|
@@ -41505,16 +41505,13 @@ This method controls whether the position between two cached points is interpola
|
|
|
<return type="Vector3">
|
|
|
</return>
|
|
|
<description>
|
|
|
- Returns the vehicle body speed or velocity in a 3D vector, to get the speed in scalar value
|
|
|
- get the length of the return vector, the scalar value is in Godot units/seconds, if you
|
|
|
- assume 1.0 is a meter, then it is in meters/sec
|
|
|
- Example:
|
|
|
- # vehicle is an instance of VehicleBody, 1.0 asumed as 1 meter:
|
|
|
- var speed_ms = vehicle.get_linear_velocity().length()
|
|
|
- # Lets convert it to Km/h:
|
|
|
- var speed_kms = speed_ms * 3.6
|
|
|
- </description>
|
|
|
- </method>
|
|
|
+ Returns the VehicleBody's velocity vector. To get the absolute speed in scalar value, get the length of the return vector in pixels/second. Example:
|
|
|
+ [codeblock]
|
|
|
+ # vehicle is an instance of VehicleBody
|
|
|
+ var speed = vehicle.get_linear_velocity().length()
|
|
|
+ [/codeblock]
|
|
|
+ </description>
|
|
|
+ </method>
|
|
|
</methods>
|
|
|
<constants>
|
|
|
</constants>
|