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Add `profiler` option to `SCons` builds.
Add `tracy` option to `profiler`. If set, a tracy profiling client will be injected into the Godot binary.

# Conflicts:
# platform/linuxbsd/godot_linuxbsd.cpp

Lukas Tenbrink преди 8 месеца
родител
ревизия
e80194e31f

+ 8 - 0
SConstruct

@@ -202,6 +202,14 @@ opts.Add(BoolVariable("use_volk", "Use the volk library to load the Vulkan loade
 opts.Add(BoolVariable("accesskit", "Use AccessKit C SDK", True))
 opts.Add(("accesskit_sdk_path", "Path to the AccessKit C SDK", ""))
 opts.Add(BoolVariable("sdl", "Enable the SDL3 input driver", True))
+opts.Add(("profiler_path", "Path to the Profiler framework. Only tracy and perfetto are supported at the moment.", ""))
+opts.Add(
+    BoolVariable(
+        "profiler_sample_callstack",
+        "Profile random samples application-wide using a callstack based sampler.",
+        False,
+    )
+)
 
 # Advanced options
 opts.Add(

+ 1 - 0
core/SCsub

@@ -217,6 +217,7 @@ env.CommandNoCache(
 )
 
 # Chain load SCsubs
+SConscript("profiling/SCsub")
 SConscript("os/SCsub")
 SConscript("math/SCsub")
 SConscript("crypto/SCsub")

+ 69 - 0
core/profiling/SCsub

@@ -0,0 +1,69 @@
+#!/usr/bin/env python
+from misc.utility.scons_hints import *
+
+import pathlib
+from typing import Tuple
+
+import profiling_builders
+
+Import("env")
+
+env.add_source_files(env.core_sources, "*.cpp")
+
+
+def get_profiler_and_path_from_path(path: pathlib.Path) -> Tuple[str, pathlib.Path]:
+    if not path.is_dir():
+        print("profiler_path must be empty or point to a directory.")
+        Exit(255)
+
+    if (path / "sdk" / "perfetto.cc").is_file():
+        # perfetto root directory.
+        return "perfetto", path / "sdk"
+    if (path / "perfetto.cc").is_file():
+        # perfetto sdk directory.
+        return "perfetto", path
+
+    if (path / "public" / "TracyClient.cpp").is_file():
+        # tracy root directory
+        return "tracy", path / "public"
+    if (path / "TracyClient.cpp").is_file():
+        # tracy public directory
+        return "tracy", path
+
+    print("Unrecognized profiler_path option. Please set a path to either tracy or perfetto.")
+    Exit(255)
+
+
+env["profiler"] = None
+if env["profiler_path"]:
+    profiler_name, profiler_path = get_profiler_and_path_from_path(pathlib.Path(env["profiler_path"]))
+    env["profiler"] = profiler_name
+
+    if profiler_name == "tracy":
+        env.Prepend(CPPPATH=[str(profiler_path.absolute())])
+
+        env_tracy = env.Clone()
+        env_tracy.Append(CPPDEFINES=["TRACY_ENABLE"])
+        if env["profiler_sample_callstack"]:
+            if env["platform"] not in ("windows", "linux", "android"):
+                # Reference the feature matrix in the tracy documentation.
+                print("Tracy does not support call stack sampling on this platform. Aborting.")
+                Exit(255)
+
+            # 62 is the maximum supported callstack depth reported by the tracy docs.
+            env_tracy.Append(CPPDEFINES=[("TRACY_CALLSTACK", 62)])
+        env_tracy.disable_warnings()
+        env_tracy.add_source_files(env.core_sources, str((profiler_path / "TracyClient.cpp").absolute()))
+    elif profiler_name == "perfetto":
+        env.Prepend(CPPPATH=[str(profiler_path.absolute())])
+
+        env_perfetto = env.Clone()
+        if env["profiler_sample_callstack"]:
+            print("Perfetto does not support call stack sampling. Aborting.")
+            Exit(255)
+        env_perfetto.disable_warnings()
+        env_perfetto.Prepend(CPPPATH=[str(profiler_path.absolute())])
+        env_perfetto.add_source_files(env.core_sources, str((profiler_path / "perfetto.cc").absolute()))
+
+
+env.CommandNoCache("profiling.gen.h", [env.Value(env["profiler"])], env.Run(profiling_builders.profiler_gen_builder))

+ 45 - 0
core/profiling/profiling.cpp

@@ -0,0 +1,45 @@
+/**************************************************************************/
+/*  profiling.cpp                                                         */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#include "profiling.h"
+
+#ifdef GODOT_USE_PERFETTO
+PERFETTO_TRACK_EVENT_STATIC_STORAGE();
+
+void godot_init_profiler() {
+	perfetto::TracingInitArgs args;
+
+	args.backends |= perfetto::kSystemBackend;
+
+	perfetto::Tracing::Initialize(args);
+	perfetto::TrackEvent::Register();
+}
+
+#endif

