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Merge pull request #22865 from neikeq/issue-22854

Check if directory exists before trying to delete it
Ignacio Etcheverry 7 年之前
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e6cfaa18ca
共有 1 个文件被更改,包括 4 次插入2 次删除
  1. 4 2
      modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs

+ 4 - 2
modules/mono/editor/GodotSharpTools/Editor/GodotSharpExport.cs

@@ -41,9 +41,11 @@ namespace GodotSharpTools.Editor
 
                 string outputDataDir = Path.Combine(outputDir, GetDataDirName());
 
-                Directory.Delete(outputDataDir, recursive: true); // Clean first
+                if (Directory.Exists(outputDataDir))
+                    Directory.Delete(outputDataDir, recursive: true); // Clean first
+
                 Directory.CreateDirectory(outputDataDir);
-                
+
                 foreach (string dir in Directory.GetDirectories(templateDirPath, "*", SearchOption.AllDirectories))
                 {
                     Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(templateDirPath.Length + 1)));