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@@ -183,7 +183,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
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B_TO_G(btResult.m_hitNormalWorld, r_info->normal);
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B_TO_G(btResult.m_hitNormalWorld, r_info->normal);
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r_info->rid = collision_object->get_self();
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r_info->rid = collision_object->get_self();
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r_info->collider_id = collision_object->get_instance_id();
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r_info->collider_id = collision_object->get_instance_id();
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- r_info->shape = btResult.m_shapePart;
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+ r_info->shape = btResult.m_shapeId;
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}
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}
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bulletdelete(bt_convex_shape);
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bulletdelete(bt_convex_shape);
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@@ -910,26 +910,26 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
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{ /// Phase three - Recover + contact test with margin
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{ /// Phase three - Recover + contact test with margin
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- RecoverResult recover_result;
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+ RecoverResult r_recover_result;
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- hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &recover_result);
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+ hasPenetration = recover_from_penetration(p_body, body_safe_position, recovered_motion, &r_recover_result);
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if (r_result) {
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if (r_result) {
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B_TO_G(recovered_motion + recover_initial_position, r_result->motion);
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B_TO_G(recovered_motion + recover_initial_position, r_result->motion);
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if (hasPenetration) {
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if (hasPenetration) {
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- const btRigidBody *btRigid = static_cast<const btRigidBody *>(recover_result.other_collision_object);
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+ const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
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CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
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CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
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r_result->remainder = p_motion - r_result->motion; // is the remaining movements
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r_result->remainder = p_motion - r_result->motion; // is the remaining movements
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- B_TO_G(recover_result.pointWorld, r_result->collision_point);
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- B_TO_G(recover_result.pointNormalWorld, r_result->collision_normal);
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- B_TO_G(btRigid->getVelocityInLocalPoint(recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
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+ B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
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+ B_TO_G(r_recover_result.pointNormalWorld, r_result->collision_normal);
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+ B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
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r_result->collider = collisionObject->get_self();
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r_result->collider = collisionObject->get_self();
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r_result->collider_id = collisionObject->get_instance_id();
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r_result->collider_id = collisionObject->get_instance_id();
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- r_result->collider_shape = recover_result.other_compound_shape_index;
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- r_result->collision_local_shape = recover_result.local_shape_most_recovered;
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+ r_result->collider_shape = r_recover_result.other_compound_shape_index;
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+ r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
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//{ /// Add manifold point to manage collisions
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//{ /// Add manifold point to manage collisions
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// btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
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// btPersistentManifold* manifold = dynamicsWorld->getDispatcher()->getNewManifold(p_body->getBtBody(), btRigid);
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@@ -995,7 +995,7 @@ public:
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}
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}
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};
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};
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-bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &out_recover_position, RecoverResult *recover_result) {
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+bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
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RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
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@@ -1005,9 +1005,6 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
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// Broad phase support
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// Broad phase support
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btVector3 minAabb, maxAabb;
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btVector3 minAabb, maxAabb;
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- // GJK support
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- btGjkPairDetector::ClosestPointInput gjk_input;
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-
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bool penetration = false;
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bool penetration = false;
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// For each shape
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// For each shape
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@@ -1022,7 +1019,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
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body_shape_position = p_body_position * kin_shape.transform;
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body_shape_position = p_body_position * kin_shape.transform;
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body_shape_position_recovered = body_shape_position;
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body_shape_position_recovered = body_shape_position;
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- body_shape_position_recovered.getOrigin() += out_recover_position;
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+ body_shape_position_recovered.getOrigin() += r_recover_position;
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kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb);
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kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb);
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dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result);
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dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result);
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@@ -1032,66 +1029,33 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
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if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object()))
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if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object()))
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continue;
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continue;
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- if (otherObject->getCollisionShape()->isCompound()) { /// Execute GJK test against all shapes
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+ if (otherObject->getCollisionShape()->isCompound()) {
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// Each convex shape
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// Each convex shape
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btCompoundShape *cs = static_cast<btCompoundShape *>(otherObject->getCollisionShape());
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btCompoundShape *cs = static_cast<btCompoundShape *>(otherObject->getCollisionShape());
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for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
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for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
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- if (!cs->getChildShape(x)->isConvex())
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- continue;
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+ if (cs->getChildShape(x)->isConvex()) {
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+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) {
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- // Initialize GJK input
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- gjk_input.m_transformA = body_shape_position;
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- gjk_input.m_transformA.getOrigin() += out_recover_position;
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- gjk_input.m_transformB = otherObject->getWorldTransform() * cs->getChildTransform(x);
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+ penetration = true;
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+ }
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+ } else {
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+ if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), r_recover_position, r_recover_result)) {
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- // Perform GJK test
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- btPointCollector result;
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- btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), gjk_simplex_solver, gjk_epa_pen_solver);