+ 106 - 0
core/profiling/profiling.h

@@ -0,0 +1,106 @@
+/**************************************************************************/
+/*  profiling.h                                                           */
+/**************************************************************************/
+/*                         This file is part of:                          */
+/*                             GODOT ENGINE                               */
+/*                        https://godotengine.org                         */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
+/*                                                                        */
+/* Permission is hereby granted, free of charge, to any person obtaining  */
+/* a copy of this software and associated documentation files (the        */
+/* "Software"), to deal in the Software without restriction, including    */
+/* without limitation the rights to use, copy, modify, merge, publish,    */
+/* distribute, sublicense, and/or sell copies of the Software, and to     */
+/* permit persons to whom the Software is furnished to do so, subject to  */
+/* the following conditions:                                              */
+/*                                                                        */
+/* The above copyright notice and this permission notice shall be         */
+/* included in all copies or substantial portions of the Software.        */
+/*                                                                        */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
+/**************************************************************************/
+
+#pragma once
+
+#include "core/typedefs.h"
+#include "profiling.gen.h"
+
+#if defined(GODOT_USE_TRACY)
+// Use the tracy profiler.
+
+#define TRACY_ENABLE
+#include <tracy/Tracy.hpp>
+
+#ifndef TRACY_CALLSTACK
+#define TRACY_CALLSTACK 0
+#endif
+
+// Define tracing macros.
+#define GodotProfileFrameMark FrameMark
+#define GodotProfileZone(m_zone_name) ZoneScopedN(m_zone_name)
+#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) ZoneNamedN(__godot_tracy_zone_##m_group_name, m_zone_name, true)
+#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_tracy_zone_##m_group_name.~ScopedZone();
+#define GodotProfileZoneGrouped(m_group_name, m_zone_name)                                                                                                       \
+	GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name);                                                                                                  \
+	static constexpr tracy::SourceLocationData TracyConcat(__tracy_source_location, TracyLine){ m_zone_name, TracyFunction, TracyFile, (uint32_t)TracyLine, 0 }; \
+	new (&__godot_tracy_zone_##m_group_name) tracy::ScopedZone(&TracyConcat(__tracy_source_location, TracyLine), TRACY_CALLSTACK, true)
+
+static void godot_init_profiler() {
+	// Send our first event to tracy; otherwise it doesn't start collecting data.
+	// FrameMark is kind of fitting because it communicates "this is where we started tracing".
+	FrameMark;
+}
+
+#elif defined(GODOT_USE_PERFETTO)
+// Use the perfetto profiler.
+
+#include <perfetto.h>
+
+PERFETTO_DEFINE_CATEGORIES(
+		perfetto::Category("godot")
+				.SetDescription("All Godot Events"), );
+
+// See PERFETTO_INTERNAL_SCOPED_EVENT_FINALIZER
+struct PerfettoGroupedEventEnder {
+	_FORCE_INLINE_ void _end_now() {
+		TRACE_EVENT_END("godot");
+	}
+
+	_FORCE_INLINE_ ~PerfettoGroupedEventEnder() {
+		_end_now();
+	}
+};
+
+#define GodotProfileFrameMark // TODO
+#define GodotProfileZone(m_zone_name) TRACE_EVENT("godot", m_zone_name);
+#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) \
+	TRACE_EVENT_BEGIN("godot", m_zone_name);                    \
+	PerfettoGroupedEventEnder __godot_perfetto_zone_##m_group_name
+#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_perfetto_zone_##m_group_name.~PerfettoGroupedEventEnder()
+#define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
+	__godot_perfetto_zone_##m_group_name._end_now();       \
+	TRACE_EVENT_BEGIN("godot", m_zone_name);
+
+void godot_init_profiler();
+
+#else
+// No profiling; all macros are stubs.
+
+static void godot_init_profiler() {
+}
+
+#define GodotProfileFrameMark
+#define GodotProfileZone(m_zone_name)
+#define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name)
+#define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name)
+#define GodotProfileZoneGrouped(m_group_name, m_zone_name)
+
+#endif

+ 13 - 0
core/profiling/profiling_builders.py

@@ -0,0 +1,13 @@
+"""Functions used to generate source files during build time"""
+
+import methods
+
+
+def profiler_gen_builder(target, source, env):
+    with methods.generated_wrapper(str(target[0])) as file:
+        if env["profiler"] == "tracy":
+            file.write("#define GODOT_USE_TRACY\n")
+            if env["profiler_sample_callstack"]:
+                file.write("#define TRACY_CALLSTACK 62\n")
+        if env["profiler"] == "perfetto":
+            file.write("#define GODOT_USE_PERFETTO\n")

+ 3 - 0
platform/android/java_godot_lib_jni.cpp

@@ -49,6 +49,7 @@
 #include "core/config/project_settings.h"
 #include "core/input/input.h"
 #include "core/os/main_loop.h"
+#include "core/profiling/profiling.h"
 #include "main/main.h"
 #include "servers/rendering/rendering_server.h"
 
