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Fix Windows StringFileInfo structure

Paweł 2 éve
szülő
commit
e15a086bb9
1 módosított fájl, 6 hozzáadás és 6 törlés
  1. 6 6
      core/version.h

+ 6 - 6
core/version.h

@@ -40,13 +40,13 @@
 // Defines the main "branch" version. Patch versions in this branch should be
 // forward-compatible.
 // Example: "3.1"
-#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
+#define VERSION_BRANCH _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
 #if VERSION_PATCH
 // Example: "3.1.4"
-#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
+#define VERSION_NUMBER VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
 #else // patch is 0, we don't include it in the "pretty" version number.
 // Example: "3.1" instead of "3.1.0"
-#define VERSION_NUMBER "" VERSION_BRANCH
+#define VERSION_NUMBER VERSION_BRANCH
 #endif // VERSION_PATCH
 
 // Version number encoded as hexadecimal int with one byte for each number,
@@ -57,16 +57,16 @@
 // Describes the full configuration of that Godot version, including the version number,
 // the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
 // Example: "3.1.4.stable.mono"
-#define VERSION_FULL_CONFIG "" VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG
+#define VERSION_FULL_CONFIG VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG
 
 // Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD
 // description (e.g. official, custom_build, etc.).
 // Example: "3.1.4.stable.mono.official"
-#define VERSION_FULL_BUILD "" VERSION_FULL_CONFIG "." VERSION_BUILD
+#define VERSION_FULL_BUILD VERSION_FULL_CONFIG "." VERSION_BUILD
 
 // Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
 // Example: "Godot v3.1.4.stable.official.mono"
-#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
+#define VERSION_FULL_NAME VERSION_NAME " v" VERSION_FULL_BUILD
 
 // Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
 extern const char *const VERSION_HASH;