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- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
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- if (0 > result.m_distance) {
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- // Has penetration
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- out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
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- penetration = true;
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-
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- if (recover_result) {
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-
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- recover_result->hasPenetration = true;
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- recover_result->other_collision_object = otherObject;
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- recover_result->other_compound_shape_index = x;
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- recover_result->penetration_distance = result.m_distance;
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- recover_result->pointNormalWorld = result.m_normalOnBInWorld;
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- recover_result->pointWorld = result.m_pointInWorld;
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+ penetration = true;
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}
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}
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}
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}
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}
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}
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-
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} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
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} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
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+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) {
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- // Initialize GJK input
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- gjk_input.m_transformA = body_shape_position;
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- gjk_input.m_transformA.getOrigin() += out_recover_position;
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- gjk_input.m_transformB = otherObject->getWorldTransform();
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-
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- // Perform GJK test
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- btPointCollector result;
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- btGjkPairDetector gjk_pair_detector(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), gjk_simplex_solver, gjk_epa_pen_solver);
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- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
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- if (0 > result.m_distance) {
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- // Has penetration
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- out_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
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penetration = true;
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penetration = true;
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+ }
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+ } else {
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+ if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), r_recover_position, r_recover_result)) {
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- if (recover_result) {
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-
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- recover_result->hasPenetration = true;
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- recover_result->other_collision_object = otherObject;
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- recover_result->other_compound_shape_index = 0;
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- recover_result->penetration_distance = result.m_distance;
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- recover_result->pointNormalWorld = result.m_normalOnBInWorld;
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- recover_result->pointWorld = result.m_pointInWorld;
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- }
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+ penetration = true;
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}
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}
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}
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}
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}
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}
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@@ -1099,3 +1063,70 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
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return penetration;
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return penetration;
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}
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}
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+
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+bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
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+
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+ // Initialize GJK input
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+ btGjkPairDetector::ClosestPointInput gjk_input;
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+ gjk_input.m_transformA = p_transformA;
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+ gjk_input.m_transformA.getOrigin() += r_recover_position;
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+ gjk_input.m_transformB = p_transformB;
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+
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+ // Perform GJK test
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+ btPointCollector result;
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+ btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver);
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+ gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
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+ if (0 > result.m_distance) {
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+ // Has penetration
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+ r_recover_position += result.m_normalOnBInWorld * (result.m_distance * -1);
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+
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+ if (r_recover_result) {
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+
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+ r_recover_result->hasPenetration = true;
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+ r_recover_result->other_collision_object = p_objectB;
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+ r_recover_result->other_compound_shape_index = p_shapeId_B;
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+ r_recover_result->penetration_distance = result.m_distance;
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+ r_recover_result->pointNormalWorld = result.m_normalOnBInWorld;
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+ r_recover_result->pointWorld = result.m_pointInWorld;
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+ }
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+ return true;
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+ }
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+ return false;
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+}
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+
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+bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btVector3 &r_recover_position, RecoverResult *r_recover_result) {
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+
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+ /// Contact test
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+
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+ btTransform p_recovered_transformA(p_transformA);
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+ p_recovered_transformA.getOrigin() += r_recover_position;
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+
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+ btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, p_recovered_transformA, -1, p_shapeId_A);
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+ btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
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+
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+ btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CLOSEST_POINT_ALGORITHMS);
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+ if (algorithm) {
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+ GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
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+ //discrete collision detection query
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+ algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
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+
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+ algorithm->~btCollisionAlgorithm();
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+ dispatcher->freeCollisionAlgorithm(algorithm);
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+
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+ if (contactPointResult.hasHit()) {
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+ r_recover_position += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * -1);
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+
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+ if (r_recover_result) {
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+
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+ r_recover_result->hasPenetration = true;
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+ r_recover_result->other_collision_object = p_objectB;
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+ r_recover_result->other_compound_shape_index = p_shapeId_B;
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+ r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;
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+ r_recover_result->pointNormalWorld = contactPointResult.m_pointNormalWorld;
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+ r_recover_result->pointWorld = contactPointResult.m_pointWorld;
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+ }
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+ return true;
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+ }
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+ }
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+ return false;
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+}
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