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i18n: Sync translations with Weblate

(cherry picked from commit 239a11fe1918b1009875078bb30f9176360e983c)
Rémi Verschelde 6 年之前
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e350c81673

+ 25 - 33
editor/translations/ar.po

@@ -24,12 +24,13 @@
 # Mohammad Fares <[email protected]>, 2018.
 # NewFriskFan26 <[email protected]>, 2019.
 # spiderx0x <[email protected]>, 2019.
+# Ibraheem Tawfik <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-17 10:02+0000\n"
-"Last-Translator: Omar Aglan <omar.aglan91@yahoo.com>\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
+"Last-Translator: Ibraheem Tawfik <tawfikibraheem@gmail.com>\n"
 "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ar/>\n"
 "Language: ar\n"
@@ -38,7 +39,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
 "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -358,8 +359,9 @@ msgstr ""
 "-الصوت الجاري للأعب ثلاثي الأبعاد"
 
 #: editor/animation_track_editor.cpp
+#, fuzzy
 msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "مسارات الحركة يمكنها فقط أن تشير إلى عقدة مشغّل الحركة AnimationPlayer"
 
 #: editor/animation_track_editor.cpp
 msgid "An animation player can't animate itself, only other players."
@@ -442,11 +444,11 @@ msgstr "قيمة خطوة الحركة."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "ثواني"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
-msgstr ""
+msgstr "إطار خلال ثانية"
 
 #: editor/animation_track_editor.cpp editor/editor_properties.cpp
 #: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -1417,7 +1419,7 @@ msgstr "ملف النموذج غير موجود:"
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
 msgid "Custom release template not found."
-msgstr ""
+msgstr "قالب الإصدار المخصص ليس موجود"
 
 #: editor/editor_export.cpp platform/javascript/export/export.cpp
 msgid "Template file not found:"
@@ -1531,14 +1533,13 @@ msgid "Move Favorite Down"
 msgstr "حرك المُفضلة للأسفل"
 
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Previous Folder"
-msgstr "التبويب السابق"
+msgstr "المجلد السابق"
 
 #: editor/editor_file_dialog.cpp
 #, fuzzy
 msgid "Next Folder"
-msgstr "أنشئ مجلد"
+msgstr "المجلد اللاحق"
 
 #: editor/editor_file_dialog.cpp
 msgid "Go to parent folder"
@@ -1610,7 +1611,7 @@ msgstr "خصائص"
 
 #: editor/editor_help.cpp
 msgid "Properties:"
-msgstr ""
+msgstr "خصائص:"
 
 #: editor/editor_help.cpp
 msgid "Methods"
@@ -1624,7 +1625,7 @@ msgstr "قائمة الطرق"
 #: editor/editor_help.cpp
 #, fuzzy
 msgid "Theme Properties"
-msgstr "خصائص"
+msgstr "خصائص النمط"
 
 #: editor/editor_help.cpp
 #, fuzzy
@@ -1656,14 +1657,12 @@ msgid "Constants:"
 msgstr "الثوابت:"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Class Description"
-msgstr "الوصف"
+msgstr "وصف الصف"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Class Description:"
-msgstr "الوصف:"
+msgstr "وصف الصف:"
 
 #: editor/editor_help.cpp
 msgid "Online Tutorials:"
@@ -1721,34 +1720,28 @@ msgid "Search Help"
 msgstr "إبحث في المساعدة"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Display All"
-msgstr "إستبدال الكل"
+msgstr "إظهار الكل"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Classes Only"
-msgstr "الفئات"
+msgstr "الصفوف فقط"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Methods Only"
-msgstr "قائمة الطرق"
+msgstr "الطرق فقط"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Signals Only"
-msgstr "إشارات"
+msgstr "إشارات فقط"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Constants Only"
-msgstr "الثوابت"
+msgstr "ثوابت فقط"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Properties Only"
-msgstr "خصائص"
+msgstr "خصائص فقط"
 
 #: editor/editor_help_search.cpp
 #, fuzzy
@@ -1756,9 +1749,8 @@ msgid "Theme Properties Only"
 msgstr "خصائص"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Member Type"
-msgstr "الأعضاء"
+msgstr "نوع العضو"
 
 #: editor/editor_help_search.cpp
 #, fuzzy
@@ -1767,11 +1759,11 @@ msgstr "صنف:"
 
 #: editor/editor_inspector.cpp editor/project_settings_editor.cpp
 msgid "Property:"
-msgstr ""
+msgstr "خصيصة:"
 
 #: editor/editor_inspector.cpp
 msgid "Set"
-msgstr ""
+msgstr "مجموعة"
 
 #: editor/editor_inspector.cpp
 msgid "Set Multiple:"
@@ -1806,7 +1798,7 @@ msgstr ""
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: scene/gui/dialogs.cpp
 msgid "OK"
-msgstr ""
+msgstr "حسنا"
 
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 msgid "Error saving resource!"

文件差異過大導致無法顯示
+ 127 - 184
editor/translations/ca.po


+ 29 - 39
editor/translations/de.po

@@ -39,11 +39,12 @@
 # Martin <[email protected]>, 2019.
 # Andreas During <[email protected]>, 2019.
 # Arthur S. Muszynski <[email protected]>, 2019.
+# Andreas Binczyk <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-30 20:04+0000\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
 "Last-Translator: So Wieso <[email protected]>\n"
 "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
 "godot/de/>\n"
@@ -52,7 +53,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -452,9 +453,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "Spuren nach Node gruppieren oder nacheinander anzeigen."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "Einrasten"
+msgstr "Einrasten:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -462,7 +462,7 @@ msgstr "Animationsschrittwert."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Sekunden"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -3962,7 +3962,7 @@ msgstr "Animation umbenennen"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Blend Next Changed"
-msgstr "Überblende nächste Bearbeitung"
+msgstr "Überblende nächste Änderung"
 
 #: editor/plugins/animation_player_editor_plugin.cpp
 msgid "Change Blend Time"
@@ -4856,20 +4856,19 @@ msgstr "Layout"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Verschiebungsmaske für Schlüsselbildeingabe."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Rotationsmaske für Schlüsselbildeingabe."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Skalierungsmaske für Schlüsselbildeingabe."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "Schlüsselbilder einfügen (Einfg)"
+msgstr "Schlüsselbilder einfügen (basierend auf Maske)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
@@ -4878,11 +4877,15 @@ msgid ""
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Füge automatisiert Schlüsselbilder ein wenn Objekte verschoben, rotiert oder "
+"skaliert werden (basierend auf Maske).\n"
+"Schlüsselbilder werden nur in existierende Spuren eingefügt, es werden keine "
+"neuen Spuren angelegt.\n"
+"Das erste mal müssen Schlüsselbilder manuell eingefügt werden."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Auto Insert Key"
-msgstr "Schlüsselbild einfügen"
+msgstr "Schlüsselbild automatisch einfügen"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5874,9 +5877,8 @@ msgid "Save Theme As..."
 msgstr "Motiv speichern als..."
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "%s Class Reference"
-msgstr " Klassenreferenz"
+msgstr "%s Klassenreferenz"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6703,24 +6705,20 @@ msgid "Nameless gizmo"
 msgstr "Namenloser Anfasser"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Mesh2D"
-msgstr "2D-Mesh erzeugen"
+msgstr "Mesh2D erzeugen"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon2D"
-msgstr "Polygon3D erstellen"
+msgstr "Polygon2D erzeugen"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D"
-msgstr "Kollisionspolygon erzeugen"
+msgstr "CollisionPolygon2D erzeugen"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D"
-msgstr "Occluder-Polygon erzeugen"
+msgstr "LightOccluder2D erzeugen"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite is empty!"
@@ -6737,43 +6735,36 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
+msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
+msgstr "Ungültige Geometrie, Kollisionspolygon kann nicht erzeugt werden."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create light occluder."
-msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
+msgstr "Ungültige Geometrie, Light-Occluder kann nicht erzeugt werden."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
 msgstr "Sprite"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Mesh2D"
-msgstr "Zu 2D-Mesh umwandeln"
+msgstr "Zu Mesh2D umwandeln"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "Polygon verschieben"
+msgstr "Zu Polygon2D umwandeln"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "Kollisionspolygon erzeugen"
+msgstr "CollisionPolygon2D-Nachbarn erzeugen"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D Sibling"
-msgstr "Occluder-Polygon erzeugen"
+msgstr "LightOccluder2D erzeugen"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Simplification: "
@@ -7361,9 +7352,8 @@ msgid "Duplicate Nodes"
 msgstr "Nodes duplizieren"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
-msgstr "Node löschen"
+msgstr "Nodes löschen"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"

+ 9948 - 0
editor/translations/eo.po

@@ -0,0 +1,9948 @@
+# Esperanto translation of the Godot Engine editor
+# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/"
+"godot/eo/>\n"
+"Language: eo\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/gd_glue.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Add Bezier Point"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Move Bezier Points"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Length"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Track Path"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle Track Enabled"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Update Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Loop Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Change Animation Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Rearrange Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Bezier Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Transform Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Method Track Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Snap:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Seconds"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Next Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Go to Previous Step"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Add Audio Track Clip"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip Start Offset"
+msgstr ""
+
+#: editor/animation_track_editor_plugins.cpp
+msgid "Change Audio Track Clip End Offset"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp editor/find_in_files.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line and column numbers."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect all from signal: '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_settings_editor.cpp editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Load failed due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package installed successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add a new Audio Bus to this layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "No export template found at the expected path:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
+"Etc' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC2' texture compression for GLES3. Enable "
+"'Import Etc 2' in Project Settings."
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid ""
+"Target platform requires 'ETC' texture compression for the driver fallback "
+"to GLES2.\n"
+"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
+"Enabled'."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom debug template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/android/export/export.cpp
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+msgid "Custom release template not found."
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select This Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show in File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Previous Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Next Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "(Un)favorite current folder."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Theme Properties:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum  "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Descriptions:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Display All"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Classes Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Methods Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Signals Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Constants Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Properties Only"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Member Type"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Class"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Imported resources can't be saved."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource can't be saved because it does not belong to the edited scene. "
+"Make it unique first."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saved %s modified resource(s)."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "A root node is required to save the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
+msgid "Show in FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window redraws."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign..."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Invalid RID"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"The selected resource (%s) does not match any type expected for this "
+"property (%s)."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Add to favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Remove from favorites"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Expand All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+msgid "Collapse All"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle split mode"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in Files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder:"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filters:"
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Invalid group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Save scenes, re-import and restart"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Changing the type of an imported file requires editor restart."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid ""
+"WARNING: Assets exist that use this resource, they may stop loading properly."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse All Properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit points.\n"
+"LMB: Move Point\n"
+"RMB: Erase Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Edit Polygon (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Polygon And Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load..."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Move Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Change BlendSpace1D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Animation Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Remove BlendSpace1D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Move BlendSpace1D Node Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
+msgid "Enable snap and show grid."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Add Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Limits"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Change BlendSpace2D Labels"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Remove BlendSpace2D Triangle"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Toggle Auto Triangles"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Parameter Changed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Add Node to BlendTree"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Node Moved"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Connected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Nodes Disconnected"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Set Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Toggle Filter On/Off"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Change Filter"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Renamed"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node..."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Move Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Add Transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Node Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition Removed"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set Start Node (Autoplay)"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Warning: Children of a container get their position and size determined only "
+"by their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Translation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale mask for inserting keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys (based on mask)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Auto insert keys when objects are translated, rotated on scaled (based on "
+"mask).\n"
+"Keys are only added to existing tracks, no new tracks will be created.\n"
+"Keys must be inserted manually for the first time."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Auto Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Polygon3D"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Gradient Edited"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generating Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Split Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Left Click: Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"No texture in this polygon.\n"
+"Set a texture to be able to edit UV."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Polygon 2D has internal vertices, so it can no longer be edited in the "
+"viewport."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Internal Vertex"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Polygon (need 3 different vertices)"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Custom Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint Bone Weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Open Polygon 2D UV editor."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygons"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Points"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create a custom polygon. Enables custom polygon rendering."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"Remove a custom polygon. If none remain, custom polygon rendering is "
+"disabled."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Unpaint weights with specified intensity."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error: could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error Importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "%s Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Previous"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with External Editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Request Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Help improve the Godot documentation by giving feedback"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Results"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent to Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in Files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Go to Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Rest Pose to Bones"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Note: The FPS value displayed is the editor's framerate.\n"
+"It cannot be used as a reliable indication of in-game performance."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Rotation Locked"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Nodes To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Nameless gizmo"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create collision polygon."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Mesh2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to Polygon2D"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create CollisionPolygon2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create LightOccluder2D Sibling"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "New Animation"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Margin"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Cut Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate left"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate right"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip horizontally"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Flip vertically"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Clear transform"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected Texture from TileSet."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Next Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the next shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Previous Coordinate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select the previous shape, subtile, or Tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Copy bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Erase bitmask."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new rectangle."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create a new polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Keep polygon inside region Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Enable snap and show grid (configurable via the Inspector)."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display Tile Names (Hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove selected texture? This will remove all tiles which use it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene? This will overwrite all current tiles."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Texture"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "%s file(s) were not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete selected Rect."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Delete polygon."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: Set bit on.\n"
+"RMB: Set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its z index.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Set Tile Icon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Paste Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Clear Tile Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Polygon Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Edit Tile Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Collision Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create Occlusion Polygon"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "TileSet"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Uniform Name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set Input Default Port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node to Visual Shader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Duplicate Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Delete Nodes"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Input Type Changed"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Edit Visual Property"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Visual Shader Mode Changed"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"Export templates seem to be missing or invalid."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Failed to export the project for platform '%s'.\n"
+"This might be due to a configuration issue in the export preset or your "
+"export settings."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Release"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Exporting All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "The given export path doesn't exist:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Path"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Invalid Encryption Key (must be 64 characters long)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export mode?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export All"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 3.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Higher visual quality\n"
+"All features available\n"
+"Incompatible with older hardware\n"
+"Not recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "OpenGL ES 2.0"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Lower visual quality\n"
+"Some features not available\n"
+"Works on most hardware\n"
+"Recommended for web games"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Renderer can be changed later, but scenes may need to be adjusted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project at '%s'."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file does not specify the version of Godot "
+"through which it was created.\n"
+"\n"
+"%s\n"
+"\n"
+"If you proceed with opening it, it will be converted to Godot's current "
+"configuration file format.\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The following project settings file was generated by an older engine "
+"version, and needs to be converted for this version:\n"
+"\n"
+"%s\n"
+"\n"
+"Do you want to convert it?\n"
+"Warning: You will not be able to open the project with previous versions of "
+"the engine anymore."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"The project settings were created by a newer engine version, whose settings "
+"are not compatible with this version."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Amount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minimum number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Node must belong to the edited scene to become root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instantiated scenes can't become root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make node as Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "New Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Open documentation"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Extend Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Filename is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Erase Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Restore Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Change Shortcut"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Paint"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake NavMesh"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Resize Comment"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get %s"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set %s"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package name is missing."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Package segments must be of non-zero length."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' is not allowed in Android application package names."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "A digit cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The character '%s' cannot be the first character in a package segment."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "The package must have at least one '.' separator."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "ADB executable not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "OpenJDK jarsigner not configured in the Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug keystore not configured in the Editor Settings nor in the preset."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid public key for APK expansion."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid package name:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier is missing."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Identifier segments must be of non-zero length."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The character '%s' is not allowed in Identifier."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "A digit cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid ""
+"The character '%s' cannot be the first character in a Identifier segment."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "The Identifier must have at least one '.' separator."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "App Store Team ID not specified - cannot configure the project."
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Invalid Identifier:"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Required icon is not specified in the preset."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid package unique name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid product GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles2D node instead. You can use the \"Convert to "
+"CPUParticles\" option for this purpose."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"Plane shapes don't work well and will be removed in future versions. Please "
+"don't use them."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr ""
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid ""
+"GIProbes are not supported by the GLES2 video driver.\n"
+"Use a BakedLightmap instead."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"GPU-based particles are not supported by the GLES2 video driver.\n"
+"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
+"\" option for this purpose."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+
+#: scene/3d/path.cpp
+msgid ""
+"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
+"Path's Curve resource."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overridden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/world_environment.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/animation/animation_tree_player.cpp
+msgid "This node has been deprecated. Use AnimationTree instead."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the screen."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Switch between hexadecimal and code values."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset."
+msgstr ""
+
+#: scene/gui/container.cpp
+msgid ""
+"Container by itself serves no purpose unless a script configures it's "
+"children placement behavior.\n"
+"If you dont't intend to add a script, then please use a plain 'Control' node "
+"instead."
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""

+ 30 - 40
editor/translations/es.po

@@ -38,12 +38,13 @@
 # emma peel <[email protected]>, 2018.
 # Vicente Juárez <[email protected]>, 2019.
 # juan david julio <[email protected]>, 2019.
+# Patrick Zoch Alves <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-19 16:33+0000\n"
-"Last-Translator: eon-s <emanuel.segretin@gmail.com>\n"
+"PO-Revision-Date: 2019-04-30 14:39+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
 "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/es/>\n"
 "Language: es\n"
@@ -51,7 +52,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -223,7 +224,7 @@ msgstr "Act./Desact. esta pista."
 
