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Properly update frame range after modifying the vframe/hframes, closes #7624

Juan Linietsky 8 years ago
parent
commit
e47ecc63ef
2 changed files with 4 additions and 4 deletions
  1. 2 2
      scene/2d/sprite.cpp
  2. 2 2
      scene/3d/sprite_3d.cpp

+ 2 - 2
scene/2d/sprite.cpp

@@ -237,7 +237,7 @@ void Sprite::set_vframes(int p_amount) {
 	vframes = p_amount;
 	update();
 	item_rect_changed();
-	_change_notify("frame");
+	_change_notify();
 }
 int Sprite::get_vframes() const {
 
@@ -250,7 +250,7 @@ void Sprite::set_hframes(int p_amount) {
 	hframes = p_amount;
 	update();
 	item_rect_changed();
-	_change_notify("frame");
+	_change_notify();
 }
 int Sprite::get_hframes() const {
 

+ 2 - 2
scene/3d/sprite_3d.cpp

@@ -502,7 +502,7 @@ void Sprite3D::set_vframes(int p_amount) {
 	ERR_FAIL_COND(p_amount < 1);
 	vframes = p_amount;
 	_queue_update();
-	_change_notify("frame");
+	_change_notify();
 }
 int Sprite3D::get_vframes() const {
 
@@ -514,7 +514,7 @@ void Sprite3D::set_hframes(int p_amount) {
 	ERR_FAIL_COND(p_amount < 1);
 	hframes = p_amount;
 	_queue_update();
-	_change_notify("frame");
+	_change_notify();
 }
 int Sprite3D::get_hframes() const {