Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Sizov dbd4b45ca2 Correct pre-deprication warning message regarding linuxbsd/x11 platform 4 rokov pred
.github 173e9b765a CI: Bump BASE_BRANCH from 3.2 to 3.x 4 rokov pred
core 10e86bc017 Add type_traits include for `std::is_trivially_destructible` 4 rokov pred
doc e33562fe9f Improve the `Engine.editor_hint` property documentation 4 rokov pred
drivers 0546c8760a Add setting for shadow cubemap max size 4 rokov pred
editor 47f869b731 Tweak lightmapper warning message to mention Rosetta emulation on macOS 4 rokov pred
main 9170314434 Avoid creating joy_names map entries when using Map operator[] 4 rokov pred
misc 5e74554c9a Bump version to 3.4-beta 4 rokov pred
modules a2c68d9da7 lightmapper: Disable build if raycast module can't build 4 rokov pred
platform a2c68d9da7 lightmapper: Disable build if raycast module can't build 4 rokov pred
scene 2db2d1153d CPU lightmapper environment energy fixes. 4 rokov pred
servers 0546c8760a Add setting for shadow cubemap max size 4 rokov pred
thirdparty 6daa1643b0 [Net] Fix miniupnpc UWP build. 4 rokov pred
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 rokov pred
.editorconfig 2b3412a3be Use space indentation for all YAML files in `.editorconfig` 4 rokov pred
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 rokov pred
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 rokov pred
.mailmap 48b7e73e44 Update AUTHORS and DONORS list 4 rokov pred
AUTHORS.md 48b7e73e44 Update AUTHORS and DONORS list 4 rokov pred
CHANGELOG.md 8e68f2e5f4 Bump version to 3.3-stable \o/ 4 rokov pred
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 rokov pred
COPYRIGHT.txt 33628c482f miniupnpc: Update to version 2.2.2 4 rokov pred
DONORS.md 48b7e73e44 Update AUTHORS and DONORS list 4 rokov pred
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 rokov pred
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
README.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 rokov pred
SConstruct dbd4b45ca2 Correct pre-deprication warning message regarding linuxbsd/x11 platform 4 rokov pred
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 rokov pred
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 rokov pred
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
methods.py 92d59d0879 SCons: Properly handle overriding default values to bool options 4 rokov pred
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 rokov pred
version.py 5e74554c9a Bump version to 3.4-beta 4 rokov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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