Modify MultiplayerSpawner scene path error checking.
@@ -99,7 +99,7 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
SpawnableScene sc;
sc.path = p_path;
if (Engine::get_singleton()->is_editor_hint()) {
- ERR_FAIL_COND(!FileAccess::exists(p_path));
+ ERR_FAIL_COND(!ResourceLoader::exists(p_path));
}
spawnable_scenes.push_back(sc);
#ifdef TOOLS_ENABLED