 #: editor/animation_track_editor.cpp
 msgid "Update Mode (How this property is set)"
-msgstr "Modo de Actualización (Como esta configurada esta propiedad)"
+msgstr "Modo de Actualización (Como esta configurada esta propriedad)"
 
 #: editor/animation_track_editor.cpp
 msgid "Interpolation Mode"
@@ -453,9 +454,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "Snap"
+msgstr "Snap:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -463,7 +463,7 @@ msgstr "Valor de step de animación."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Segundos"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -4856,20 +4856,19 @@ msgstr "Disposición"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de desplazamiento para insertar claves."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de rotación para insertar claves."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Máscara de escala para insertar claves."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "Insertar Claves (Ins)"
+msgstr "Insertar claves (basadas en máscara)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
@@ -4878,11 +4877,15 @@ msgid ""
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Inserción automática de claves cuando los objetos son desplazados, rotados "
+"en escala (basado en máscara).\n"
+"Las claves sólo se añaden a las pistas existentes, no se crearán nuevas "
+"pistas.\n"
+"Las claves deben insertarse manualmente por primera vez."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Auto Insert Key"
-msgstr "Insertar clave de animación"
+msgstr "Auto Insertar Clave"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5877,9 +5880,8 @@ msgid "Save Theme As..."
 msgstr "Guardar tema como..."
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "%s Class Reference"
-msgstr " Referencia de clase"
+msgstr "%s Referencia de Clase"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6703,24 +6705,20 @@ msgid "Nameless gizmo"
 msgstr "Gizmo sin nombre"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Mesh2D"
-msgstr "Crear Mesh 2D"
+msgstr "Crear Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon2D"
-msgstr "Crear Polygon3D"
+msgstr "Crear Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D"
-msgstr "Crear Polígono de Colisión"
+msgstr "Crear CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D"
-msgstr "Crear polígono oclusor"
+msgstr "Crear LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite is empty!"
@@ -6735,43 +6733,36 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Geometría inválida, no se puede reemplazar por mesh."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un polígono."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un polígono de colisión."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create light occluder."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un oclusor de luz."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
 msgstr "Sprite"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Mesh2D"
-msgstr "Convertir a Mesh 2D"
+msgstr "Convertir a Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "Mover polígono"
+msgstr "Convertir a Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "Crear Polígono de Colisión"
+msgstr "Crear hermano de CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D Sibling"
-msgstr "Crear polígono oclusor"
+msgstr "Crear hermano de LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Simplification: "
@@ -7357,9 +7348,8 @@ msgid "Duplicate Nodes"
 msgstr "Duplicar Nodos"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
-msgstr "Eliminar Nodo"
+msgstr "Eliminar Nodos"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"

+ 32 - 40
editor/translations/es_AR.po

@@ -10,12 +10,14 @@
 # Reynaldo Cruz <[email protected]>, 2018.
 # Javier Ocampos <[email protected]>, 2018, 2019.
 # Andrés S <[email protected]>, 2019.
+# Florencia Menéndez <[email protected]>, 2019.
+# roger <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-30 20:04+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2019-05-16 18:49+0000\n"
+"Last-Translator: roger <616steam@gmail.com>\n"
 "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/es_AR/>\n"
 "Language: es_AR\n"
@@ -23,7 +25,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -68,7 +70,7 @@ msgstr "En la llamada a '%s':"
 #: editor/animation_bezier_editor.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
 msgid "Free"
-msgstr "Libre"
+msgstr "Gratis"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
@@ -423,9 +425,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "Esnapear"
+msgstr "Snap:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -433,7 +434,7 @@ msgstr "Valor de paso de animación."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Segundos"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -4821,20 +4822,20 @@ msgstr "Layout"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de traslación para insertar claves."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de rotación para insertar claves."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Máscara de rotación para insertar claves."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "Insertar Claves (Ins)"
+msgstr "Insertar claves (basadas en máscara)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
@@ -4843,11 +4844,15 @@ msgid ""
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Inserción automática de claves cuando los objetos son trasladados, rotados o "
+"escalados (basado en máscara).\n"
+"Las claves sólo se añaden a las pistas existentes, no se crearán nuevas "
+"pistas.\n"
+"Las claves deben insertarse manualmente por primera vez."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Auto Insert Key"
-msgstr "Insertar Clave de Animación"
+msgstr "Auto Insertar Clave"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5837,9 +5842,8 @@ msgid "Save Theme As..."
 msgstr "Guardar Tema Como..."
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "%s Class Reference"
-msgstr " Referencia de Clases"
+msgstr "%s Referencia de Clase"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6663,24 +6667,20 @@ msgid "Nameless gizmo"
 msgstr "Gizmo sin nombre"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Mesh2D"
-msgstr "Crear Mesh 2D"
+msgstr "Crear Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon2D"
-msgstr "Crear Polygon3D"
+msgstr "Crear Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D"
-msgstr "Crear Polígono de Colisión"
+msgstr "Crear CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D"
-msgstr "Crear Polígono Oclusor"
+msgstr "Crear LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite is empty!"
@@ -6695,43 +6695,36 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Geometría inválida, no se puede reemplazar por mesh."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un polígono."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un polígono de colisión."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create light occluder."
-msgstr "Geometría inválida, no se puede reemplazar por mesh."
+msgstr "Geometría inválida, no es posible crear un oclusor de luz."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
 msgstr "Sprite"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Mesh2D"
-msgstr "Convertir A Mesh 2D"
+msgstr "Convertir a Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "Mover Polígono"
+msgstr "Convertir a Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "Crear Polígono de Colisión"
+msgstr "Crear hermano de CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D Sibling"
-msgstr "Crear Polígono Oclusor"
+msgstr "Crear hermano de LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Simplification: "
@@ -7316,9 +7309,8 @@ msgid "Duplicate Nodes"
 msgstr "Duplicar Nodos"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
-msgstr "Eliminar Nodo"
+msgstr "Eliminar Nodos"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"

+ 27 - 38
editor/translations/fi.po

@@ -13,7 +13,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-03 22:06+0000\n"
+"PO-Revision-Date: 2019-05-04 13:48+0000\n"
 "Last-Translator: Tapani Niemi <[email protected]>\n"
 "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fi/>\n"
@@ -22,7 +22,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -416,9 +416,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "Ryhmitä raidat solmujen mukaan tai näytä ne tavallisena luettelona."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "Tartu"
+msgstr "Tartu:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -426,7 +425,7 @@ msgstr "Animaation askelluksen arvo."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Sekunnit"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -4792,20 +4791,19 @@ msgstr "Asettelu"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Siirrosmaski avainruutujen lisäämiseen."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Kierrosmaski avainruutujen lisäämiseen."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Skaalausmaski avainruutujen lisäämiseen."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "Lisää avainruutu (olemassa olevat raidat)"
+msgstr "Lisää avainruutuja (maskiin perustuen)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
@@ -4814,11 +4812,15 @@ msgid ""
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Lisää avainruutuja automaattisesti, kun objekteja siirretään, kierretään tai "
+"skaalataan (maskiin perustuen).\n"
+"Avainruutuja lisätään vain olemassa oleville raidoille, uusia raitoja ei "
+"luoda.\n"
+"Avainruudut täytyy lisätä ensimmäisellä kerralla käsin."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Auto Insert Key"
-msgstr "Animaatio: Lisää avain"
+msgstr "Lisää avainruutuja automaattisesti"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5808,9 +5810,8 @@ msgid "Save Theme As..."
 msgstr "Tallenna teema nimellä..."
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "%s Class Reference"
-msgstr " Luokan referenssi"
+msgstr "%s luokan referenssi"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6634,24 +6635,20 @@ msgid "Nameless gizmo"
 msgstr "Nimetön muokkain"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Mesh2D"
-msgstr "Luo 2D-mesh"
+msgstr "Luo Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon2D"
-msgstr "Luo Polygon3D"
+msgstr "Luo Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D"
-msgstr "Luo törmäyspolygoni"
+msgstr "Luo CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D"
-msgstr "Luo peittopolygoni"
+msgstr "Luo LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite is empty!"
@@ -6666,43 +6663,36 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Virheellinen geometria, ei voida korvata meshillä."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "Virheellinen geometria, ei voida korvata meshillä."
+msgstr "Virheellinen geometria, ei voida luoda polygonia."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "Virheellinen geometria, ei voida korvata meshillä."
+msgstr "Virheellinen geometria, ei voida luoda törmäyspolygonia."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create light occluder."
-msgstr "Virheellinen geometria, ei voida korvata meshillä."
+msgstr "Virheellinen geometria, ei voida luoda valopeitettä."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
 msgstr "Sprite"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Mesh2D"
-msgstr "Muunna 2D-meshiksi"
+msgstr "Muunna Mesh2D resurssiksi"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "Siirrä polygonia"
+msgstr "Muunna Polygon2D solmuksi"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "Luo törmäyspolygoni"
+msgstr "Luo CollisionPolygon2D solmun sisar"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D Sibling"
-msgstr "Luo peittopolygoni"
+msgstr "Luo LightOccluder2D solmun sisar"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Simplification: "
@@ -7287,9 +7277,8 @@ msgid "Duplicate Nodes"
 msgstr "Kahdenna solmut"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
-msgstr "Poista solmu"
+msgstr "Poista solmut"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"

+ 44 - 54
editor/translations/fr.po

@@ -55,11 +55,12 @@
 # Caye Pierre <[email protected]>, 2019.
 # Peter Kent <[email protected]>, 2019.
 # jef dered <[email protected]>, 2019.
+# Patrick Zoch Alves <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-05 13:04+0000\n"
+"PO-Revision-Date: 2019-05-20 11:49+0000\n"
 "Last-Translator: Caye Pierre <[email protected]>\n"
 "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
 "godot/fr/>\n"
@@ -68,7 +69,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -80,15 +81,15 @@ msgstr ""
 #: modules/mono/glue/gd_glue.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."
+msgstr "Pas assez d'octets pour le décodage, ou format non valide."
 
 #: core/math/expression.cpp
 msgid "Invalid input %i (not passed) in expression"
-msgstr "Entrée non valide %i (non passée) dans l’expression"
+msgstr "Entrée non valide %i (pas passée) dans l’expression"
 
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
-msgstr "self ne peut être utilisé car l'instance est null (non fournie)"
+msgstr "self ne peut être utilisé car l'instance est null (pas passée)"
 
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
@@ -100,15 +101,15 @@ msgstr "Index de type %s invalide pour le type de base %s"
 
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
-msgstr "Index nommé %s invalide pour le type de base %s"
+msgstr "Nom d'index '%s' invalide pour le type de base %s"
 
 #: core/math/expression.cpp
 msgid "Invalid arguments to construct '%s'"
-msgstr "Arguments invalides pour construire « %s »"
+msgstr "Arguments invalides pour construire '%s'"
 
 #: core/math/expression.cpp
 msgid "On call to '%s':"
-msgstr "Sur appel à « %s » :"
+msgstr "Sur appel à '%s' :"
 
 #: editor/animation_bezier_editor.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
@@ -129,11 +130,11 @@ msgstr "Insérer la clé ici"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Duplicate Selected Key(s)"
-msgstr "Dupliquer les clé(s) sélectionnée(s)"
+msgstr "Dupliquer la(les) clé(s) sélectionnée(s)"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Delete Selected Key(s)"
-msgstr "Supprimer les clé(s) sélectionnée(s)"
+msgstr "Supprimer (la)les clé(s) sélectionnée(s)"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Add Bezier Point"
@@ -153,23 +154,23 @@ msgstr "Supprimer les clés d'animation"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Time"
-msgstr "Modifier le temps d'image-clé"
+msgstr "Modifier le temps de l'image-clé"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transition"
-msgstr "Changement de transition de l'animation"
+msgstr "Changer la transition de l'animation"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Transform"
-msgstr "Anim: Change Transformation"
+msgstr "Changer la transformation de l'animation"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Keyframe Value"
-msgstr "Anim: Change Valeur de l'Image Clé"
+msgstr "Changer la valeur de l'image-clé de l'animation"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Change Call"
-msgstr "Anim: Change l'Appel"
+msgstr "Changer l'appel de l'animation"
 
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Length"
@@ -247,7 +248,7 @@ msgstr "Mode d'interpolation"
 
 #: editor/animation_track_editor.cpp
 msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr "Mode bouclé (fin interpolée avec début en boucle)"
+msgstr "Mode bouclé (fin interpolée avec le début dans la boucle)"
 
 #: editor/animation_track_editor.cpp
 msgid "Remove this track."
@@ -255,11 +256,11 @@ msgstr "Supprime cette piste."
 
 #: editor/animation_track_editor.cpp
 msgid "Time (s): "
-msgstr "Temps (s) : "
+msgstr "Temps (s): "
 
 #: editor/animation_track_editor.cpp
 msgid "Toggle Track Enabled"
-msgstr "Activer le basculement de piste"
+msgstr "Basculement de piste activé"
 
 #: editor/animation_track_editor.cpp
 msgid "Continuous"
@@ -473,9 +474,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "Grouper les pistes par nœuds ou les afficher dans une liste simple."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "Aligner"
+msgstr "Aligner :"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -483,7 +483,7 @@ msgstr "Valeur du pas d'animation."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Secondes"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -4888,20 +4888,19 @@ msgstr "Disposition sur l'écran"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Masque de translation pour l'insertion des clés."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Masque de rotation pour l'insertion des clés."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Masque de mise à l'échelle pour l'insertion des clés."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "Insérer une clé (pistes existantes)"
+msgstr "Insérer des clés (en fonction du masque)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
@@ -4910,11 +4909,15 @@ msgid ""
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Insertion automatique des clés lors de la translation des objets, rotation à "
+"l'échelle (en fonction du masque).\n"
+"Les clés ne sont ajoutées qu'aux pistes existantes, aucune nouvelle piste ne "
+"sera créée.\n"
+"Les clés doivent être insérées manuellement pour la première fois."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Auto Insert Key"
-msgstr "Insérer une clé d'animation"
+msgstr "Auto insertion de clé"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5911,9 +5914,8 @@ msgid "Save Theme As..."
 msgstr "Enregistrer le thème sous…"
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "%s Class Reference"
-msgstr " Référence de classe"
+msgstr "Référence de classe %s"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6740,24 +6742,20 @@ msgid "Nameless gizmo"
 msgstr "Gadget sans nom"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Mesh2D"
-msgstr "Créer un maillage 2D"
+msgstr "Créer un Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon2D"
-msgstr "Créer un Polygon3D"
+msgstr "Créer un Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D"
-msgstr "Créer le polygone de collision"
+msgstr "Créer un CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D"
-msgstr "Créer un polygone occulteur"
+msgstr "Créer un LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite is empty!"
@@ -6774,43 +6772,36 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Géométrie invalide, impossible de remplacer par un maillage."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "Géométrie invalide, impossible de remplacer par un maillage."
+msgstr "Géométrie invalide,  impossible de créer le polygone."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "Géométrie invalide, impossible de remplacer par un maillage."
+msgstr "Géométrie invalide, impossible de créer le polygone de collision."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create light occluder."
-msgstr "Géométrie invalide, impossible de remplacer par un maillage."
+msgstr "Géométrie invalide, impossible de créer l'occulteur de lumière."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
 msgstr "Sprite"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Mesh2D"
-msgstr "Convertir en maillage 2D"
+msgstr "Convertir en Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "Déplacer le polygone"
+msgstr "Convertir en Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "Créer le polygone de collision"
+msgstr "Créer un CollisionPolygon2D frère"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D Sibling"
-msgstr "Créer un polygone occulteur"
+msgstr "Créer un LightOccluder2D frère"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Simplification: "
@@ -7397,9 +7388,8 @@ msgid "Duplicate Nodes"
 msgstr "Dupliquer le(s) nœud(s)"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
-msgstr "Supprimer un nœud"
+msgstr "Supprimer des nœuds"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"

+ 6 - 5
editor/translations/hi.po

@@ -5,12 +5,13 @@
 # Abhas Kumar Sinha <[email protected]>, 2017.
 # Suryansh5545 <[email protected]>, 2018.
 # Vikram1323 <[email protected]>, 2018.
+# vkubre <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:40+0100\n"
-"Last-Translator: Vikram1323 <[email protected]>\n"
+"PO-Revision-Date: 2019-05-04 13:48+0000\n"
+"Last-Translator: vkubre <[email protected]>\n"
 "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/"
 "hi/>\n"
 "Language: hi\n"
@@ -18,7 +19,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -70,7 +71,7 @@ msgstr "संतुलित"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Mirror"
-msgstr ""
+msgstr "प्रतिमा"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Insert Key Here"
@@ -87,7 +88,7 @@ msgstr "चयनित फ़ाइलें हटाएं?"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Add Bezier Point"
-msgstr ""
+msgstr "बेज़ियर पॉइंट तैयार करे"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Move Bezier Points"

+ 68 - 66
editor/translations/hr.po

@@ -3,11 +3,12 @@
 # Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
 # This file is distributed under the same license as the Godot source code.
 # Unlimited Creativity <[email protected]>, 2019.
+# Patik <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2019-01-06 15:06+0000\n"
-"Last-Translator: Unlimited Creativity <marinosah1@gmail.com>\n"
+"PO-Revision-Date: 2019-05-20 11:49+0000\n"
+"Last-Translator: Patik <patrikfs5@gmail.com>\n"
 "Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/hr/>\n"
 "Language: hr\n"
@@ -15,7 +16,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
 "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.4-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -26,35 +27,35 @@ msgstr "Neispravni argument za convert(), upotrijebi konstantu TYPE_*"
 #: modules/mono/glue/gd_glue.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "Nedovoljno byte-ova za dekodiranje byte-ova, ili neispravni format."
 
 #: core/math/expression.cpp
 msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Neispravni ulaz %i (nije proslijeđen) u izrazu"
 
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "'self' nije moguće koristiti jer je instanca null (ništa)"
 
 #: core/math/expression.cpp
 msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Nevažeći operatori za operator %s, %s i %s."
 
