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Allow detecting when building as an engine module

Aaron Franke 1 year ago
parent
commit
e2b3c588e1
1 changed files with 3 additions and 0 deletions
  1. 3 0
      modules/SCsub

+ 3 - 0
modules/SCsub

@@ -7,6 +7,9 @@ Import("env")
 
 env_modules = env.Clone()
 
+# Allow modules to detect if they are being built as a module.
+env_modules.Append(CPPDEFINES=["GODOT_MODULE"])
+
 Export("env_modules")
 
 # Header with MODULE_*_ENABLED defines.