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Rework input actions to be reliable

kobewi 1 year ago
parent
commit
d9d0cfaf38
4 changed files with 102 additions and 59 deletions
  1. 67 52
      core/input/input.cpp
  2. 17 2
      core/input/input.h
  3. 15 3
      core/input/input_map.cpp
  4. 3 2
      core/input/input_map.h

+ 67 - 52
core/input/input.cpp

@@ -695,53 +695,34 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
 	}
 
 	for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) {
-		if (InputMap::get_singleton()->event_is_action(p_event, E.key)) {
-			Action &action = action_state[E.key];
-			bool is_joypad_axis = jm.is_valid();
-			bool is_pressed = false;
-			if (!p_event->is_echo()) {
-				if (p_event->is_action_pressed(E.key)) {
-					bool is_joypad_axis_valid_zone_enter = false;
-					if (is_joypad_axis) {
-						if (!action.axis_pressed) {
-							is_joypad_axis_valid_zone_enter = true;
-							action.pressed++;
-							action.axis_pressed = true;
-						}
-					} else {
-						action.pressed++;
-					}
-					if (action.pressed == 1 && (is_joypad_axis_valid_zone_enter || !is_joypad_axis)) {
-						action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
-						action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
-					}
-					is_pressed = true;
-				} else {
-					bool is_released = true;
-					if (is_joypad_axis) {
-						if (action.axis_pressed) {
-							action.axis_pressed = false;
-						} else {
-							is_released = false;
-						}
-					}
+		const int event_index = InputMap::get_singleton()->event_get_index(p_event, E.key);
+		if (event_index == -1) {
+			continue;
+		}
 
-					if (is_released) {
-						if (action.pressed == 1) {
-							action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
-							action.released_process_frame = Engine::get_singleton()->get_process_frames();
-						}
-						action.pressed = MAX(action.pressed - 1, 0);
-					}
+		Action &action = action_state[E.key];
+		if (!p_event->is_echo()) {
+			if (p_event->is_action_pressed(E.key)) {
+				if (!action.pressed) {
+					action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
+					action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
 				}
-				action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
-			}
+				action.pressed |= ((uint64_t)1 << event_index);
+			} else {
+				action.pressed &= ~((uint64_t)1 << event_index);
+				action.pressed &= ~(1 << MAX_EVENT); // Always release the event from action_press() method.
 
-			if (is_pressed || action.pressed == 0) {
-				action.strength = p_event->get_action_strength(E.key);
-				action.raw_strength = p_event->get_action_raw_strength(E.key);
+				if (!action.pressed) {
+					action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+					action.released_process_frame = Engine::get_singleton()->get_process_frames();
+				}
+				_update_action_strength(action, MAX_EVENT, 0.0);
+				_update_action_raw_strength(action, MAX_EVENT, 0.0);
 			}
+			action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
 		}
+		_update_action_strength(action, event_index, p_event->get_action_strength(E.key));
+		_update_action_raw_strength(action, event_index, p_event->get_action_raw_strength(E.key));
 	}
 
 	if (event_dispatch_function) {
@@ -858,13 +839,13 @@ void Input::action_press(const StringName &p_action, float p_strength) {
 	// Create or retrieve existing action.
 	Action &action = action_state[p_action];
 
-	action.pressed++;
-	if (action.pressed == 1) {
+	if (!action.pressed) {
 		action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
 		action.pressed_process_frame = Engine::get_singleton()->get_process_frames();
 	}
-	action.strength = p_strength;
-	action.raw_strength = p_strength;
+	action.pressed |= 1 << MAX_EVENT;
+	_update_action_strength(action, MAX_EVENT, p_strength);
+	_update_action_raw_strength(action, MAX_EVENT, p_strength);
 	action.exact = true;
 }
 
@@ -872,13 +853,15 @@ void Input::action_release(const StringName &p_action) {
 	// Create or retrieve existing action.
 	Action &action = action_state[p_action];
 
-	action.pressed--;
-	if (action.pressed == 0) {
-		action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
-		action.released_process_frame = Engine::get_singleton()->get_process_frames();
+	action.pressed = 0;
+	action.strength = 0.0;
+	action.raw_strength = 0.0;
+	action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
+	action.released_process_frame = Engine::get_singleton()->get_process_frames();
+	for (uint64_t i = 0; i <= MAX_EVENT; i++) {
+		action.strengths[i] = 0.0;
+		action.raw_strengths[i] = 0.0;
 	}
-	action.strength = 0.0f;
-	action.raw_strength = 0.0f;
 	action.exact = true;
 }
 
@@ -1207,6 +1190,38 @@ void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) {
 	parse_input_event(ievent);
 }
 