 #: core/math/expression.cpp
 msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Nevažeći indeks za tip %s baznog tipa %s"
 
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Nevažeči imenovani indeks '%s' za bazni tip %s"
 
 #: core/math/expression.cpp
 msgid "Invalid arguments to construct '%s'"
-msgstr ""
+msgstr "Nevažeći argumenti za konstrukciju '%s'"
 
 #: core/math/expression.cpp
 msgid "On call to '%s':"
-msgstr ""
+msgstr "Pri pozivu '%s':"
 
 #: editor/animation_bezier_editor.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
@@ -63,7 +64,7 @@ msgstr ""
 
 #: editor/animation_bezier_editor.cpp
 msgid "Balanced"
-msgstr ""
+msgstr "Balansiran"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Mirror"
@@ -71,23 +72,23 @@ msgstr ""
 
 #: editor/animation_bezier_editor.cpp
 msgid "Insert Key Here"
-msgstr ""
+msgstr "Unesite ključ ovdje"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Duplicate Selected Key(s)"
-msgstr ""
+msgstr "Duplikati Odabranih Ključeva"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Delete Selected Key(s)"
-msgstr ""
+msgstr "Brisati odabrani ključ/odabrane ključeve"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Add Bezier Point"
-msgstr ""
+msgstr "Dodaj Bezier Točku"
 
 #: editor/animation_bezier_editor.cpp
 msgid "Move Bezier Points"
-msgstr ""
+msgstr "Pomakni Bezier Točke"
 
 #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
 msgid "Anim Duplicate Keys"
@@ -152,44 +153,44 @@ msgstr ""
 
 #: editor/animation_track_editor.cpp
 msgid "Add Track"
-msgstr ""
+msgstr "Dodati stazu"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation Length Time (seconds)"
-msgstr ""
+msgstr "Trajanje animacije (u sekundama)"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation Looping"
-msgstr ""
+msgstr "Ponavljanje Animacije"
 
 #: editor/animation_track_editor.cpp
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Functions:"
-msgstr ""
+msgstr "Funkcije:"
 
 #: editor/animation_track_editor.cpp
 msgid "Audio Clips:"
-msgstr ""
+msgstr "Audio Klipovi:"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Clips:"
-msgstr ""
+msgstr "Animacijski Klipovi:"
 
 #: editor/animation_track_editor.cpp
 msgid "Change Track Path"
-msgstr ""
+msgstr "Promijeni Put Staze"
 
 #: editor/animation_track_editor.cpp
 msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Upali/ugasi ovu stazu."
 
 #: editor/animation_track_editor.cpp
 msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Način ažuriranja (kako se ovo svojstvo postavlja)"
 
 #: editor/animation_track_editor.cpp
 msgid "Interpolation Mode"
-msgstr ""
+msgstr "Način Interpolacije"
 
 #: editor/animation_track_editor.cpp
 msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
@@ -197,27 +198,27 @@ msgstr ""
 
 #: editor/animation_track_editor.cpp
 msgid "Remove this track."
-msgstr ""
+msgstr "Ukloni ovu stazu."
 
 #: editor/animation_track_editor.cpp
 msgid "Time (s): "
-msgstr ""
+msgstr "Vrijeme/vremena: "
 
 #: editor/animation_track_editor.cpp
 msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Upali/Ugasi Stazu"
 
 #: editor/animation_track_editor.cpp
 msgid "Continuous"
-msgstr ""
+msgstr "Kontinuirano"
 
 #: editor/animation_track_editor.cpp
 msgid "Discrete"
-msgstr ""
+msgstr "Diskretno"
 
 #: editor/animation_track_editor.cpp
 msgid "Trigger"
-msgstr ""
+msgstr "Okidač"
 
 #: editor/animation_track_editor.cpp
 msgid "Capture"
@@ -225,16 +226,16 @@ msgstr ""
 
 #: editor/animation_track_editor.cpp
 msgid "Nearest"
-msgstr ""
+msgstr "Najbliži"
 
 #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
 #: editor/property_editor.cpp
 msgid "Linear"
-msgstr ""
+msgstr "Linearno"
 
 #: editor/animation_track_editor.cpp
 msgid "Cubic"
-msgstr ""
+msgstr "Kubno"
 
 #: editor/animation_track_editor.cpp
 msgid "Clamp Loop Interp"
@@ -247,39 +248,39 @@ msgstr ""
 #: editor/animation_track_editor.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key"
-msgstr ""
+msgstr "Umetni Ključ"
 
 #: editor/animation_track_editor.cpp
 msgid "Duplicate Key(s)"
-msgstr ""
+msgstr "Duplicirani ključ(evi)"
 
 #: editor/animation_track_editor.cpp
 msgid "Delete Key(s)"
-msgstr ""
+msgstr "Obriši ključ(eve)"
 
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Update Mode"
-msgstr ""
+msgstr "Promijeni Način Ažuriranja Animacije"
 
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Interpolation Mode"
-msgstr ""
+msgstr "Promijeni Način Interpolacije Animacije"
 
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Loop Mode"
-msgstr ""
+msgstr "Promijeni Način Ponavljanja Animacije"
 
 #: editor/animation_track_editor.cpp
 msgid "Remove Anim Track"
-msgstr ""
+msgstr "Ukloni Stazu Animacije"
 
 #: editor/animation_track_editor.cpp
 msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Stvori NOVU stazu za %s i umetni ključ?"
 
 #: editor/animation_track_editor.cpp
 msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "Napravi %d NOVIH staza i umetni ključeve?"
 
 #: editor/animation_track_editor.cpp editor/create_dialog.cpp
 #: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
@@ -288,7 +289,7 @@ msgstr ""
 #: editor/plugins/mesh_instance_editor_plugin.cpp
 #: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
 msgid "Create"
-msgstr ""
+msgstr "Stvori"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Insert"
@@ -296,27 +297,27 @@ msgstr ""
 
 #: editor/animation_track_editor.cpp
 msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "Animator ne može animirati sebe, samo druge animatore."
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Create & Insert"
-msgstr ""
+msgstr "Anim Stvori & Umetni"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Anim Umetni Stazu & Ključ"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Insert Key"
-msgstr ""
+msgstr "Anim Umetni Ključ"
 
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Step"
-msgstr ""
+msgstr "Promijeni Korak Animacije"
 
 #: editor/animation_track_editor.cpp
 msgid "Rearrange Tracks"
-msgstr ""
+msgstr "Preuredi Staze"
 
 #: editor/animation_track_editor.cpp
 msgid "Transform tracks only apply to Spatial-based nodes."
@@ -336,23 +337,23 @@ msgstr ""
 
 #: editor/animation_track_editor.cpp
 msgid "An animation player can't animate itself, only other players."
-msgstr ""
+msgstr "Animator ne može animirati sebe, samo druge objekte."
 
 #: editor/animation_track_editor.cpp
 msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Nije moguće dodati novu stazu bez korijena"
 
 #: editor/animation_track_editor.cpp
 msgid "Add Bezier Track"
-msgstr ""
+msgstr "Dodaj Bezier Stazu"
 
 #: editor/animation_track_editor.cpp
 msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Nevažeći put staze, ne mogu dodati ključ."
 
 #: editor/animation_track_editor.cpp
 msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Staza nije tipa Prostorna, ne mogu umetnuti ključ"
 
 #: editor/animation_track_editor.cpp
 msgid "Add Transform Track Key"
@@ -360,19 +361,19 @@ msgstr ""
 
 #: editor/animation_track_editor.cpp
 msgid "Add Track Key"
-msgstr ""
+msgstr "Dodaj Ključ Staze"
 
 #: editor/animation_track_editor.cpp
 msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Nevažeći put staze, ne mogu dodati ključ metode."
 
 #: editor/animation_track_editor.cpp
 msgid "Add Method Track Key"
-msgstr ""
+msgstr "Dodaj Ključ Metode Staze"
 
 #: editor/animation_track_editor.cpp
 msgid "Method not found in object: "
-msgstr ""
+msgstr "Metoda nije nađena u objektu: "
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Move Keys"
@@ -380,28 +381,29 @@ msgstr ""
 
 #: editor/animation_track_editor.cpp
 msgid "Clipboard is empty"
-msgstr ""
+msgstr "Međuspremnik je prazan"
 
 #: editor/animation_track_editor.cpp
 msgid "Paste Tracks"
-msgstr ""
+msgstr "Zalijepi Staze"
 
 #: editor/animation_track_editor.cpp
 msgid "Anim Scale Keys"
-msgstr ""
+msgstr "Anim Skaliraj Ključeve"
 
 #: editor/animation_track_editor.cpp
 msgid ""
 "This option does not work for Bezier editing, as it's only a single track."
 msgstr ""
+"Ova opcija ne radi za editiranje Beziera, zato što je samo jedna staza."
 
 #: editor/animation_track_editor.cpp
 msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Pokaži samo staze čvorova označenih u stablu."
 
 #: editor/animation_track_editor.cpp
 msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Grupiraj staze po čvoru ili ih prikaži kao običnu listu."
 
 #: editor/animation_track_editor.cpp
 msgid "Snap:"

+ 71 - 70
editor/translations/it.po

@@ -37,8 +37,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-14 13:04+0000\n"
-"Last-Translator: Marco Galli <mrcgll98@gmail.com>\n"
+"PO-Revision-Date: 2019-05-16 18:49+0000\n"
+"Last-Translator: MassiminoilTrace <omino.gis@gmail.com>\n"
 "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/it/>\n"
 "Language: it\n"
@@ -46,7 +46,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1823,7 +1823,7 @@ msgstr "Salva risorsa come..."
 
 #: editor/editor_node.cpp
 msgid "Can't open file for writing:"
-msgstr "Impossibile aprire il file per la scrittura:"
+msgstr "Impossibile aprire il file in scrittura:"
 
 #: editor/editor_node.cpp
 msgid "Requested file format unknown:"
@@ -2033,11 +2033,11 @@ msgstr "Apri scena rapidamente..."
 
 #: editor/editor_node.cpp
 msgid "Quick Open Script..."
-msgstr "Apri Script Rapido..."
+msgstr "Apri script rapidamente..."
 
 #: editor/editor_node.cpp
 msgid "Save & Close"
-msgstr "Salva e Chiudi"
+msgstr "Salva e chiudi"
 
 #: editor/editor_node.cpp
 msgid "Save changes to '%s' before closing?"
@@ -2053,7 +2053,7 @@ msgstr "È necessario un nodo radice per salvare la scena."
 
 #: editor/editor_node.cpp
 msgid "Save Scene As..."
-msgstr "Salva Scena Come..."
+msgstr "Salva scena con nome..."
 
 #: editor/editor_node.cpp
 msgid "No"
@@ -2061,7 +2061,7 @@ msgstr "No"
 
 #: editor/editor_node.cpp
 msgid "Yes"
-msgstr "Si"
+msgstr "Sì"
 
 #: editor/editor_node.cpp
 msgid "This scene has never been saved. Save before running?"
@@ -2089,7 +2089,7 @@ msgstr "Questa operazione non può essere eseguita senza un nodo selezionato."
 
 #: editor/editor_node.cpp
 msgid "Current scene not saved. Open anyway?"
-msgstr "Scena corrente non salvata. Aprire comunque?"
+msgstr "Scena attuale non salvata. Aprirla comunque?"
 
 #: editor/editor_node.cpp
 msgid "Can't reload a scene that was never saved."
@@ -2105,7 +2105,7 @@ msgstr "Questa azione non può essere annullata. Ripristinare comunque?"
 
 #: editor/editor_node.cpp
 msgid "Quick Run Scene..."
-msgstr "Esegui Scena Rapido..."
+msgstr "Esegui scena rapidamente..."
 
 #: editor/editor_node.cpp
 msgid "Quit"
@@ -2121,7 +2121,7 @@ msgstr "Aprire Gestione Progetti?"
 
 #: editor/editor_node.cpp
 msgid "Save & Quit"
-msgstr "Salva e Esci"
+msgstr "Salva ed esci"
 
 #: editor/editor_node.cpp
 msgid "Save changes to the following scene(s) before quitting?"
@@ -2130,19 +2130,20 @@ msgstr "Salvare le modifiche alle scene seguenti prima di uscire?"
 #: editor/editor_node.cpp
 msgid "Save changes the following scene(s) before opening Project Manager?"
 msgstr ""
-"Salvare le modifiche alle scene seguenti prima di aprire il Manager Progetti?"
+"Salvare le modifiche alle scene seguenti prima di aprire la Gestione "
+"progetti?"
 
 #: editor/editor_node.cpp
 msgid ""
 "This option is deprecated. Situations where refresh must be forced are now "
 "considered a bug. Please report."
 msgstr ""
-"Questa opzione é deprecata. Situazioni dove un refresh é obbligatorio sono "
-"ora considerate come bug. Si prega di effettuare un report."
+"Questa opzione è deprecata. Situazioni dove un refresh è obbligatorio sono "
+"ora considerate come bug. Si prega di segnalarlo."
 
 #: editor/editor_node.cpp
 msgid "Pick a Main Scene"
-msgstr "Scegli una Scena Principale"
+msgstr "Scegli una Scena principale"
 
 #: editor/editor_node.cpp
 msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -2186,9 +2187,9 @@ msgid ""
 "Scene '%s' was automatically imported, so it can't be modified.\n"
 "To make changes to it, a new inherited scene can be created."
 msgstr ""
-"La scena '%s' é stata automaticamente importata, pertanto non puo essere "
+"La scena '%s' è stata automaticamente importata, pertanto non può essere "
 "modificata.\n"
-"Per effettuare cambiamenti, puo essere creata una nuova scena ereditata."
+"Per modificarla, puoi essere creata una nuova scena ereditata."
 
 #: editor/editor_node.cpp
 msgid ""
@@ -2205,7 +2206,7 @@ msgstr "La scena '%s' ha rotto le dipendenze:"
 
 #: editor/editor_node.cpp
 msgid "Clear Recent Scenes"
-msgstr "Rimuovi Scene Recenti"
+msgstr "Rimuovi scene recenti"
 
 #: editor/editor_node.cpp
 msgid "Save Layout"
@@ -2223,7 +2224,7 @@ msgstr "Default"
 #: editor/editor_node.cpp editor/editor_properties.cpp
 #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
 msgid "Show in FileSystem"
-msgstr "Mostra nel FileSystem"
+msgstr "Mostra nel filesystem"
 
 #: editor/editor_node.cpp
 msgid "Play This Scene"
@@ -2255,11 +2256,11 @@ msgstr "Posizione dock"
 
 #: editor/editor_node.cpp
 msgid "Distraction Free Mode"
-msgstr "Modalità Senza Distrazioni"
+msgstr "Modalità senza distrazioni"
 
 #: editor/editor_node.cpp
 msgid "Toggle distraction-free mode."
-msgstr "Abilita modalità senza distrazioni."
+msgstr "Commuta modalità senza distrazioni."
 
 #: editor/editor_node.cpp
 msgid "Add a new scene."
@@ -2283,7 +2284,7 @@ msgstr "Scheda precedente"
 
 #: editor/editor_node.cpp
 msgid "Filter Files..."
-msgstr "Filtra Files..."
+msgstr "Filtra file..."
 
 #: editor/editor_node.cpp
 msgid "Operations with scene files."
@@ -2295,31 +2296,31 @@ msgstr "Nuova scena"
 
 #: editor/editor_node.cpp
 msgid "New Inherited Scene..."
-msgstr "Nuova Scena Ereditata..."
+msgstr "Nuova scena ereditata..."
 
 #: editor/editor_node.cpp
 msgid "Open Scene..."
-msgstr "Apri Scena..."
+msgstr "Apri scena..."
 
 #: editor/editor_node.cpp
 msgid "Save Scene"
-msgstr "Salva Scena"
+msgstr "Salva scena"
 
 #: editor/editor_node.cpp
 msgid "Save All Scenes"
-msgstr "Salva tutte le Scene"
+msgstr "Salva tutte le scene"
 
 #: editor/editor_node.cpp
 msgid "Close Scene"
-msgstr "Chiudi Scena"
+msgstr "Chiudi scena"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Open Recent"
-msgstr "Apri Recente"
+msgstr "Apri recente"
 
 #: editor/editor_node.cpp
 msgid "Convert To..."
-msgstr "Converti In..."
+msgstr "Converti in..."
 
 #: editor/editor_node.cpp
 msgid "MeshLibrary..."
@@ -2337,11 +2338,11 @@ msgstr "Annulla"
 #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
 #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
 msgid "Redo"
-msgstr "Redo"
+msgstr "Rifai"
 
 #: editor/editor_node.cpp
 msgid "Revert Scene"
-msgstr "Ripristina Scena"
+msgstr "Ripristina scena"
 
 #: editor/editor_node.cpp
 msgid "Miscellaneous project or scene-wide tools."
@@ -2353,7 +2354,7 @@ msgstr "Progetto"
 
 #: editor/editor_node.cpp
 msgid "Project Settings"
-msgstr "Impostazioni Progetto"
+msgstr "Impostazioni progetto"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export"
@@ -2369,7 +2370,7 @@ msgstr "Apri la cartella del progetto"
 
 #: editor/editor_node.cpp
 msgid "Quit to Project List"
-msgstr "Esci alla Lista Progetti"
+msgstr "Esci e torna alla lista progetti"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: editor/project_export.cpp
@@ -2378,7 +2379,7 @@ msgstr "Debug"
 
 #: editor/editor_node.cpp
 msgid "Deploy with Remote Debug"
-msgstr "Distribuzione con il Debug Remoto"
+msgstr "Distribuzione con Debug remoto"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -2409,14 +2410,14 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Visible Collision Shapes"
-msgstr "Forme di Collisione Visibili"
+msgstr "Forme di collisione visibili"
 
 #: editor/editor_node.cpp
 msgid ""
 "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
 "running game if this option is turned on."
 msgstr ""
-"Le forme di collisione e i nodi di raycast (per il 2D e 3D) Saranno visibili "
+"Le forme di collisione e i nodi di raycast (per il 2D e 3D) saranno visibili "
 "nel gioco in esecuzione se l'opzione è attiva."
 
