|
@@ -213,7 +213,7 @@ else:
|
|
|
if selected_platform in ["linux", "bsd", "linuxbsd"]:
|
|
|
if selected_platform == "linuxbsd":
|
|
|
# Alias for forward compatibility.
|
|
|
- print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
|
|
|
+ print('Platform "linuxbsd" is still called "x11" in Godot 3.x. Building for platform "x11".')
|
|
|
# Alias for convenience.
|
|
|
selected_platform = "x11"
|
|
|
|