+void Input::_update_action_strength(Action &p_action, int p_event_index, float p_strength) {
+	ERR_FAIL_INDEX(p_event_index, (int)MAX_EVENT + 1);
+
+	float old_strength = p_action.strengths[p_event_index];
+	p_action.strengths[p_event_index] = p_strength;
+
+	if (p_strength > p_action.strength) {
+		p_action.strength = p_strength;
+	} else if (Math::is_equal_approx(old_strength, p_action.strength)) {
+		p_action.strength = p_strength;
+		for (uint64_t i = 0; i <= MAX_EVENT; i++) {
+			p_action.strength = MAX(p_action.strength, p_action.strengths[i]);
+		}
+	}
+}
+
+void Input::_update_action_raw_strength(Action &p_action, int p_event_index, float p_strength) {
+	ERR_FAIL_INDEX(p_event_index, (int)MAX_EVENT + 1);
+
+	float old_strength = p_action.raw_strengths[p_event_index];
+	p_action.raw_strengths[p_event_index] = p_strength;
+
+	if (p_strength > p_action.raw_strength) {
+		p_action.raw_strength = p_strength;
+	} else if (Math::is_equal_approx(old_strength, p_action.raw_strength)) {
+		p_action.raw_strength = p_strength;
+		for (uint64_t i = 0; i <= MAX_EVENT; i++) {
+			p_action.raw_strength = MAX(p_action.raw_strength, p_action.raw_strengths[i]);
+		}
+	}
+}
+
 Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
 	JoyEvent event;
 

+ 17 - 2
core/input/input.h

@@ -44,6 +44,8 @@ class Input : public Object {
 
 	static Input *singleton;
 
+	static constexpr uint64_t MAX_EVENT = 31;
+
 public:
 	enum MouseMode {
 		MOUSE_MODE_VISIBLE,
@@ -103,11 +105,22 @@ private:
 		uint64_t pressed_process_frame = UINT64_MAX;
 		uint64_t released_physics_frame = UINT64_MAX;
 		uint64_t released_process_frame = UINT64_MAX;
-		int pressed = 0;
-		bool axis_pressed = false;
+		uint64_t pressed = 0;
 		bool exact = true;
 		float strength = 0.0f;
 		float raw_strength = 0.0f;
+		LocalVector<float> strengths;
+		LocalVector<float> raw_strengths;
+
+		Action() {
+			strengths.resize(MAX_EVENT + 1);
+			raw_strengths.resize(MAX_EVENT + 1);
+
+			for (uint64_t i = 0; i <= MAX_EVENT; i++) {
+				strengths[i] = 0.0;
+				raw_strengths[i] = 0.0;
+			}
+		}
 	};
 
 	HashMap<StringName, Action> action_state;
@@ -227,6 +240,8 @@ private:
 	JoyAxis _get_output_axis(String output);
 	void _button_event(int p_device, JoyButton p_index, bool p_pressed);
 	void _axis_event(int p_device, JoyAxis p_axis, float p_value);
+	void _update_action_strength(Action &p_action, int p_event_index, float p_strength);
+	void _update_action_raw_strength(Action &p_action, int p_event_index, float p_strength);
 
 	void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
 

+ 15 - 3
core/input/input_map.cpp

@@ -127,16 +127,21 @@ List<StringName> InputMap::get_actions() const {
 	return actions;
 }
 
-List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
+List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength, int *r_event_index) const {
 	ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
 
+	int i = 0;
 	for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
 		int device = E->get()->get_device();
 		if (device == ALL_DEVICES || device == p_event->get_device()) {
 			if (E->get()->action_match(p_event, p_exact_match, p_action.deadzone, r_pressed, r_strength, r_raw_strength)) {
+				if (r_event_index) {
+					*r_event_index = i;
+				}
 				return E;
 			}
 		}
+		i++;
 	}
 
 	return nullptr;
@@ -179,6 +184,7 @@ void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEve
 	List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event, true);
 	if (E) {
 		input_map[p_action].inputs.erase(E);
+
 		if (Input::get_singleton()->is_action_pressed(p_action)) {
 			Input::get_singleton()->action_release(p_action);
 		}
@@ -216,7 +222,13 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
 	return event_get_action_status(p_event, p_action, p_exact_match);
 }
 
-bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
+int InputMap::event_get_index(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match) const {
+	int index = -1;
+	event_get_action_status(p_event, p_action, p_exact_match, nullptr, nullptr, nullptr, &index);
+	return index;
+}
+
+bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength, int *r_event_index) const {
 	HashMap<StringName, Action>::Iterator E = input_map.find(p_action);
 	ERR_FAIL_COND_V_MSG(!E, false, suggest_actions(p_action));
 
@@ -236,7 +248,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
 		return input_event_action->get_action() == p_action;
 	}
 
-	List<Ref<InputEvent>>::Element *event = _find_event(E->value, p_event, p_exact_match, r_pressed, r_strength, r_raw_strength);
+	List<Ref<InputEvent>>::Element *event = _find_event(E->value, p_event, p_exact_match, r_pressed, r_strength, r_raw_strength, r_event_index);
 	return event != nullptr;
 }
 

+ 3 - 2
core/input/input_map.h

@@ -61,7 +61,7 @@ private:
 	HashMap<String, List<Ref<InputEvent>>> default_builtin_cache;
 	HashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache;
 
-	List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
+	List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr, int *r_event_index = nullptr) const;
 
 	TypedArray<InputEvent> _action_get_events(const StringName &p_action);
 	TypedArray<StringName> _get_actions();
@@ -86,7 +86,8 @@ public:
 
 	const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
 	bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
-	bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
+	int event_get_index(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
+	bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr, int *r_event_index = nullptr) const;
 
 	const HashMap<StringName, Action> &get_action_map() const;
 	void load_from_project_settings();