 #: editor/editor_node.cpp
@@ -2433,7 +2434,7 @@ msgstr ""
 
 #: editor/editor_node.cpp
 msgid "Sync Scene Changes"
-msgstr "Sincronizza Cambiamenti Scena"
+msgstr "Sincronizza cambiamenti scena"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -2444,12 +2445,12 @@ msgid ""
 msgstr ""
 "Quando questa opzione è attiva, qualsiasi cambiamento fatto alla scena "
 "nell'editor sarà replicato nel gioco in esecuzione.\n"
-"Quando usata remotamente su un dispositivo, essa è più efficiente con il "
+"Quando usata in remoto su un dispositivo, sarà più efficiente con un "
 "filesystem in rete."
 
 #: editor/editor_node.cpp
 msgid "Sync Script Changes"
-msgstr "Sincronizza Cambiamenti Script"
+msgstr "Sincronizza cambiamenti script"
 
 #: editor/editor_node.cpp
 msgid ""
@@ -2460,7 +2461,7 @@ msgid ""
 msgstr ""
 "Quando questa opzione è attiva, qualsiasi script salvato verrà ricaricato "
 "nel gioco in esecuzione.\n"
-"Quando usata remotamente su un dispositivo, essa è più efficiente con il "
+"Quando usata in remoto su un dispositivo, sarà più efficiente con un "
 "filesystem in rete."
 
 #: editor/editor_node.cpp
@@ -2469,31 +2470,31 @@ msgstr "Editor"
 
 #: editor/editor_node.cpp editor/settings_config_dialog.cpp
 msgid "Editor Settings"
-msgstr "Impostazioni Editor"
+msgstr "Impostazioni editor"
 
 #: editor/editor_node.cpp
 msgid "Editor Layout"
-msgstr "Layout dell'Editor"
+msgstr "Layout dell'editor"
 
 #: editor/editor_node.cpp
 msgid "Toggle Fullscreen"
-msgstr "Abilita/Disabilita Fullscreen"
+msgstr "Abilita/Disabilita modalità a schermo intero"
 
 #: editor/editor_node.cpp
 msgid "Open Editor Data/Settings Folder"
-msgstr "Apri Cartella Dati/Impostazioni Editor"
+msgstr "Apri cartella dati/impostazioni editor"
 
 #: editor/editor_node.cpp
 msgid "Open Editor Data Folder"
-msgstr "Apri la Cartella Dati dell'Editor"
+msgstr "Apri la cartella dati dell'editor"
 
 #: editor/editor_node.cpp
 msgid "Open Editor Settings Folder"
-msgstr "Apri Cartella Impostazioni Editor"
+msgstr "Apri cartella impostazioni editor"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Manage Export Templates"
-msgstr "Gestisci Template d'Esportazione"
+msgstr "Gestisci template d'esportazione"
 
 #: editor/editor_node.cpp
 msgid "Help"
@@ -2509,15 +2510,15 @@ msgstr "Cerca"
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Online Docs"
-msgstr "Documentazione Online"
+msgstr "Documentazione online"
 
 #: editor/editor_node.cpp
 msgid "Q&A"
-msgstr "Domande e Risposte"
+msgstr "Domande e risposte"
 
 #: editor/editor_node.cpp
 msgid "Issue Tracker"
-msgstr "Tracciatore Segnalazioni"
+msgstr "Tracciatore segnalazioni"
 
 #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
 msgid "Community"
@@ -2533,7 +2534,7 @@ msgstr "Esegui il progetto."
 
 #: editor/editor_node.cpp
 msgid "Play"
-msgstr "Play"
+msgstr "Esegui"
 
 #: editor/editor_node.cpp
 msgid "Pause the scene"
@@ -2549,7 +2550,7 @@ msgstr "Ferma la scena."
 
 #: editor/editor_node.cpp editor/editor_profiler.cpp
 msgid "Stop"
-msgstr "Stop"
+msgstr "Ferma"
 
 #: editor/editor_node.cpp
 msgid "Play the edited scene."
@@ -2557,7 +2558,7 @@ msgstr "Esegui la scena in modifica."
 
 #: editor/editor_node.cpp
 msgid "Play Scene"
-msgstr "Esegui Scena"
+msgstr "Esegui scena"
 
 #: editor/editor_node.cpp
 msgid "Play custom scene"
@@ -2565,7 +2566,7 @@ msgstr "Esegui scena personalizzata"
 
 #: editor/editor_node.cpp
 msgid "Play Custom Scene"
-msgstr "Esegui Scena Personalizzata"
+msgstr "Esegui scena personalizzata"
 
 #: editor/editor_node.cpp
 msgid "Changing the video driver requires restarting the editor."
@@ -2574,23 +2575,23 @@ msgstr "Il cambiamento dei driver video necessita il riavvio dell'editor."
 #: editor/editor_node.cpp editor/project_settings_editor.cpp
 #: editor/settings_config_dialog.cpp
 msgid "Save & Restart"
-msgstr "Salva e Riavvia"
+msgstr "Salva e riavvia"
 
 #: editor/editor_node.cpp
 msgid "Spins when the editor window redraws."
-msgstr "Gira quando l'editor viene ridisegnato."
+msgstr "Gira quando la finestra dell'editor viene ridisegnata."
 
 #: editor/editor_node.cpp
 msgid "Update Always"
-msgstr "Aggiorna Sempre"
+msgstr "Aggiorna sempre"
 
 #: editor/editor_node.cpp
 msgid "Update Changes"
-msgstr "Aggiorna Cambiamenti"
+msgstr "Aggiorna cambiamenti"
 
 #: editor/editor_node.cpp
 msgid "Disable Update Spinner"
-msgstr "Disabilita lo Spinner di Update"
+msgstr "Disabilita l'icona girevole di aggiornamento"
 
 #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
 #: editor/project_manager.cpp
@@ -2599,11 +2600,11 @@ msgstr "Importa"
 
 #: editor/editor_node.cpp
 msgid "FileSystem"
-msgstr "FileSystem"
+msgstr "Filesystem"
 
 #: editor/editor_node.cpp
 msgid "Inspector"
-msgstr "Inspector"
+msgstr "Ispettore"
 
 #: editor/editor_node.cpp
 msgid "Node"
@@ -2611,7 +2612,7 @@ msgstr "Nodo"
 
 #: editor/editor_node.cpp
 msgid "Expand Bottom Panel"
-msgstr "Espandi Pannello Inferiore"
+msgstr "Espandi pannello inferiore"
 
 #: editor/editor_node.cpp scene/resources/visual_shader.cpp
 msgid "Output"
@@ -2623,19 +2624,19 @@ msgstr "Non salvare"
 
 #: editor/editor_node.cpp
 msgid "Import Templates From ZIP File"
-msgstr "Importa templates Da File ZIP"
+msgstr "Importa template da un file ZIP"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Export Project"
-msgstr "Esporta Progetto"
+msgstr "Esporta progetto"
 
 #: editor/editor_node.cpp
 msgid "Export Library"
-msgstr "Esporta Libreria"
+msgstr "Esporta libreria"
 
 #: editor/editor_node.cpp
 msgid "Merge With Existing"
-msgstr "Unisci Con Esistente"
+msgstr "Unisci con esistente"
 
 #: editor/editor_node.cpp
 msgid "Password:"
@@ -2643,15 +2644,15 @@ msgstr "Password:"
 
 #: editor/editor_node.cpp
 msgid "Open & Run a Script"
-msgstr "Apri e Esegui uno Script"
+msgstr "Apri ed esegui uno script"
 
 #: editor/editor_node.cpp
 msgid "New Inherited"
-msgstr "Nuova Ereditata"
+msgstr "Nuova ereditata"
 
 #: editor/editor_node.cpp
 msgid "Load Errors"
-msgstr "Carica Errori"
+msgstr "Carica errori"
 
 #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
 msgid "Select"
@@ -2659,7 +2660,7 @@ msgstr "Seleziona"
 
 #: editor/editor_node.cpp
 msgid "Open 2D Editor"
-msgstr "Apri Editor 2D"
+msgstr "Apri editor 2D"
 
 #: editor/editor_node.cpp
 msgid "Open 3D Editor"

+ 8 - 10
editor/translations/ja.po

@@ -26,7 +26,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-19 16:33+0000\n"
+"PO-Revision-Date: 2019-05-16 18:49+0000\n"
 "Last-Translator: Wataru Onuki <[email protected]>\n"
 "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ja/>\n"
@@ -35,7 +35,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1395,33 +1395,31 @@ msgid "Packing"
 msgstr "パックする"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Etc' in Project Settings."
 msgstr ""
 "対象プラットフォームではGLES2のために'ETC'テクスチャ圧縮が必要です。プロジェ"
-"クト設定より有効にしてください。"
+"クト設定より 'Import Etc' をオンにしてください。"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "'Import Etc 2' in Project Settings."
 msgstr ""
-"対象プラットフォームではGLES2のために'ETC'テクスチャ圧縮が必要です。プロジェ"
-"クト設定より有効にしてください。"
+"対象プラットフォームではGLES3のために'ETC2'テクスチャ圧縮が必要です。プロジェ"
+"クト設定より 'Import Etc 2' をオンにしてください。"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 "Target platform requires 'ETC' texture compression for the driver fallback "
 "to GLES2.\n"
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enabled'."
 msgstr ""
-"対象プラットフォームではGLES2のために'ETC'テクスチャ圧縮が必要です。プロジェ"
-"クト設定より有効にしてください。"
+"対象プラットフォームではGLES2へフォールバックするために'ETC'テクスチャ圧縮が"
+"必要です。プロジェクト設定より 'Import Etc' をオンにするか、'Fallback To "
+"Gles 2' をオフにしてください。"
 
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp

+ 30 - 43
editor/translations/ko.po

@@ -17,8 +17,8 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-05 13:04+0000\n"
-"Last-Translator: moolow <copyhyeon@gmail.com>\n"
+"PO-Revision-Date: 2019-05-10 08:15+0000\n"
+"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ko/>\n"
 "Language: ko\n"
@@ -26,7 +26,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -250,11 +250,11 @@ msgstr "입방형"
 
 #: editor/animation_track_editor.cpp
 msgid "Clamp Loop Interp"
-msgstr "클램프 루프 인터프리터"
+msgstr "루프 보간 고정"
 
 #: editor/animation_track_editor.cpp
 msgid "Wrap Loop Interp"
-msgstr "랩 루프 인터프리터"
+msgstr "루프 보간 감추기"
 
 #: editor/animation_track_editor.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
@@ -422,9 +422,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "노드 별로 그룹을 트랙 하거나 일반 목록으로 표시합니다."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "스냅"
+msgstr "스냅:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -432,7 +431,7 @@ msgstr "애니메이션 단계 값."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr ""
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -4773,20 +4772,19 @@ msgstr "레이아웃"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "키를 삽입하기 위한 전환 마스크."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "키를 삽입하기 위한 회전 마스크."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "키를 삽입하기 위한 규모 마스크."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "키 삽입 (Ins 키)"
+msgstr "키 삽입 (마스크 기준)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
@@ -4795,11 +4793,13 @@ msgid ""
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"물체가 전환될 때 자동으로 키를 삽입합니다, 회전 또는 규모 (마스크 기준).\n"
+"키는 기존 트랙에만 추가되며, 새 트랙이 만들어지지 않습니다.\n"
+"처음에 키는 수동으로 삽입하여야 합니다."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Auto Insert Key"
-msgstr "애니메이션 키 삽입"
+msgstr "자동 키 삽입"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5785,9 +5785,8 @@ msgid "Save Theme As..."
 msgstr "테마 다른 이름으로 저장..."
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "%s Class Reference"
-msgstr " 클래스 레퍼런스"
+msgstr "%s 클래스 참조"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6420,7 +6419,7 @@ msgstr "크기 조절 모드 (R)"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Local Coords"
-msgstr "로컬 좌표"
+msgstr "지역 좌표"
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Local Space Mode (%s)"
@@ -6612,24 +6611,20 @@ msgid "Nameless gizmo"
 msgstr "이름없는 오브젝트의 중심점"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Mesh2D"
-msgstr "2D 메시 만들기"
+msgstr "Mesh2D 만들기"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon2D"
-msgstr "폴리곤3D 만들기"
+msgstr "Polygon2D 만들기"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D"
-msgstr "내비게이션 충돌 폴리곤 만들기"
+msgstr "CollisionPolygon2D 만들기"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D"
-msgstr "Occluder 폴리곤 만들기"
+msgstr "LightOccluder2D 만들기"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite is empty!"
@@ -6641,46 +6636,39 @@ msgstr "스프라이트가 애니메이션 프레임을 사용해서 메시로 
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Invalid geometry, can't replace by mesh."
-msgstr "유효하지 않은 형상, 메시로 대체할 수 없습니다."
+msgstr "잘못된 형태, 메시로 대체할 수 없습니다."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "유효하지 않은 형상, 메시로 대체할 수 없습니다."
+msgstr "잘못된 형태, 폴리곤을 만들 수 없습니다."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "유효하지 않은 형상, 메시로 대체할 수 없습니다."
+msgstr "잘못된 형태, 충돌 폴리곤을 만들 수 없습니다."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create light occluder."
-msgstr "유효하지 않은 형상, 메시로 대체할 수 없습니다."
+msgstr "잘못된 형태, 조명 어클루더를 만들 수 없습니다."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
 msgstr "스프라이트"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Mesh2D"
-msgstr "2D 메시로 전환"
+msgstr "Mesh2D로 전환"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "폴리곤 이동"
+msgstr "Polygon2D로 전환"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "내비게이션 충돌 폴리곤 만들기"
+msgstr "CollisionPolygon2D 노드 만들기"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D Sibling"
-msgstr "Occluder 폴리곤 만들기"
+msgstr "LightOccluder2D 노드 만들기"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Simplification: "
@@ -7266,7 +7254,6 @@ msgid "Duplicate Nodes"
 msgstr "노드 복제"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
 msgstr "노드 삭제"
 
@@ -8974,7 +8961,7 @@ msgstr "라이브러리들: "
 
 #: modules/gdnative/register_types.cpp
 msgid "GDNative"
-msgstr "GD네이티브"
+msgstr "GDNative"
 
 #: modules/gdscript/gdscript_functions.cpp
 msgid "Step argument is zero!"

+ 40 - 30
editor/translations/nb.po

@@ -13,11 +13,12 @@
 # passeride <[email protected]>, 2017.
 # Byzantin <[email protected]>, 2018.
 # Hans-Marius Øverås <[email protected]>, 2019.
+# Revolution <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-23 15:48+0000\n"
+"PO-Revision-Date: 2019-05-04 13:48+0000\n"
 "Last-Translator: Allan Nordhøy <[email protected]>\n"
 "Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
 "engine/godot/nb_NO/>\n"
@@ -143,7 +144,7 @@ msgstr "Endre Animasjonsnavn:"
 #: editor/animation_track_editor.cpp
 #: editor/plugins/sprite_frames_editor_plugin.cpp
 msgid "Change Animation Loop"
-msgstr ""
+msgstr "Endre Animasjonssløyfe"
 
 #: editor/animation_track_editor.cpp
 #, fuzzy
@@ -239,7 +240,7 @@ msgstr "X-Fade Tid (s):"
 
 #: editor/animation_track_editor.cpp
 msgid "Toggle Track Enabled"
-msgstr ""
+msgstr "Veksl Aktivering Av Spor"
 
 #: editor/animation_track_editor.cpp
 msgid "Continuous"
@@ -273,11 +274,11 @@ msgstr "Kubisk"
 
 #: editor/animation_track_editor.cpp
 msgid "Clamp Loop Interp"
-msgstr ""
+msgstr "Klem Sløyfeinterp"
 
 #: editor/animation_track_editor.cpp
 msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Pakk Inn Sløyfeinterp"
 
 #: editor/animation_track_editor.cpp
 #: editor/plugins/canvas_item_editor_plugin.cpp
@@ -351,14 +352,12 @@ msgid "Anim Insert Key"
 msgstr "Anim Sett Inn Nøkkel"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Animation Step"
-msgstr "Endre Animasjonsnavn:"
+msgstr "Endre Animasjonstrinn"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Rearrange Tracks"
-msgstr "Omorganiser Autoloads"
+msgstr "Omorganiser Spor"
 
 #: editor/animation_track_editor.cpp
 #, fuzzy
@@ -378,7 +377,6 @@ msgstr ""
 "-AudioStreamPlayer3D"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Animation tracks can only point to AnimationPlayer nodes."
 msgstr "Animasjonsspor kan kun peke på AnimationPlayer-noder."
 
@@ -418,9 +416,8 @@ msgid "Add Track Key"
 msgstr "Anim Legg til Spor"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Track path is invalid, so can't add a method key."
-msgstr "Sporsti er ugyldig, så kan ikke legge til metodenøkkel."
+msgstr "Sporsti er ugyldig, så kan ikke legge til en metodenøkkel."
 