@@ -151,6 +152,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHei
 }
 
 JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
+	godot_init_profiler();
+
 	JavaVM *jvm;
 	env->GetJavaVM(&jvm);
 

+ 3 - 0
platform/ios/main_ios.mm

@@ -30,6 +30,7 @@
 
 #import "os_ios.h"
 
+#include "core/profiling/profiling.h"
 #import "drivers/apple_embedded/godot_app_delegate.h"
 #import "drivers/apple_embedded/main_utilities.h"
 #include "main/main.h"
@@ -55,6 +56,8 @@ int apple_embedded_main(int argc, char **argv) {
 	char *fargv[64];
 	argc = process_args(argc, argv, fargv);
 
+	godot_init_profiler();
+
 	Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
 
 	if (err != OK) {

+ 3 - 0
platform/linuxbsd/godot_linuxbsd.cpp

@@ -30,6 +30,7 @@
 
 #include "os_linuxbsd.h"
 
+#include "core/profiling/profiling.h"
 #include "main/main.h"
 
 #include <unistd.h>
@@ -93,6 +94,8 @@ int main(int argc, char *argv[]) {
 	setrlimit(RLIMIT_STACK, &stack_lim);
 #endif
 
+	godot_init_profiler();
+
 	OS_LinuxBSD os;
 
 	setlocale(LC_CTYPE, "");

+ 3 - 0
platform/macos/godot_main_macos.mm

@@ -32,6 +32,7 @@
 
 #import "godot_application.h"
 
+#include "core/profiling/profiling.h"
 #include "main/main.h"
 
 #if defined(SANITIZERS_ENABLED)
@@ -39,6 +40,8 @@
 #endif
 
 int main(int argc, char **argv) {
+	godot_init_profiler();
+
 #if defined(VULKAN_ENABLED)
 	setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1); // MoltenVK - enable full component swizzling support.
 	setenv("MVK_CONFIG_SWAPCHAIN_MIN_MAG_FILTER_USE_NEAREST", "0", 1); // MoltenVK - use linear surface scaling. TODO: remove when full DPI scaling is implemented.

+ 3 - 0
platform/macos/os_macos.mm

@@ -41,6 +41,7 @@
 #include "core/crypto/crypto_core.h"
 #include "core/io/file_access.h"
 #include "core/os/main_loop.h"
+#include "core/profiling/profiling.h"
 #include "core/version_generated.gen.h"
 #include "drivers/apple/os_log_logger.h"
 #include "main/main.h"
@@ -1080,6 +1081,8 @@ static void handle_interrupt(int sig) {
 }
 
 void OS_MacOS_NSApp::start_main() {
+	godot_init_profiler();
+
 	Error err;
 	@autoreleasepool {
 		err = Main::setup(execpath, argc, argv);

+ 3 - 0
platform/visionos/main_visionos.mm

@@ -30,6 +30,7 @@
 
 #import "os_visionos.h"
 
+#include "core/profiling/profiling.h"
 #import "drivers/apple_embedded/godot_app_delegate.h"
 #import "drivers/apple_embedded/main_utilities.h"
 #include "main/main.h"
@@ -50,6 +51,8 @@ int apple_embedded_main(int argc, char **argv) {
 	char *fargv[64];
 	argc = process_args(argc, argv, fargv);
 
+	godot_init_profiler();
+
 	Error err = Main::setup(fargv[0], argc - 1, &fargv[1], false);
 
 	if (err != OK) {

+ 3 - 0
platform/web/web_main.cpp

@@ -35,6 +35,7 @@
 #include "core/config/engine.h"
 #include "core/io/file_access.h"
 #include "core/io/resource_loader.h"
+#include "core/profiling/profiling.h"
 #include "main/main.h"
 #include "scene/main/scene_tree.h"
 #include "scene/main/window.h" // SceneTree only forward declares it.
@@ -126,6 +127,8 @@ void print_web_header() {
 
 /// When calling main, it is assumed FS is setup and synced.
 extern EMSCRIPTEN_KEEPALIVE int godot_web_main(int argc, char *argv[]) {
+	godot_init_profiler();
+
 	os = new OS_Web();
 
 #ifdef TOOLS_ENABLED

+ 3 - 0
platform/windows/godot_windows.cpp

@@ -30,6 +30,7 @@
 
 #include "os_windows.h"
 
+#include "core/profiling/profiling.h"
 #include "main/main.h"
 
 #include <clocale>
@@ -66,6 +67,8 @@ char *wc_to_utf8(const wchar_t *wc) {
 }
 
 int widechar_main(int argc, wchar_t **argv) {
+	godot_init_profiler();
+
 	OS_Windows os(nullptr);
 
 	setlocale(LC_CTYPE, "");