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Add setting to hide tile info on the tilemap menu

Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
Sean Bohan 8 anos atrás
pai
commit
e513ecb7a1
1 arquivos alterados com 8 adições e 1 exclusões
  1. 8 1
      editor/plugins/tile_map_editor_plugin.cpp

+ 8 - 1
editor/plugins/tile_map_editor_plugin.cpp

@@ -915,7 +915,13 @@ bool TileMapEditor::forward_input_event(const InputEvent &p_event) {
 
 			if (node->get_tileset()->has_tile(tile_under))
 				tile_name = node->get_tileset()->tile_get_name(tile_under);
-			tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
+			if (bool(EDITOR_DEF("tile_map/show_tile_info_under_cursor", true))) {
+				tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
+				tile_info->show();
+			}
+			else {
+				tile_info->hide();
+			}
 
 			if (tool == TOOL_PAINTING) {
 
@@ -1602,6 +1608,7 @@ TileMapEditorPlugin::TileMapEditorPlugin(EditorNode *p_node) {
 	EDITOR_DEF("tile_map/show_tile_ids", true);
 	EDITOR_DEF("tile_map/sort_tiles_by_name", false);
 	EDITOR_DEF("tile_map/bucket_fill_preview", true);
+	EDITOR_DEF("tile_map/show_tile_info_under_cursor", true);
 
 	tile_map_editor = memnew(TileMapEditor(p_node));
 	add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE, tile_map_editor);