 #: editor/animation_track_editor.cpp
 #, fuzzy
@@ -477,11 +474,11 @@ msgstr "Animasjonstre er gyldig."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Sekunder"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
-msgstr ""
+msgstr "FPS"
 
 #: editor/animation_track_editor.cpp editor/editor_properties.cpp
 #: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -612,11 +609,11 @@ msgstr "Lydklipp:"
 
 #: editor/animation_track_editor_plugins.cpp
 msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Endre Forskyvning Av Lydklippets Start"
 
 #: editor/animation_track_editor_plugins.cpp
 msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Endre Forskyvning Av Lydklippets Slutt"
 
 #: editor/array_property_edit.cpp
 msgid "Resize Array"
@@ -688,7 +685,7 @@ msgstr "Advarsler"
 
 #: editor/code_editor.cpp
 msgid "Line and column numbers."
-msgstr ""
+msgstr "Linje- og kolonnenummer."
 
 #: editor/connections_dialog.cpp
 msgid "Method in target Node must be specified!"
@@ -1445,12 +1442,16 @@ msgid ""
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Etc' in Project Settings."
 msgstr ""
+"Målplatform krever 'ETC' teksturkomprimering for GLES2. Aktiver 'Importer "
+"Etc' i Prosjektinnstillinger."
 
 #: editor/editor_export.cpp
 msgid ""
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "'Import Etc 2' in Project Settings."
 msgstr ""
+"Målplatform krever 'ETC' teksturkomprimering for GLES3. Aktiver 'Importer "
+"Etc 2' i Prosjektinnstillinger."
 
 #: editor/editor_export.cpp
 msgid ""
@@ -1459,6 +1460,10 @@ msgid ""
 "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
 "Enabled'."
 msgstr ""
+"Målplatform krever 'ETC' teksturkomprimering for drivertilbakefallet til "
+"GLES2.\n"
+"Aktiver 'Importer Etc' i Prosjektinnstillinger, eller deaktiver "
+"'Drivertilbakefall Aktivert'."
 
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -1857,7 +1862,7 @@ msgstr "Eksport av prosjektet mislyktes med feilkode %d."
 
 #: editor/editor_node.cpp
 msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "Importerte ressurser kan ikke lagres."
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: scene/gui/dialogs.cpp
@@ -1873,6 +1878,8 @@ msgid ""
 "This resource can't be saved because it does not belong to the edited scene. "
 "Make it unique first."
 msgstr ""
+"Denne ressursen kan ikke lagres fordi den hører ikke til den redigerte "
+"scenen. Gjør den unik først."
 
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 msgid "Save Resource As..."
@@ -2102,7 +2109,7 @@ msgstr "Kunne ikke laste ressurs."
 
 #: editor/editor_node.cpp
 msgid "A root node is required to save the scene."
-msgstr ""
+msgstr "En rotnode kreves for å lagre scenen."
 
 #: editor/editor_node.cpp
 msgid "Save Scene As..."
@@ -2544,7 +2551,7 @@ msgstr "Redigeringsverktøy-instillinger"
 
 #: editor/editor_node.cpp
 msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Åpne Redigererdatamappen"
 
 #: editor/editor_node.cpp
 #, fuzzy
@@ -2958,12 +2965,12 @@ msgstr "Nytt navn:"
 
 #: editor/editor_properties_array_dict.cpp
 msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Legg Til Nøkkel/Verdi Par"
 
 #: editor/editor_properties_array_dict.cpp
 #: editor/plugins/theme_editor_plugin.cpp
 msgid "Remove Item"
-msgstr ""
+msgstr "Fjern Gjenstand"
 
 #: editor/editor_run_native.cpp
 msgid "Select device from the list"
@@ -3400,7 +3407,7 @@ msgstr "En fil eller mappe med dette navnet eksisterer allerede."
 
 #: editor/filesystem_dock.cpp
 msgid "Overwrite"
-msgstr ""
+msgstr "Overskriv"
 
 #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Create Script"
@@ -3557,7 +3564,7 @@ msgstr "Importerer Scene..."
 
 #: editor/import/resource_importer_scene.cpp
 msgid "Generating Lightmaps"
-msgstr ""
+msgstr "Genererer Lyskart"
 
 #: editor/import/resource_importer_scene.cpp
 msgid "Generating for Mesh: "
@@ -3611,16 +3618,19 @@ msgstr "Reimporter"
 
 #: editor/import_dock.cpp
 msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Lagre scener, om-importer og start om"
 
 #: editor/import_dock.cpp
 msgid "Changing the type of an imported file requires editor restart."
-msgstr ""
+msgstr "Å endre typen av en importert fil krever omstart av redigereren"
 
 #: editor/import_dock.cpp
+#, fuzzy
 msgid ""
 "WARNING: Assets exist that use this resource, they may stop loading properly."
 msgstr ""
+"ADVARSEL: ___ eksister som bruker denne ressursen, det kan hende de ikke "
+"laster inn riktig."
 
 #: editor/inspector_dock.cpp
 msgid "Failed to load resource."
@@ -3733,7 +3743,7 @@ msgstr "Plugins"
 
 #: editor/plugin_config_dialog.cpp
 msgid "Subfolder:"
-msgstr ""
+msgstr "Undermappe:"
 
 #: editor/plugin_config_dialog.cpp
 msgid "Language:"
@@ -3834,7 +3844,7 @@ msgstr "Endre Blend-Tid"
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #: editor/plugins/animation_state_machine_editor.cpp
 msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "Denne typen node kan ikke bli brukt. Kun rotnoder er tillatt."
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3855,7 +3865,7 @@ msgstr "Fjern Stipunkt"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "Flytt BlendSpace1D Nodepunkt"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3874,7 +3884,7 @@ msgstr ""
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Velg og flytt punkt, lag punkt med høyre museklikk."
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp

+ 67 - 54
editor/translations/nl.po

@@ -32,12 +32,14 @@
 # jef dered <[email protected]>, 2019.
 # Alex H. <[email protected]>, 2019.
 # edouardgr <[email protected]>, 2019.
+# Jimmy De  Smet <[email protected]>, 2019.
+# Bastiaan van der Plaat <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-25 11:54+0000\n"
-"Last-Translator: edouardgr <edouard.gruyters@gmail.com>\n"
+"PO-Revision-Date: 2019-05-19 07:48+0000\n"
+"Last-Translator: Alex H. <sandertjeh13@hotmail.com>\n"
 "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
 "nl/>\n"
 "Language: nl\n"
@@ -207,13 +209,12 @@ msgid "Anim Clips:"
 msgstr "Animatieclips:"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Change Track Path"
-msgstr "Wijzig Array Waarde"
+msgstr "Verander Track pad"
 
 #: editor/animation_track_editor.cpp
 msgid "Toggle this track on/off."
-msgstr "Aan-uitschakelaar Track."
+msgstr "Schakel deze track aan/uit."
 
 #: editor/animation_track_editor.cpp
 msgid "Update Mode (How this property is set)"
@@ -234,12 +235,11 @@ msgstr "Verwijder deze track."
 
 #: editor/animation_track_editor.cpp
 msgid "Time (s): "
-msgstr "Tijd (s): "
+msgstr "Tijd (en): "
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Toggle Track Enabled"
-msgstr "Verander de ingeschakelde track"
+msgstr "Track schakelaar ingeschakeld"
 
 #: editor/animation_track_editor.cpp
 msgid "Continuous"
@@ -285,11 +285,11 @@ msgstr "Voer Sleutel in"
 
 #: editor/animation_track_editor.cpp
 msgid "Duplicate Key(s)"
-msgstr "Dupliceer Key(s)"
+msgstr "Dupliceer Sleutel(s)"
 
 #: editor/animation_track_editor.cpp
 msgid "Delete Key(s)"
-msgstr "Verwijder Key(s)"
+msgstr "Verwijder Sleutel(s)"
 
 #: editor/animation_track_editor.cpp
 msgid "Change Animation Update Mode"
@@ -349,7 +349,6 @@ msgid "Change Animation Step"
 msgstr "Verander Animatiestappen"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Rearrange Tracks"
 msgstr "Herschik Tracks"
 
@@ -396,14 +395,12 @@ msgid "Track is not of type Spatial, can't insert key"
 msgstr "Track is niet van het type Spatial, kan geen key invoegen"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Add Transform Track Key"
-msgstr "3D Transformatie Track"
+msgstr "Voeg Transformatie Track Sleutel toe"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Add Track Key"
-msgstr "Track Toevoegen"
+msgstr "Voeg Track sleutel toe"
 
 #: editor/animation_track_editor.cpp
 msgid "Track path is invalid, so can't add a method key."
@@ -412,7 +409,7 @@ msgstr "Track path is niet geldig, dus kan geen methode key toevoegen."
 #: editor/animation_track_editor.cpp
 #, fuzzy
 msgid "Add Method Track Key"
-msgstr "Methode Invocatie Track"
+msgstr "Voeg Methode Track sleutel toe"
 
 #: editor/animation_track_editor.cpp
 msgid "Method not found in object: "
@@ -452,7 +449,7 @@ msgstr "Sporen weergeven op basis van nodes of als lijst."
 #: editor/animation_track_editor.cpp
 #, fuzzy
 msgid "Snap:"
-msgstr "Snap"
+msgstr "Snap:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -460,7 +457,7 @@ msgstr "Animatie stap waarde."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Seconden"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -504,14 +501,12 @@ msgid "Delete Selection"
 msgstr "Verwijder Selectie"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Go to Next Step"
-msgstr "Ga Naar Volgende Stap"
+msgstr "Ga naar Volgende Stap"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Go to Previous Step"
-msgstr "Ga Naar Vorige Stap"
+msgstr "Ga naar Vorige Stap"
 
 #: editor/animation_track_editor.cpp
 msgid "Optimize Animation"
@@ -588,15 +583,15 @@ msgstr "Kopiëren"
 #: editor/animation_track_editor_plugins.cpp
 #, fuzzy
 msgid "Add Audio Track Clip"
-msgstr "Audioclips:"
+msgstr "Voeg audiospoorclip toe"
 
 #: editor/animation_track_editor_plugins.cpp
 msgid "Change Audio Track Clip Start Offset"
-msgstr ""
+msgstr "Wijzig start afwijking van audiospoorclip"
 
 #: editor/animation_track_editor_plugins.cpp
 msgid "Change Audio Track Clip End Offset"
-msgstr ""
+msgstr "Wijzig eind afwijking van audiospoorclip"
 
 #: editor/array_property_edit.cpp
 msgid "Resize Array"
@@ -752,9 +747,8 @@ msgid "Disconnect '%s' from '%s'"
 msgstr "Ontkoppel '%s' van '%s'"
 
 #: editor/connections_dialog.cpp
-#, fuzzy
 msgid "Disconnect all from signal: '%s'"
-msgstr "Ontkoppel '%s' van '%s'"
+msgstr "Ontkoppel alles van signaal: '%s'"
 
 #: editor/connections_dialog.cpp
 msgid "Connect..."
@@ -788,9 +782,8 @@ msgstr ""
 "Weet je zeker dat je alle verbindingen naar dit signaal wilt verwijderen?"
 
 #: editor/connections_dialog.cpp
-#, fuzzy
 msgid "Disconnect All"
-msgstr "Losmaken"
+msgstr "Ontkoppel Alles"
 
 #: editor/connections_dialog.cpp
 msgid "Edit..."
@@ -934,9 +927,8 @@ msgid "Error loading:"
 msgstr "Error bij het laden van:"
 
 #: editor/dependency_editor.cpp
-#, fuzzy
 msgid "Load failed due to missing dependencies:"
-msgstr "Scene faalde om te laden door ontbrekende afhankelijkheden:"
+msgstr "Laden mislukt vanwege het ontbrekende van afhankelijkheden:"
 
 #: editor/dependency_editor.cpp editor/editor_node.cpp
 msgid "Open Anyway"
@@ -1236,7 +1228,7 @@ msgstr "Bus Toevoegen"
 #: editor/editor_audio_buses.cpp
 #, fuzzy
 msgid "Add a new Audio Bus to this layout."
-msgstr "Sla Audio Bus Layout Op Als..."
+msgstr "Voeg een nieuwe Audio Bus toe aan deze layout."
 
 #: editor/editor_audio_buses.cpp editor/editor_properties.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1558,14 +1550,12 @@ msgid "Move Favorite Down"
 msgstr "Verplaats Favoriet Naar Beneden"
 
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Previous Folder"
-msgstr "Vorig tabblad"
+msgstr "Vorige Folder"
 
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Next Folder"
-msgstr "Map Maken"
+msgstr "Volgende Folder"
 
 #: editor/editor_file_dialog.cpp
 msgid "Go to parent folder"
@@ -1581,9 +1571,8 @@ msgid "View items as a grid of thumbnails."
 msgstr "Toon items in een miniatuurraster."
 
 #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
 msgid "View items as a list."
-msgstr "Bekijk objecten als een lijst"
+msgstr "Bekijk items als een lijst."
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "Directories & Files:"
@@ -1893,6 +1882,8 @@ msgid ""
 "This scene can't be saved because there is a cyclic instancing inclusion.\n"
 "Please resolve it and then attempt to save again."
 msgstr ""
+"Deze scene kan niet opgeslagen worden vanwege een cyclische instantiëring.\n"
+"Opslaan is pas mogelijk als dit opgelost wordt."
 
 #: editor/editor_node.cpp
 msgid ""
@@ -4254,6 +4245,8 @@ msgstr "De uitgekozen knoop of overgang verwijderen."
 #: editor/plugins/animation_state_machine_editor.cpp
 msgid "Toggle autoplay this animation on start, restart or seek to zero."
 msgstr ""
+"Schakel tussen automatisch afspelen van deze animatie bij start, herstart of "
+"zoek naar nul."
 
 #: editor/plugins/animation_state_machine_editor.cpp
 msgid "Set the end animation. This is useful for sub-transitions."
@@ -4902,16 +4895,19 @@ msgid "Layout"
 msgstr "Indeling"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Vertaalmasker voor het invoegen van sleutels."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Rotatiemasker voor het invoegen van sleutels."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Schaalmasker voor het invoegen van sleutels."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
@@ -4919,12 +4915,18 @@ msgid "Insert keys (based on mask)."
 msgstr "Voeg Sleutel in (Bestaande Banen)"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid ""
 "Auto insert keys when objects are translated, rotated on scaled (based on "
 "mask).\n"
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Automatische invoegtoetsen bij het vertalen van objecten, geroteerd op "
+"schaal (op basis van masker).\n"
+"Sleutels worden alleen toegevoegd aan bestaande tracks, er worden geen "
+"nieuwe tracks aangemaakt.\n"
+"Sleutels moeten voor de eerste keer handmatig worden ingevoerd."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
@@ -5568,7 +5570,7 @@ msgstr ""
 #: editor/plugins/path_2d_editor_plugin.cpp
 #: editor/plugins/path_editor_plugin.cpp
 msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "Spiegel Lengtehendels"
 
 #: editor/plugins/path_editor_plugin.cpp
 msgid "Curve Point #"
@@ -5681,7 +5683,7 @@ msgstr "Transformatie Type"
 
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 msgid "Paint Bone Weights"
-msgstr ""
+msgstr "Teken Botgewichten"
 
 #: editor/plugins/polygon_2d_editor_plugin.cpp
 #, fuzzy
@@ -6101,12 +6103,13 @@ msgid "Open Godot online documentation"
 msgstr "Open Godot online documentatie"
 
 #: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
 msgid "Request Docs"
-msgstr ""
+msgstr "Verzoek Documenten"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Help improve the Godot documentation by giving feedback"
-msgstr ""
+msgstr "Help de Godot-documentatie te verbeteren door feedback te geven"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Search the reference documentation."
@@ -6311,8 +6314,10 @@ msgid "Shader"
 msgstr "Shader"
 
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
 msgid "This skeleton has no bones, create some children Bone2D nodes."
 msgstr ""
+"Dit skelet heeft geen botten, creëer enkele Bone2D-knooppunten als kinderen."
 
 #: editor/plugins/skeleton_2d_editor_plugin.cpp
 #, fuzzy
@@ -6985,8 +6990,9 @@ msgid "SpriteFrames"
 msgstr "Sprite-Frames"
 
 #: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
 msgid "Set Region Rect"
-msgstr ""
+msgstr "Stel Gebied Vierkant in"
 
 #: editor/plugins/texture_region_editor_plugin.cpp
 msgid "Set Margin"
@@ -7336,10 +7342,13 @@ msgid "%s file(s) were not added because was already on the list."
 msgstr "%s bestand(en) niet toegevoegd omdat deze al op de lijst staan."
 
 #: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
 msgid ""
 "Drag handles to edit Rect.\n"
 "Click on another Tile to edit it."
 msgstr ""
+"Versleep handles om Vierkant te bewerken.\n"
+"Klik op een andere Tegel om deze te bewerken."
 
 #: editor/plugins/tile_set_editor_plugin.cpp
 #, fuzzy
@@ -7493,8 +7502,9 @@ msgid "TileSet"
 msgstr "TileSet..."
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
 msgid "Set Uniform Name"
-msgstr ""
+msgstr "Uniforme naam instellen"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 #, fuzzy
@@ -7786,7 +7796,7 @@ msgstr "Kan project.godot niet in projectpad maken."
 
 #: editor/project_manager.cpp
 msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "De volgende bestanden konden niet worden uitgepakt:"
 
 #: editor/project_manager.cpp
 #, fuzzy
@@ -8405,7 +8415,7 @@ msgstr "Bestand..."
 
 #: editor/property_editor.cpp
 msgid "Dir..."
-msgstr ""
+msgstr "Pad..."
 
