Procházet zdrojové kódy

Add setting to hide tile info on the tilemap menu

Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
Sean Bohan před 8 roky
rodič
revize
e513ecb7a1
1 změnil soubory, kde provedl 8 přidání a 1 odebrání
  1. 8 1
      editor/plugins/tile_map_editor_plugin.cpp

+ 8 - 1
editor/plugins/tile_map_editor_plugin.cpp

@@ -915,7 +915,13 @@ bool TileMapEditor::forward_input_event(const InputEvent &p_event) {
 
 			if (node->get_tileset()->has_tile(tile_under))
 				tile_name = node->get_tileset()->tile_get_name(tile_under);
-			tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
+			if (bool(EDITOR_DEF("tile_map/show_tile_info_under_cursor", true))) {
+				tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
+				tile_info->show();
+			}
+			else {
+				tile_info->hide();
+			}
 
 			if (tool == TOOL_PAINTING) {
 
@@ -1602,6 +1608,7 @@ TileMapEditorPlugin::TileMapEditorPlugin(EditorNode *p_node) {
 	EDITOR_DEF("tile_map/show_tile_ids", true);
 	EDITOR_DEF("tile_map/sort_tiles_by_name", false);
 	EDITOR_DEF("tile_map/bucket_fill_preview", true);
+	EDITOR_DEF("tile_map/show_tile_info_under_cursor", true);
 
 	tile_map_editor = memnew(TileMapEditor(p_node));
 	add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE, tile_map_editor);