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Merge pull request #92926 from alula/patch-2

Make texture filtering in TileAtlasView consistent
Rémi Verschelde 1 year ago
parent
commit
e2fc6d38cb
1 changed files with 1 additions and 0 deletions
  1. 1 0
      editor/plugins/tiles/tile_atlas_view.cpp

+ 1 - 0
editor/plugins/tiles/tile_atlas_view.cpp

@@ -311,6 +311,7 @@ RID TileAtlasView::_get_canvas_item_to_draw(const TileData *p_for_data, const Ca
 		RID ci_rid = RS::get_singleton()->canvas_item_create();
 		RID ci_rid = RS::get_singleton()->canvas_item_create();
 		RS::get_singleton()->canvas_item_set_parent(ci_rid, p_base_item->get_canvas_item());
 		RS::get_singleton()->canvas_item_set_parent(ci_rid, p_base_item->get_canvas_item());
 		RS::get_singleton()->canvas_item_set_material(ci_rid, mat->get_rid());
 		RS::get_singleton()->canvas_item_set_material(ci_rid, mat->get_rid());
+		RS::get_singleton()->canvas_item_set_default_texture_filter(ci_rid, RS::CanvasItemTextureFilter(p_base_item->get_texture_filter_in_tree()));
 		p_material_map[mat] = ci_rid;
 		p_material_map[mat] = ci_rid;
 		return ci_rid;
 		return ci_rid;
 	}
 	}