 #: editor/property_editor.cpp
 msgid "Assign"
@@ -8427,7 +8437,7 @@ msgstr "Plak Nodes"
 
 #: editor/property_editor.cpp
 msgid "Bit %d, val %d."
-msgstr ""
+msgstr "Bit %d, waarde %d."
 
 #: editor/property_selector.cpp
 msgid "Select Property"
@@ -8620,7 +8630,7 @@ msgstr "Scene Uitvoerinstellingen"
 
 #: editor/scene_tree_dock.cpp
 msgid "No parent to instance the scenes at."
-msgstr ""
+msgstr "Geen ouder om scenes mee te instantiëren."
 
 #: editor/scene_tree_dock.cpp
 msgid "Error loading scene from %s"
@@ -8645,16 +8655,19 @@ msgid "Clear Script"
 msgstr "Script vrijmaken"
 
 #: editor/scene_tree_dock.cpp
+#, fuzzy
 msgid "This operation can't be done on the tree root."
-msgstr ""
+msgstr "Deze bewerking kan niet worden uitgevoerd op de tree root."
 
 #: editor/scene_tree_dock.cpp
+#, fuzzy
 msgid "Move Node In Parent"
-msgstr ""
+msgstr "Verplaats knooppunt naar ouder"
 
 #: editor/scene_tree_dock.cpp
+#, fuzzy
 msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "Verplaats knooppunten naar ouder"
 
 #: editor/scene_tree_dock.cpp
 msgid "Duplicate Node(s)"

+ 28 - 38
editor/translations/pl.po

@@ -33,11 +33,12 @@
 # Robert <[email protected]>, 2019.
 # Michał Topa <[email protected]>, 2019.
 # Przemysław Pierzga <[email protected]>, 2019.
+# Artur Maciąg <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-25 11:54+0000\n"
+"PO-Revision-Date: 2019-05-08 11:48+0000\n"
 "Last-Translator: Tomek <[email protected]>\n"
 "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/pl/>\n"
@@ -445,9 +446,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "Grupuj ścieżki po węzłach lub wyświetl je jako prostą listę."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "Przyciągaj"
+msgstr "Przyciąganie:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -455,7 +455,7 @@ msgstr "Wartość kroku animacji."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "sekund"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -2218,7 +2218,7 @@ msgstr "Zamknij kartę"
 
 #: editor/editor_node.cpp
 msgid "Switch Scene Tab"
-msgstr "Przełącz Zakładkę Sceny"
+msgstr "Przełącz zakładkę sceny"
 
 #: editor/editor_node.cpp
 msgid "%d more files or folders"
@@ -4822,20 +4822,19 @@ msgstr "Układ"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Maska przesunięcia dla wstawiania kluczy."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Maska obrotu dla wstawiania kluczy."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Maska skali dla wstawiania kluczy."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "Wstaw klucz (istniejące ścieżki)"
+msgstr "Wstaw klucze (w oparciu o maskę)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
@@ -4844,11 +4843,15 @@ msgid ""
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Automatycznie wstaw klucze, kiedy obiekt jest przesuwany, obracany lub "
+"skalowany (w oparciu o maskę).\n"
+"Klucze są dodawane tylko do istniejących ścieżek, żadne nowe ścieżki nie "
+"zostaną utworzone.\n"
+"Za pierwszym razem klucze muszą być umieszczone ręcznie."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Auto Insert Key"
-msgstr "Wstaw klatkę kluczową"
+msgstr "Automatycznie wstaw klucz"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5834,9 +5837,8 @@ msgid "Save Theme As..."
 msgstr "Zapisz motyw jako..."
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "%s Class Reference"
-msgstr " - referencja klasy"
+msgstr "Referencja klasy %s"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6660,24 +6662,20 @@ msgid "Nameless gizmo"
 msgstr "Uchwyt bez nazwy"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Mesh2D"
-msgstr "Utwórz siatkę 2D"
+msgstr "Utwórz węzeł Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon2D"
-msgstr "Utwórz Wielokąt3D"
+msgstr "Utwórz węzeł Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D"
-msgstr "Utwórz wielokąt kolizji"
+msgstr "Utwórz węzeł CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D"
-msgstr "Stwórz Occluder Polygon"
+msgstr "Utwórz węzeł LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite is empty!"
@@ -6693,43 +6691,36 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
+msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
+msgstr "Nieprawidłowa geometria, nie można utworzyć wielokąta kolizji."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create light occluder."
-msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
+msgstr "Nieprawidłowa geometria, nie można utworzyć przesłaniacza światła."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
 msgstr "Sprite"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Mesh2D"
-msgstr "Konwertuj do siatki 2D"
+msgstr "Zamień na Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "Przesuń Wielokąt"
+msgstr "Zamień na Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "Utwórz wielokąt kolizji"
+msgstr "Utwórz równorzędny węzeł CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D Sibling"
-msgstr "Stwórz Occluder Polygon"
+msgstr "Utwórz równorzędny węzeł LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Simplification: "
@@ -7314,9 +7305,8 @@ msgid "Duplicate Nodes"
 msgstr "Duplikuj węzły"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
-msgstr "Usuń węzeł"
+msgstr "Usuń węzły"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"

+ 5 - 4
editor/translations/pt_BR.po

@@ -58,12 +58,13 @@
 # Hans M. Boron <[email protected]>, 2019.
 # Gustavo Bolanho <[email protected]>, 2019.
 # Nilton Bendini Junior <[email protected]>, 2019.
+# Ivo Nascimento <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2019-04-19 16:33+0000\n"
-"Last-Translator: Nilton Bendini Junior <[email protected]>\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
+"Last-Translator: Ivo Nascimento <[email protected]>\n"
 "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_BR/>\n"
 "Language: pt_BR\n"
@@ -71,7 +72,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -478,7 +479,7 @@ msgstr "Valor do passo de animação."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Segundos"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"

+ 33 - 45
editor/translations/pt_PT.po

@@ -18,7 +18,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-30 20:04+0000\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
 "Last-Translator: João Lopes <[email protected]>\n"
 "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/pt_PT/>\n"
@@ -27,7 +27,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -288,11 +288,11 @@ msgstr "Remover Pista de Animação"
 
 #: editor/animation_track_editor.cpp
 msgid "Create NEW track for %s and insert key?"
-msgstr "Criar NOVA Pista para %s e inserir Chave?"
+msgstr "Criar NOVA pista para %s e inserir chave?"
 
 #: editor/animation_track_editor.cpp
 msgid "Create %d NEW tracks and insert keys?"
-msgstr "Criar %d NOVAS Pistas e inserir Chaves?"
+msgstr "Criar %d NOVAS pistas e inserir chaves?"
 
 #: editor/animation_track_editor.cpp editor/create_dialog.cpp
 #: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
@@ -373,7 +373,7 @@ msgstr "Caminho da pista é inválido, não se consegue adicionar uma chave."
 
 #: editor/animation_track_editor.cpp
 msgid "Track is not of type Spatial, can't insert key"
-msgstr "Pista não do tipo Spatial, não se consegue inserir chave"
+msgstr "Pista não do tipo Spatial, impossível inserir chave"
 
 #: editor/animation_track_editor.cpp
 msgid "Add Transform Track Key"
@@ -385,8 +385,7 @@ msgstr "Adicionar Chave da Pista"
 
 #: editor/animation_track_editor.cpp
 msgid "Track path is invalid, so can't add a method key."
-msgstr ""
-"Caminho da pista é inválido, não se consegue adicionar uma chave método."
+msgstr "Caminho da pista é inválido, impossível adicionar uma chave método."
 
 #: editor/animation_track_editor.cpp
 msgid "Add Method Track Key"
@@ -427,9 +426,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "Agrupar faixas por nó ou exibi-las como lista simples."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "Ajustar"
+msgstr "Ajustar:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -437,7 +435,7 @@ msgstr "Valor passo da Animação."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Segundos"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -2846,7 +2844,7 @@ msgstr "Página: "
 
 #: editor/editor_properties_array_dict.cpp
 msgid "New Key:"
-msgstr "Novo Chave:"
+msgstr "Nova Chave:"
 
 #: editor/editor_properties_array_dict.cpp
 msgid "New Value:"
@@ -4804,20 +4802,19 @@ msgstr "Esquema"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de translação para inserir chaves."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Máscara de rotação para inserir chaves."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Máscara de escala para inserir chaves."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "Inserir Chave (Pistas existentes)"
+msgstr "Inserir chaves (baseado na máscara)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
@@ -4826,11 +4823,15 @@ msgid ""
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Insere chaves automaticamente quando objetos são movidos, rodados ou "
+"redimensionados (baseado na máscara).\n"
+"Chaves apenas são adicionadas a pistas existentes, não sendo criadas novas "
+"pistas.\n"
+"Chaves têm de ser inseridas manualmente na primeira vez."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Auto Insert Key"
-msgstr "Anim Inserir Chave"
+msgstr "Inserir Chave automaticamente"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5816,9 +5817,8 @@ msgid "Save Theme As..."
 msgstr "Guardar tema como..."
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "%s Class Reference"
-msgstr " Referência de classe"
+msgstr "Referência de classe %s"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6228,7 +6228,7 @@ msgstr "A rodar %s graus."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Keying is disabled (no key inserted)."
-msgstr "Edição desativada (nenhuma Chave inserida)."
+msgstr "Edição desativada (nenhuma chave inserida)."
 
 #: editor/plugins/spatial_editor_plugin.cpp
 msgid "Animation Key Inserted."
@@ -6642,24 +6642,20 @@ msgid "Nameless gizmo"
 msgstr "Bugiganga sem Nome"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Mesh2D"
-msgstr "Criar Malha 2D"
+msgstr "Criar Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon2D"
-msgstr "Criar Polygon3D"
+msgstr "Criar Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D"
-msgstr "Criar Polígono de Colisão"
+msgstr "Criar CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D"
-msgstr "Criar Polígono oclusor"
+msgstr "Criar LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite is empty!"
@@ -6674,43 +6670,36 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Geometria inválida, não substituível por malha."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "Geometria inválida, não substituível por malha."
+msgstr "Geometria inválida, impossível criar polígono."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "Geometria inválida, não substituível por malha."
+msgstr "Geometria inválida, impossível criar polígono de colisão."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create light occluder."
-msgstr "Geometria inválida, não substituível por malha."
+msgstr "Geometria inválida, impossível criar oclusor de luz."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
 msgstr "Sprite"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Mesh2D"
-msgstr "Converter para Malha 2D"
+msgstr "Converter para Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "Mover Polígono"
+msgstr "Converter para Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "Criar Polígono de Colisão"
+msgstr "Criar irmão de CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D Sibling"
-msgstr "Criar Polígono oclusor"
+msgstr "Criar irmão de LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Simplification: "
@@ -7295,9 +7284,8 @@ msgid "Duplicate Nodes"
 msgstr "Duplicar Nós"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
-msgstr "Apagar Nó"
+msgstr "Apagar Nós"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"

+ 33 - 27
editor/translations/ru.po

@@ -43,12 +43,16 @@
 # Арсений Солодков <[email protected]>, 2019.
 # Nikita <[email protected]>, 2019.
 # LAT_Rio <[email protected]>, 2019.
+# devnp <[email protected]>, 2019.
+# Виктор <[email protected]>, 2019.
+# Mickety <[email protected]>, 2019.
+# Breadp4ck <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-14 13:04+0000\n"
-"Last-Translator: LAT_Rio <AlSenya@yandex.ru>\n"
+"PO-Revision-Date: 2019-05-08 11:48+0000\n"
+"Last-Translator: Breadp4ck <iii103@mail.ru>\n"
 "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/ru/>\n"
 "Language: ru\n"
@@ -57,7 +61,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
 "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -464,7 +468,7 @@ msgstr "Значение шага анимации."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Секунды"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -3673,9 +3677,8 @@ msgstr "Загрузка..."
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
 msgid "Move Node Point"
-msgstr "Передвинуть Точку"
+msgstr "Передвинуть узел"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 msgid "Change BlendSpace1D Limits"
@@ -4830,34 +4833,43 @@ msgid "Layout"
 msgstr "Макет"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Маска перемещения для добавляемых ключей."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Маска поворота для добавляемых ключей."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Маска масштаба для добавляемых ключей."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "Вставить ключи (Ins)"
+msgstr "Вставить ключи (в зависимости от маски)"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
 msgid ""
 "Auto insert keys when objects are translated, rotated on scaled (based on "
 "mask).\n"
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Автоматически вставлять ключи когда объекты перемещены, повёрнуты или их "
+"размер изменён (зависит от маски).\n"
+"Ключи добавляются только в существующие дорожки, новые дорожки не будут "
+"созданы.\n"
+"Первые ключи должны быть добавлены вручную."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 #, fuzzy
 msgid "Auto Insert Key"
-msgstr "Вставить ключ"
+msgstr "Автоматически вставлять ключ"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5846,7 +5858,7 @@ msgstr "Сохранить тему как..."
 #: editor/plugins/script_editor_plugin.cpp
 #, fuzzy
 msgid "%s Class Reference"
-msgstr " Ссылка на Класс"
+msgstr "%s Справка по классу"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6671,9 +6683,8 @@ msgid "Post"
 msgstr "После"
 
 #: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
 msgid "Nameless gizmo"
-msgstr "Безымянный гизмо"
+msgstr "Безымянная штуковина"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 #, fuzzy
@@ -6709,14 +6720,13 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Некорректная геометрия, не может быть заменена сеткой."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "Некорректная геометрия, не может быть заменена сеткой."
+msgstr "Некорректная геометрия, нельзя создать полигональную сетку."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "Некорректная геометрия, не может быть заменена сеткой."
+msgstr ""
+"Некорректная геометрия, нельзя создать полигональную сетку столкновений."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 #, fuzzy
@@ -6733,9 +6743,8 @@ msgid "Convert to Mesh2D"
 msgstr "Преобразовать в 2D Mesh"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "Передвинуть полигон"
+msgstr "Преобразовать в Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 #, fuzzy
@@ -7331,9 +7340,8 @@ msgid "Duplicate Nodes"
 msgstr "Дублировать узлы"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
-msgstr "Удалить узел"
+msgstr "Удалить узлы"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"
@@ -8885,7 +8893,7 @@ msgstr "Видео память"
 
 #: editor/script_editor_debugger.cpp
 msgid "Resource Path"
-msgstr "Путь ресурса"
+msgstr "Путь к ресурсу"
 
 #: editor/script_editor_debugger.cpp
 msgid "Type"
@@ -9525,9 +9533,8 @@ msgid "Change Input Value"
 msgstr "Изменить входное значение"
 
 #: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
 msgid "Resize Comment"
-msgstr "Изменить размер CanvasItem"
+msgstr "Изменить размер комментария"
 
 #: modules/visual_script/visual_script_editor.cpp
 msgid "Can't copy the function node."
@@ -10341,9 +10348,8 @@ msgid "Please Confirm..."
 msgstr "Подтверждение..."
 
 #: scene/gui/file_dialog.cpp
-#, fuzzy
 msgid "Go to parent folder."
-msgstr "Перейти к родительской папке"
+msgstr "Перейти к родительской папке."
 
 #: scene/gui/popup.cpp
 msgid ""

+ 9 - 7
editor/translations/sl.po

@@ -8,12 +8,13 @@
 # Simon Šander <[email protected]>, 2017.
 # Yahara Octanis <[email protected]>, 2018.
 # Tine Jozelj <[email protected]>, 2018.
+# Andrej Poženel <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:43+0100\n"
-"Last-Translator: Tine Jozelj <[email protected]>\n"
+"PO-Revision-Date: 2019-05-16 18:49+0000\n"
+"Last-Translator: Andrej Poženel <[email protected]>\n"
 "Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/sl/>\n"
 "Language: sl\n"
@@ -22,26 +23,27 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
 "%100==4 ? 2 : 3;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Neveljavena vrsta argumenta za convert(), uporabite TYPE_* konstanto."
+msgstr "Neveljavna vrsta argumenta za convert(), uporabite TYPE_* konstanto."
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/mono/glue/gd_glue.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Ni dovolj pomnilnika za dekodiranje bajtov, ali neveljaven format."
+msgstr ""
+"Ni dovolj pomnilnika za dekodiranje bajtov, ali pa je neveljaven format."
 
 #: core/math/expression.cpp
 msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Napačen vnos %i(ni podan) v izrazu"
 
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
-msgstr "self nemore biti uporabljen, ker instanca ni null (ni podano)"
+msgstr "self ne more biti uporabljen, ker instanca ni null (ni podano)"
 
 #: core/math/expression.cpp
 #, fuzzy

+ 145 - 188
editor/translations/tr.po

@@ -25,12 +25,13 @@
 # Mertcan Duman <[email protected]>, 2019.
 # Furkan Türkal <[email protected]>, 2019.
 # Aiden Demir <[email protected]>, 2019.
+# Anton Semchenko <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Godot Engine editor\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-04-14 13:04+0000\n"
-"Last-Translator: Aiden Demir <dnm00110011@hotmail.com>\n"
+"PO-Revision-Date: 2019-05-10 08:19+0000\n"
+"Last-Translator: Anton Semchenko <semchenkoanton@protonmail.com>\n"
 "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
 "godot/tr/>\n"
 "Language: tr\n"
@@ -38,23 +39,22 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"convert() için geçersiz türde değiştirgen, TYPE_* sabitlerini kullanın."
+msgstr "convert() için geçersiz argüman tipi, TYPE_* sabitlerini kullanın."
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/mono/glue/gd_glue.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
 msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Byte kodu çözmek için yetersiz byte, ya da Geçersiz format."
+msgstr "Byte kodu çözmek için yetersiz byte, ya da geçersiz format."
 
