
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+ parameters_arg += "export_materials='PLACEHOLDER',";
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+ } else if (exports == BLEND_MATERIAL_EXPORT_EXPORT) {
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+ parameters_arg += "export_materials='EXPORT',";
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+ }
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+ } else {
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+ parameters_arg += "export_materials='PLACEHOLDER',";
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+ }
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if (p_options.has(SNAME("blender/nodes/cameras")) && p_options[SNAME("blender/nodes/cameras")]) {
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if (p_options.has(SNAME("blender/nodes/cameras")) && p_options[SNAME("blender/nodes/cameras")]) {
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parameters_arg += "export_cameras=True,";
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parameters_arg += "export_cameras=True,";
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} else {
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} else {
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@@ -107,6 +117,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
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} else {
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} else {
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parameters_arg += "use_visible=False,use_renderable=False,";
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parameters_arg += "use_visible=False,use_renderable=False,";
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}
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}
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+
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if (p_options.has(SNAME("blender/meshes/uvs")) && p_options[SNAME("blender/meshes/uvs")]) {
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if (p_options.has(SNAME("blender/meshes/uvs")) && p_options[SNAME("blender/meshes/uvs")]) {
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parameters_arg += "export_texcoords=True,";
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parameters_arg += "export_texcoords=True,";
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} else {
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} else {
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@@ -244,6 +255,7 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li
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ADD_OPTION_ENUM("blender/meshes/skins", "None,4 Influences (Compatible),All Influences", BLEND_BONE_INFLUENCES_ALL);
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ADD_OPTION_ENUM("blender/meshes/skins", "None,4 Influences (Compatible),All Influences", BLEND_BONE_INFLUENCES_ALL);
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ADD_OPTION_BOOL("blender/meshes/export_bones_deforming_mesh_only", false);
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ADD_OPTION_BOOL("blender/meshes/export_bones_deforming_mesh_only", false);
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ADD_OPTION_BOOL("blender/materials/unpack_enabled", true);
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ADD_OPTION_BOOL("blender/materials/unpack_enabled", true);
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+ ADD_OPTION_ENUM("blender/materials/export_materials", "Placeholder,Export", BLEND_MATERIAL_EXPORT_EXPORT);
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ADD_OPTION_BOOL("blender/animation/limit_playback", true);
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ADD_OPTION_BOOL("blender/animation/limit_playback", true);
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ADD_OPTION_BOOL("blender/animation/always_sample", true);
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ADD_OPTION_BOOL("blender/animation/always_sample", true);
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ADD_OPTION_BOOL("blender/animation/group_tracks", true);
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ADD_OPTION_BOOL("blender/animation/group_tracks", true);
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