 #: core/math/expression.cpp
 msgid "Invalid input %i (not passed) in expression"
-msgstr "%i ifadesindeki girdi geçersiz"
+msgstr "İfade de geçersiz girdi %i (geçmedi)."
 
 #: core/math/expression.cpp
 msgid "self can't be used because instance is null (not passed)"
@@ -67,22 +67,23 @@ msgstr "Geçersiz işlenen operatörler %s, %s ve %s"
 
 #: core/math/expression.cpp
 msgid "Invalid index of type %s for base type %s"
-msgstr "%s temel tipi için, %s tipinde geçersiz index."
+msgstr "%s temel tipi için, %s tipinde geçersiz indeks"
 
 #: core/math/expression.cpp
 msgid "Invalid named index '%s' for base type %s"
-msgstr "%s temel tipi için, geçersiz isimlendirilmiş index %s"
+msgstr "%s temel tipi için, geçersiz isimlendirilmiş indeks '%s'"
 
 #: core/math/expression.cpp
 msgid "Invalid arguments to construct '%s'"
-msgstr "'%s' oluşturulurken geçersiz argümanlar atandı."
+msgstr "'%s' oluşturulurken geçersiz argümanlar atandı"
 
 #: core/math/expression.cpp
 msgid "On call to '%s':"
-msgstr "'%s': çağrıldığında."
+msgstr "'%s' çağrıldığında:"
 
 #: editor/animation_bezier_editor.cpp
 #: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
 msgid "Free"
 msgstr "Ücretsiz"
 
@@ -276,9 +277,8 @@ msgid "Insert Key"
 msgstr "Anahtar Gir"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Duplicate Key(s)"
-msgstr "Düğüm(leri) Çoğalt"
+msgstr "Anahtar(lar)ı Çoğalt"
 
 #: editor/animation_track_editor.cpp
 msgid "Delete Key(s)"
@@ -439,9 +439,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "İzleri düğüme göre grupla veya onları düz liste olarak göster."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "Yapış"
+msgstr "Yapıştır:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -449,7 +448,7 @@ msgstr "Animasyon adım değeri."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Saniye"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -1214,7 +1213,7 @@ msgstr "Bus ekle"
 
 #: editor/editor_audio_buses.cpp
 msgid "Add a new Audio Bus to this layout."
-msgstr ""
+msgstr "Bu yerleşim planına yeni ses veri yolu ekle."
 
 #: editor/editor_audio_buses.cpp editor/editor_properties.cpp
 #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
@@ -1383,28 +1382,26 @@ msgstr "Dosya Depolama:"
 
 #: editor/editor_export.cpp
 msgid "No export template found at the expected path:"
-msgstr ""
+msgstr "Beklenen adreste dışa aktarım şablonu bulunamadı:"
 
 #: editor/editor_export.cpp
 msgid "Packing"
 msgstr "Çıkınla"
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
 "Etc' in Project Settings."
 msgstr ""
-"Hedef platform GLES2 için 'ETC' doku sıkıştırma gerektirir. Proje "
+"Hedef platform GLES2 için 'ETC' doku sıkıştırma gerekiyor. Proje "
 "Ayarları'nda 'Import Etc' etkinleştirin."
 
 #: editor/editor_export.cpp
-#, fuzzy
 msgid ""
 "Target platform requires 'ETC2' texture compression for GLES3. Enable "
 "'Import Etc 2' in Project Settings."
 msgstr ""
-"Hedef platform GLES3 için 'ETC2' doku sıkıştırma gerektirir. Proje "
+"Hedef platform GLES3 için 'ETC2' doku sıkıştırma gerekiyor. Proje "
 "Ayarları'nda 'Import Etc 2' etkinleştirin."
 
 #: editor/editor_export.cpp
@@ -1418,16 +1415,14 @@ msgstr ""
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
 msgid "Custom debug template not found."
-msgstr "Özel kusur ayıklama çıkını bulunmadı."
+msgstr "Özel hata ayıklama şablonu bulunmadı."
 
 #: editor/editor_export.cpp platform/android/export/export.cpp
 #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
 #: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
 msgid "Custom release template not found."
-msgstr "Özel yayınlama çıkını bulunamadı."
+msgstr "Özel yayınlama şablonu bulunamadı."
 
 #: editor/editor_export.cpp platform/javascript/export/export.cpp
 msgid "Template file not found:"
@@ -1541,23 +1536,20 @@ msgid "Move Favorite Down"
 msgstr "Beğenileni Aşağı Taşı"
 
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Previous Folder"
-msgstr "Önceki Zemin"
+msgstr "Önceki Klasör"
 
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "Next Folder"
-msgstr "Sonraki Zemin"
+msgstr "Sonraki Klasör"
 
 #: editor/editor_file_dialog.cpp
 msgid "Go to parent folder"
 msgstr "Üst klasöre git"
 
 #: editor/editor_file_dialog.cpp
-#, fuzzy
 msgid "(Un)favorite current folder."
-msgstr "Klasör oluşturulamadı."
+msgstr "Bu klasörü favorilerden çıkar/favorilere ekle."
 
 #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
 #, fuzzy
@@ -1565,9 +1557,8 @@ msgid "View items as a grid of thumbnails."
 msgstr "Öğeleri küçük resim ızgarası şeklinde göster"
 
 #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
 msgid "View items as a list."
-msgstr "Öğeleri liste olarak göster"
+msgstr "Öğeleri liste olarak göster."
 
 #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
 msgid "Directories & Files:"
@@ -1627,19 +1618,16 @@ msgid "Methods"
 msgstr "Metotlar"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Methods:"
-msgstr "Metotlar"
+msgstr "Metotlar:"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Theme Properties"
-msgstr "Özellikler"
+msgstr "Tema Özellikleri"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Theme Properties:"
-msgstr "Özellikler:"
+msgstr "Tema Özellikleri:"
 
 #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
 msgid "Signals:"
@@ -1666,14 +1654,12 @@ msgid "Constants:"
 msgstr "Sabitler:"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Class Description"
-msgstr "Açıklama"
+msgstr "Sınıf Açıklama"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Class Description:"
-msgstr "Açıklama:"
+msgstr "Sınıf Açıklama:"
 
 #: editor/editor_help.cpp
 msgid "Online Tutorials:"
@@ -1690,14 +1676,12 @@ msgstr ""
 "[color=$color][url=$url2]öneride bulunabilirsiniz[/url][/color]."
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Property Descriptions"
-msgstr "Özellik Açıklaması:"
+msgstr "Özellik Açıklamaları"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Property Descriptions:"
-msgstr "Özellik Açıklaması:"
+msgstr "Özellik Açıklamaları:"
 
 #: editor/editor_help.cpp
 msgid ""
@@ -1708,14 +1692,12 @@ msgstr ""
 "bulunarak[/url][/color] yardım edebilirsiniz!"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Method Descriptions"
-msgstr "Metot Açıklaması:"
+msgstr "Metot Açıklamaları"
 
 #: editor/editor_help.cpp
-#, fuzzy
 msgid "Method Descriptions:"
-msgstr "Metot Açıklaması:"
+msgstr "Metot Açıklamaları:"
 
 #: editor/editor_help.cpp
 msgid ""
@@ -1731,49 +1713,40 @@ msgid "Search Help"
 msgstr "Yardım Ara"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Display All"
-msgstr "Olağanı Görüntüle"
+msgstr "Hepsini Görüntüle"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Classes Only"
-msgstr "Sınıflar"
+msgstr "Sadece Sınıflar"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Methods Only"
-msgstr "Metotlar"
+msgstr "Sadece Metotlar"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Signals Only"
-msgstr "Sinyaller"
+msgstr "Sadece Sinyaller"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Constants Only"
-msgstr "Sabitler"
+msgstr "Sadece Sabitler"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Properties Only"
-msgstr "Özellikler"
+msgstr "Sadece Özellikler"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Theme Properties Only"
-msgstr "Özellikler"
+msgstr "Sadece Tema Özellikleri"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Member Type"
-msgstr "Üyeler"
+msgstr "Üye Tipi"
 
 #: editor/editor_help_search.cpp
-#, fuzzy
 msgid "Class"
-msgstr "Sınıf:"
+msgstr "Sınıf"
 
 #: editor/editor_inspector.cpp editor/project_settings_editor.cpp
 msgid "Property:"
@@ -1785,7 +1758,7 @@ msgstr "Ayarla"
 
 #: editor/editor_inspector.cpp
 msgid "Set Multiple:"
-msgstr ""
+msgstr "Çoklu Ayarla:"
 
 #: editor/editor_log.cpp
 msgid "Output:"
@@ -1811,7 +1784,7 @@ msgstr "Proje dışa aktarımı %d hata koduyla başarısız."
 
 #: editor/editor_node.cpp
 msgid "Imported resources can't be saved."
-msgstr ""
+msgstr "İçe aktarılmış kaynaklar kaydedilemez."
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 #: scene/gui/dialogs.cpp
@@ -1823,10 +1796,13 @@ msgid "Error saving resource!"
 msgstr "Kaynak kaydedilirken hata!"
 
 #: editor/editor_node.cpp
+#, fuzzy
 msgid ""
 "This resource can't be saved because it does not belong to the edited scene. "
 "Make it unique first."
 msgstr ""
+"Bu kaynak düzenlenen sahneye ait olmadığı için kaydedilemez. Önce benzersiz "
+"hale getir."
 
 #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
 msgid "Save Resource As..."
@@ -1846,7 +1822,7 @@ msgstr "Kaydedilirken hata oluştu."
 
 #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
 msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "'%s' açılamıyor. Dosya taşınmış ya da silinmiş olabilir."
 
 #: editor/editor_node.cpp
 msgid "Error while parsing '%s'."
@@ -1885,6 +1861,8 @@ msgid ""
 "This scene can't be saved because there is a cyclic instancing inclusion.\n"
 "Please resolve it and then attempt to save again."
 msgstr ""
+"Sahne döngüsel örnekleme bulundurduğu için kaydedilemiyor.\n"
+"Lütfen bunu düzeltin ve bir daha kaydetmeyi deneyin."
 
 #: editor/editor_node.cpp
 msgid ""
@@ -1896,7 +1874,7 @@ msgstr ""
 
 #: editor/editor_node.cpp editor/scene_tree_dock.cpp
 msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Açık olan sahnenin üzerine yazılamıyor!"
 
 #: editor/editor_node.cpp
 msgid "Can't load MeshLibrary for merging!"
@@ -2047,14 +2025,12 @@ msgid "Save changes to '%s' before closing?"
 msgstr "Kapatmadan önce değişklikler buraya '%s' kaydedilsin mi?"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Saved %s modified resource(s)."
-msgstr "Kaynak yükleme başarısız oldu."
+msgstr "'%s' değiştirilmiş kaynak kaydedildi."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "A root node is required to save the scene."
-msgstr "Büyük doku için yalnızca bir dizeç gereklidir."
+msgstr "Sahneyi kaydedilmesi için kök düğüm gerekiyor."
 
 #: editor/editor_node.cpp
 msgid "Save Scene As..."
@@ -2165,11 +2141,12 @@ msgid "Unable to load addon script from path: '%s'."
 msgstr "Yoldaki eklenti betiği yüklenemedi: '%s'."
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid ""
 "Unable to load addon script from path: '%s' There seems to be an error in "
 "the code, please check the syntax."
-msgstr "Eklenti betiği '%s' yolundan yüklenemedi. Betik araç modunda değil."
+msgstr ""
+"'%s' adresindeki eklenti betik yüklenemiyor. Kodun içinde bir hata var gibi "
+"görünüyor, lütfen sözdizimini kontrol edin."
 
 #: editor/editor_node.cpp
 msgid ""
@@ -2225,14 +2202,12 @@ msgid "Show in FileSystem"
 msgstr "Dosya Sisteminde Göster"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Play This Scene"
-msgstr "Sahneyi Oynat"
+msgstr "Bu Sahneyi Oynat"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Close Tab"
-msgstr "Diğer Sekmeleri Kapat"
+msgstr "Sekmeyi Kapat"
 
 #: editor/editor_node.cpp
 msgid "Switch Scene Tab"
@@ -2307,7 +2282,6 @@ msgid "Save Scene"
 msgstr "Sahne Kaydet"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Save All Scenes"
 msgstr "Tüm Sahneleri Kaydet"
 
@@ -2366,9 +2340,8 @@ msgid "Tools"
 msgstr "Araçlar"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Open Project Data Folder"
-msgstr "Proje Yöneticisi Açılsın mı?"
+msgstr "Proje Verileri Klasörünü Aç"
 
 #: editor/editor_node.cpp
 msgid "Quit to Project List"
@@ -2483,18 +2456,16 @@ msgid "Toggle Fullscreen"
 msgstr "Tam Ekran Aç / Kapat"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Open Editor Data/Settings Folder"
-msgstr "Düzenleyici Ayarları"
+msgstr "Düzenleyici Verileri/Ayarları Klasörünü Aç"
 
 #: editor/editor_node.cpp
 msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Düzenleyici Verileri Klasörünü Aç"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Open Editor Settings Folder"
-msgstr "Düzenleyici Ayarları"
+msgstr "Düzenleyici Ayarları Klasörünü Aç"
 
 #: editor/editor_node.cpp editor/project_export.cpp
 msgid "Manage Export Templates"
@@ -2575,12 +2546,12 @@ msgstr "Özel Sahneyi Oynat"
 #: editor/editor_node.cpp
 msgid "Changing the video driver requires restarting the editor."
 msgstr ""
+"Görüntü sürücüsünü değiştirmek için editörün yeniden başlatılması gerekiyor."
 
 #: editor/editor_node.cpp editor/project_settings_editor.cpp
 #: editor/settings_config_dialog.cpp
-#, fuzzy
 msgid "Save & Restart"
-msgstr "Kaydet & Yeniden İçe Aktar"
+msgstr "Kaydet ve Baştan Başlat"
 
 #: editor/editor_node.cpp
 #, fuzzy
@@ -2617,9 +2588,8 @@ msgid "Node"
 msgstr "Düğüm"
 
 #: editor/editor_node.cpp
-#, fuzzy
 msgid "Expand Bottom Panel"
-msgstr "Hepsini genişlet"
+msgstr "Alt Panoyu Genişlet"
 
 #: editor/editor_node.cpp scene/resources/visual_shader.cpp
 msgid "Output"
@@ -2698,9 +2668,8 @@ msgid "Thumbnail..."
 msgstr "Küçük Resim..."
 
 #: editor/editor_plugin_settings.cpp
-#, fuzzy
 msgid "Edit Plugin"
-msgstr "Çokluyu Düzenleyin"
+msgstr "Eklentiyi Düzenle"
 
 #: editor/editor_plugin_settings.cpp
 msgid "Installed Plugins:"
@@ -2724,15 +2693,13 @@ msgid "Status:"
 msgstr "Durum:"
 
 #: editor/editor_plugin_settings.cpp
-#, fuzzy
 msgid "Edit:"
-msgstr "Düzenle"
+msgstr "Düzenle:"
 
 #: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
 #: editor/rename_dialog.cpp
-#, fuzzy
 msgid "Start"
-msgstr "Başlat!"
+msgstr "Başlat"
 
 #: editor/editor_profiler.cpp
 msgid "Measure:"
@@ -2784,7 +2751,7 @@ msgstr "Açık"
 
 #: editor/editor_properties.cpp
 msgid "Layer"
-msgstr ""
+msgstr "Katman"
 
 #: editor/editor_properties.cpp
 #, fuzzy
@@ -2810,20 +2777,31 @@ msgid ""
 "The selected resource (%s) does not match any type expected for this "
 "property (%s)."
 msgstr ""
+"Seçili kaynak (%s) bu özellik (%s) için beklenen herhangi bir tip ile "
+"uyuşmuyor."
 
 #: editor/editor_properties.cpp
+#, fuzzy
 msgid ""
 "Can't create a ViewportTexture on resources saved as a file.\n"
 "Resource needs to belong to a scene."
 msgstr ""
+"Dosya şeklinde kaydedilmiş kaynakların üzerine ViewportTexture "
+"oluşturulamıyor.\n"
+"Kaynak bir sahneye ait olmalı."
 
 #: editor/editor_properties.cpp
+#, fuzzy
 msgid ""
 "Can't create a ViewportTexture on this resource because it's not set as "
 "local to scene.\n"
 "Please switch on the 'local to scene' property on it (and all resources "
 "containing it up to a node)."
 msgstr ""
+"Bu kaynak üzerine ViewportTexture oluşturulamıyor çünkü bu kaynak 'local to "
+"scene' olarak ayarlanmadı.\n"
+"Lütfen bu kaynak (ve bir düğüme kadarki bütün kaynakların) üzerindeki 'local "
+"to scene' özelliğini açın."
 
 #: editor/editor_properties.cpp editor/property_editor.cpp
 msgid "Pick a Viewport"
@@ -2878,7 +2856,7 @@ msgstr "Odacık Boyutu:"
 
 #: editor/editor_properties_array_dict.cpp
 msgid "Page: "
-msgstr ""
+msgstr "Sayfa: "
 
 #: editor/editor_properties_array_dict.cpp
 #, fuzzy
@@ -2892,7 +2870,7 @@ msgstr "Yeni ad:"
 
 #: editor/editor_properties_array_dict.cpp
 msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Anahtar/Değer İkilisini Ekle"
 
 #: editor/editor_properties_array_dict.cpp
 #: editor/plugins/theme_editor_plugin.cpp
@@ -3052,6 +3030,8 @@ msgid ""
 "Templates installation failed. The problematic templates archives can be "
 "found at '%s'."
 msgstr ""
+"Şablon yüklemesi başarısız oldu. Sorunlu şablon arşivi şurada bulunabilir: "
+"'%s'."
 
 #: editor/export_template_manager.cpp
 msgid "Error requesting url: "
@@ -3370,42 +3350,36 @@ msgid "Replace all (no undo)"
 msgstr "Tümünü Değiştir"
 
 #: editor/find_in_files.cpp
-#, fuzzy
 msgid "Searching..."
-msgstr "Kaydediliyor..."
+msgstr "Aranıyor..."
 
 #: editor/find_in_files.cpp
-#, fuzzy
 msgid "Search complete"
-msgstr "Yazı Ara"
+msgstr "Arama tamamlandı"
 
 #: editor/groups_editor.cpp
-#, fuzzy
 msgid "Group name already exists."
-msgstr "HATA: Bu animasyon adı zaten var!"
+msgstr "Grup adı zaten var."
 
 #: editor/groups_editor.cpp
-#, fuzzy
 msgid "Invalid group name."
-msgstr "Geçersiz ad."
+msgstr "Geçersiz grup adı."
 
 #: editor/groups_editor.cpp editor/node_dock.cpp
 msgid "Groups"
 msgstr "Gruplar"
 
 #: editor/groups_editor.cpp
-#, fuzzy
 msgid "Nodes not in Group"
-msgstr "Öbeğe Ekle"
+msgstr "Düğümler Grupta Değil"
 
 #: editor/groups_editor.cpp editor/scene_tree_dock.cpp
 msgid "Filter nodes"
 msgstr "Düğümleri Süzgeçden Geçir"
 
 #: editor/groups_editor.cpp
-#, fuzzy
 msgid "Nodes in Group"
-msgstr "Öbekleri Düzenle"
+msgstr "Gruptaki Düğümler"
 
 #: editor/groups_editor.cpp
 msgid "Add to Group"
@@ -3416,9 +3390,8 @@ msgid "Remove from Group"
 msgstr "Öbekten Kaldır"
 
 #: editor/groups_editor.cpp
-#, fuzzy
 msgid "Manage Groups"
-msgstr "Bediz Öbekleri"
+msgstr "Grupları Düzenle"
 
 #: editor/import/resource_importer_scene.cpp
 msgid "Import as Single Scene"
@@ -3525,30 +3498,31 @@ msgstr "Yeniden İçe Aktar"
 
 #: editor/import_dock.cpp
 msgid "Save scenes, re-import and restart"
-msgstr ""
+msgstr "Sahneleri kaydet, tekrar içe aktar ve baştan başlat"
 
 #: editor/import_dock.cpp
 msgid "Changing the type of an imported file requires editor restart."
 msgstr ""
+"İçe aktarılmış dosyanın tipini değiştirmek editörü baştan başlatılmasını "
+"gerektiriyor."
 
 #: editor/import_dock.cpp
+#, fuzzy
 msgid ""
 "WARNING: Assets exist that use this resource, they may stop loading properly."
-msgstr ""
+msgstr "UYARI: Bu kaynağı kullanan varlıklar mevcut, doğru yüklenemeyebililer."
 
 #: editor/inspector_dock.cpp
 msgid "Failed to load resource."
 msgstr "Kaynak yükleme başarısız oldu."
 
 #: editor/inspector_dock.cpp
-#, fuzzy
 msgid "Expand All Properties"
-msgstr "Tüm özellikleri genişlet"
+msgstr "Tüm Özellikleri Genişlet"
 
 #: editor/inspector_dock.cpp
-#, fuzzy
 msgid "Collapse All Properties"
-msgstr "Tüm özellikleri daralt"
+msgstr "Tüm Özellikleri Daralt"
 
 #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
 #: editor/plugins/script_editor_plugin.cpp
@@ -3564,9 +3538,8 @@ msgid "Paste Params"
 msgstr "Parametreleri Yapıştır"
 
 #: editor/inspector_dock.cpp
-#, fuzzy
 msgid "Edit Resource Clipboard"
-msgstr "Kaynak panosu boş!"
+msgstr "Kaynak Panosunu Düzenle"
 
 #: editor/inspector_dock.cpp
 msgid "Copy Resource"
@@ -3613,9 +3586,8 @@ msgid "Object properties."
 msgstr "Nesne özellikleri."
 
 #: editor/inspector_dock.cpp
-#, fuzzy
 msgid "Filter properties"
-msgstr "Düğümleri Süzgeçden Geçir"
+msgstr "Özellikleri süz"
 
 #: editor/inspector_dock.cpp
 msgid "Changes may be lost!"
@@ -3630,87 +3602,74 @@ msgid "Select a Node to edit Signals and Groups."
 msgstr "Sinyalleri ve Grupları düzenlemek için bir Düğüm seçin."
 
 #: editor/plugin_config_dialog.cpp
-#, fuzzy
 msgid "Edit a Plugin"
-msgstr "Çokluyu Düzenleyin"
+msgstr "Eklentiyi Düzenleyin"
 
 #: editor/plugin_config_dialog.cpp
-#, fuzzy
 msgid "Create a Plugin"
-msgstr "C# Çözümü oluştur"
+msgstr "Eklenti Oluştur"
 
 #: editor/plugin_config_dialog.cpp
-#, fuzzy
 msgid "Plugin Name:"
-msgstr "Eklentiler"
+msgstr "Eklentinin Adı:"
 
 #: editor/plugin_config_dialog.cpp
 msgid "Subfolder:"
-msgstr ""
+msgstr "Alt Klasör:"
 
 #: editor/plugin_config_dialog.cpp
-#, fuzzy
 msgid "Language:"
-msgstr "Dil"
+msgstr "Dil:"
 
 #: editor/plugin_config_dialog.cpp
-#, fuzzy
 msgid "Script Name:"
-msgstr "Betik geçerli"
+msgstr "Betik Adı:"
 
 #: editor/plugin_config_dialog.cpp
 msgid "Activate now?"
-msgstr ""
+msgstr "Şimdi etkinleştirilsin mi?"
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
 #: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon"
-msgstr "Çoklu Oluşturun"
+msgstr "Çokgen Oluştur"
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
 msgid "Create points."
-msgstr "Noktaları sil"
+msgstr "Noktalar oluştur."
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
 msgid ""
 "Edit points.\n"
 "LMB: Move Point\n"
 "RMB: Erase Point"
 msgstr ""
-"Varolan çokgeni düzenle:\n"
-"FareSolTık: Noktayı Taşı.\n"
-"Ctrl+FareSolTık: Parça Ayır.\n"
-"FareSağTık: Noktayı Sil."
+"Noktaları düzenle\n"
+"Sol Fare Düğmesi: Noktayı Taşı\n"
+"Sağ Fare Düğmesi: Noktayı Sil"
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
 #: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
 msgid "Erase points."
-msgstr "RMB: Noktayı Sil."
+msgstr "Noktaları sil."
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
 msgid "Edit Polygon"
-msgstr "Çokluyu Düzenleyin"
+msgstr "Çokgeni Düzenle"
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
 msgid "Insert Point"
 msgstr "Nokta Yerleştir"
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
 msgid "Edit Polygon (Remove Point)"
-msgstr "Çokluyu Düzenleyin (Noktayı Silin)"
+msgstr "Çokgeni Düzenle (Noktayı Sil)"
 
 #: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
 msgid "Remove Polygon And Point"
-msgstr "Çokluyu ve Noktayı Kaldır"
+msgstr "Çokgeni ve Noktayı Kaldır"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3724,52 +3683,48 @@ msgstr "Animasyon Ekle"
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
 #: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
 msgid "Load..."
-msgstr "Yükle"
+msgstr "Yükle..."
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
 msgid "Move Node Point"
-msgstr "Noktayı Taşı"
+msgstr "Düğüm Noktasını Taşı"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #, fuzzy
 msgid "Change BlendSpace1D Limits"
-msgstr "Karışım Süresini Değiştir"
+msgstr "BlendSpace1D'nin Sınırlarını Değiştir"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #, fuzzy
 msgid "Change BlendSpace1D Labels"
-msgstr "Karışım Süresini Değiştir"
+msgstr "BlendSpace1D'nin Etiketlerini Değiştir"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #: editor/plugins/animation_state_machine_editor.cpp
 msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "Bu tipte bir düğüm kullanılamaz. Sadece kök düğümlere izin verilir."
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
 msgid "Add Node Point"
-msgstr "Düğüm Ekle"
+msgstr "Düğüm Noktası Ekle"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
 msgid "Add Animation Point"
-msgstr "Animasyon Ekle"
+msgstr "Animasyon Noktası Ekle"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #, fuzzy
 msgid "Remove BlendSpace1D Point"
-msgstr "Yol Noktasını Kaldır"
+msgstr "BlendSpace1D Noktasını Kaldır"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 msgid "Move BlendSpace1D Node Point"
-msgstr ""
+msgstr "BlendSpace1D Düğüm Noktasını Taşı"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3779,73 +3734,75 @@ msgid ""
 "AnimationTree is inactive.\n"
 "Activate to enable playback, check node warnings if activation fails."
 msgstr ""
+"AnimationTree etkin değil.\n"
+"Pleybeki aktifleştirmek için etkin hale getirin. Etkin hale gelmediği "
+"taktirde düğüm uyarılarını kontrol edin."
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
 msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Harmanlama konumunu uzay içinde ayarla"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Noktaları seç ve taşı. Sağ fare düğmesi ile yeni noktalar oluştur."
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
 msgid "Enable snap and show grid."
-msgstr ""
+msgstr "Yapıştırmayı etkinleştir ve ızgarayı göster."
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
 msgid "Point"
-msgstr "Noktayı Taşı"
+msgstr "Nokta"
 
 #: editor/plugins/animation_blend_space_1d_editor.cpp
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #: editor/plugins/animation_blend_tree_editor_plugin.cpp
 #: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
 msgid "Open Animation Node"
-msgstr "Animasyon Düğümü"
+msgstr "Animasyon Düğümünü Aç"
 
 #: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
 msgid "Triangle already exists"
-msgstr "İşlem '%s' zaten var!"
+msgstr "Üçgen zaten var"
 
 #: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
 msgid "Add Triangle"
-msgstr "Değişken Ekle"
+msgstr "Üçgen Ekle"
 
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #, fuzzy
 msgid "Change BlendSpace2D Limits"
-msgstr "Karışım Süresini Değiştir"
+msgstr "BlendSpace2D Sınırlarını Değiştir"
 
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #, fuzzy
 msgid "Change BlendSpace2D Labels"
-msgstr "Karışım Süresini Değiştir"
+msgstr "BlendSpace2D Etiketlerini Değiştir"
 
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #, fuzzy
 msgid "Remove BlendSpace2D Point"
-msgstr "Yol Noktasını Kaldır"
+msgstr "BlendSpace2D Noktasını Kaldır"
 
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #, fuzzy
 msgid "Remove BlendSpace2D Triangle"
-msgstr "Değişkeni Kaldır"
+msgstr "BlendSpace2D Üçgenini Kaldır"
 
 #: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
 msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D, bir AnimationTree düğümüne ait değil."
 
 #: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
 msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "Herhangi bir üçgen bulunmuyor, harmanlama işlemi yapılamaz."
 
 #: editor/plugins/animation_blend_space_2d_editor.cpp
 #, fuzzy

+ 27 - 38
editor/translations/uk.po

@@ -15,7 +15,7 @@ msgid ""
 msgstr ""
 "Project-Id-Version: Ukrainian (Godot Engine)\n"
 "POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-30 20:04+0000\n"
+"PO-Revision-Date: 2019-04-29 08:48+0000\n"
 "Last-Translator: Yuri Chornoivan <[email protected]>\n"
 "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
 "godot/uk/>\n"
@@ -25,7 +25,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8bit\n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
 "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.6.1\n"
 
 #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
 #: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -425,9 +425,8 @@ msgstr ""
 "Групувати доріжки за вузлами або показувати їх у форматі простого списку."
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "Прилипання"
+msgstr "Прилипання:"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -435,7 +434,7 @@ msgstr "Значення кроку анімації."
 
 #: editor/animation_track_editor.cpp
 msgid "Seconds"
-msgstr ""
+msgstr "Секунди"
 
 #: editor/animation_track_editor.cpp
 msgid "FPS"
@@ -4811,20 +4810,19 @@ msgstr "Макет"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Маска перенесення для вставляння ключових кадрів."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Маска обертання для вставляння ключових кадрів."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Маска масштабування для вставляння ключових кадрів."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Insert keys (based on mask)."
-msgstr "Вставити ключ (існуючі доріжки)"
+msgstr "Вставити ключові кадри (на основі маски)."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid ""
@@ -4833,11 +4831,15 @@ msgid ""
 "Keys are only added to existing tracks, no new tracks will be created.\n"
 "Keys must be inserted manually for the first time."
 msgstr ""
+"Автоматично вставляти ключові кадри при перенесенні, обертанні або "
+"масштабуванні об'єктів (на основі маски).\n"
+"Ключові кадри додаватимуться лише до наявних доріжок, нові доріжки не "
+"створюватимуться.\n"
+"Спершу ключові кадри слід додати вручну."
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
 msgid "Auto Insert Key"
-msgstr "Вставити ключ анімації"
+msgstr "Автовставлення ключового кадру"
 
 #: editor/plugins/canvas_item_editor_plugin.cpp
 msgid "Insert Key (Existing Tracks)"
@@ -5826,9 +5828,8 @@ msgid "Save Theme As..."
 msgstr "Зберегти тему як..."
 
 #: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
 msgid "%s Class Reference"
-msgstr " Посилання на клас"
+msgstr "Довідник з класу %s"
 
 #: editor/plugins/script_editor_plugin.cpp
 msgid "Toggle alphabetical sorting of the method list."
@@ -6653,24 +6654,20 @@ msgid "Nameless gizmo"
 msgstr "Штука без назви"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Mesh2D"
-msgstr "Створити плоску сітку"
+msgstr "Створити Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create Polygon2D"
-msgstr "Створити Polygon3D"
+msgstr "Створити Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D"
-msgstr "Створити полігон зіткнення"
+msgstr "Створити CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D"
-msgstr "Створено затінювальний полігон"
+msgstr "Створити LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite is empty!"
@@ -6687,43 +6684,36 @@ msgid "Invalid geometry, can't replace by mesh."
 msgstr "Некоректна геометрія, неможливо замінити сіткою."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create polygon."
-msgstr "Некоректна геометрія, неможливо замінити сіткою."
+msgstr "Некоректна геометрія, неможливо створити багатокутник."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create collision polygon."
-msgstr "Некоректна геометрія, неможливо замінити сіткою."
+msgstr "Некоректна геометрія, неможливо створити багатокутник зіткнення."
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Invalid geometry, can't create light occluder."
-msgstr "Некоректна геометрія, неможливо замінити сіткою."
+msgstr "Некоректна геометрія, неможливо створити перешкоду світла."
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Sprite"
 msgstr "Спрайт"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Mesh2D"
-msgstr "Перетворити на плоску сітку"
+msgstr "Перетворити на Mesh2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Convert to Polygon2D"
-msgstr "Перемістити полігон"
+msgstr "Перетворити на Polygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create CollisionPolygon2D Sibling"
-msgstr "Створити полігон зіткнення"
+msgstr "Створити близнюк CollisionPolygon2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
 msgid "Create LightOccluder2D Sibling"
-msgstr "Створено затінювальний полігон"
+msgstr "Створити близнюка LightOccluder2D"
 
 #: editor/plugins/sprite_editor_plugin.cpp
 msgid "Simplification: "
@@ -7312,9 +7302,8 @@ msgid "Duplicate Nodes"
 msgstr "Дублювати вузли"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
 msgid "Delete Nodes"
-msgstr "Вилучити вузол"
+msgstr "Вилучити вузли"
 
 #: editor/plugins/visual_shader_editor_plugin.cpp
 msgid "Visual Shader Input Type Changed"

+ 6 - 5
editor/translations/zh_CN.po

@@ -44,12 +44,14 @@
 # simano clio <[email protected]>, 2019.
 # ByonkoGalilei <[email protected]>, 2019.
 # qjyqjyqjyqjy <[email protected]>, 2019.
+# liushuyu011 <[email protected]>, 2019.
+# DS <[email protected]>, 2019.
 msgid ""
 msgstr ""
 "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
 "POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2019-04-23 15:48+0000\n"
-"Last-Translator: qjyqjyqjyqjy <[email protected]>\n"
+"PO-Revision-Date: 2019-05-16 18:48+0000\n"
+"Last-Translator: DS <[email protected]>\n"
 "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
 "godot-engine/godot/zh_Hans/>\n"
 "Language: zh_CN\n"
@@ -450,9 +452,8 @@ msgid "Group tracks by node or display them as plain list."
 msgstr "按节点分组或将它们显示为普通列表。"
 
 #: editor/animation_track_editor.cpp
-#, fuzzy
 msgid "Snap:"
-msgstr "吸附"
+msgstr "吸附"
 
 #: editor/animation_track_editor.cpp
 msgid "Animation step value."
@@ -7953,7 +7954,7 @@ msgstr "编辑器需要重启以让修改生效"
 
 #: editor/project_settings_editor.cpp
 msgid "Input Map"
-msgstr "事件表"
+msgstr "键位映射"
 
 #: editor/project_settings_editor.cpp
 msgid "Action:"

部分文件因文件數量過多而無法顯示